A New Type of Puzzle
Hi everyone, I've been trying to innovate in the PeTI with tricks like orange gel on light bridges, and finally ended up making what could be best described as a remote-controlled Rube Goldberg cycle (this is not the gel one; that's called the Art of Distinction).
The Material Redemtion Initiative: Frantic Factory
http://steamcommunity.com/sharedfiles/f ... d=92113718
Basically, what you do is figure out how the machine works, and then remove unnecessary parts without breaking it entirely, which will cause death by turret. I think I've summarized everything pretty well in the description; you may want to read the descriptions of the individual maps before playing them. There appears to be no end to the ways I can improve the series, so feedback is graciously appreciated. Have fun 
also blue gel, sadly white gel does not make them portable
i still need to play these
its too bad about the white gel, though back then I tried I realized just how trippy that would be; the bridge isn't even wide enough for a portal
My new project fits in pretty well into this thread. I'm not gonna say why, but you'll all see about a third of the way through 
Odysseys
Update: fixed up a lot of glitches in Odysseys, you can find it here now:
http://steamcommunity.com/sharedfiles/f ... =101069919
Please try this and give some feedback; it's a large, ambitious level; a good and long quest
Ravoria wrote:
Update: fixed up a lot of glitches in Odysseys, you can find it here now:
http://steamcommunity.com/sharedfiles/f ... =101069919
Please try this and give some feedback; it's a large, ambitious level; a good and long quest
It's good to see new mappers around. I've tried your map but unfortunately I don't like it. This is probably due to the kind of puzzle you made, it lacks every form of indication.
I figured out the button disables the lasers. This was what I found after 15 minutes. I hate maps where the objective is: "find the puzzle" or maps with the objective of "find out what all buttons do". I prefer maps where you have all the test elements visible and for you to figure out the solution like how am I going to get that cube on the button for the exit door to open.
In your map I saw a bunch of test elements, but the only thing I could do is press the button, so I figured that'd be step 1. Pressing that button gave me a few seconds to do something I didn't have long enough to walk out of the glass box so I figured I had to do something with portals while I was in there and while the laser was deactivated. That's all I figured after 15 minutes. Maybe with a few hints I can continue.
All in all I can't really rate this map yet, because I haven't solved it yet. Am I missing something or is the solution hidden?
Edit: tell me what you think about the angled panel at the top, too. That might possibly end up being hard to spot for some people.
Odysseys- http://steamcommunity.com/sharedfiles/f ... =101069919
Odysseys: Deleted scenes- http://steamcommunity.com/sharedfiles/f ... d=98407376
The rooms in Deleted Scenes are respectively a turret stealth course with horizontal and vertical light bridges, and a n unfinished puzzle involving a spider-cube that isn't a franken-cube
If anyone plays and gives feedback on either of these, I'll do the same for one of theirs. When I next get a chance.