The ThinkingWithPortals Map Showcasing Thread

Avatar
CamBen
973 Posts
Posted Nov 16, 2012
Replied 2 hours later
Nice shadows you got there on the floor :biggrin:
Advertisement
Registered users don’t see ads! Register now!
Avatar
RectorRocks
522 Posts
Posted Nov 18, 2012
Replied 2 days later
So I heeded HMW's advice and made some changes to the bedroom. Here are some updates of the Introduction of my mappack Testing for Fun
Screenshots
img
Bedroom, with the bed being scaled down
img
Male toilet, sorry about the urinals, thats the best I can do :lol: *
img
The elevator platform is replaced with an elevator car
img
Alternate route way up, stairs
img
Ditto*

Still Heavy WIP.
All feedbacks appreciated! :biggrin:
Avatar
HMW
806 Posts
Posted Nov 19, 2012
Replied 19 hours later
Much better! :thumbup:
BTW those stairs look nice, with their (wooden?) handrails and all.
Avatar
josepezdj
2,386 Posts
Posted Dec 05, 2012
Replied 15 days later
Hey guys! I made a promotional teaser trailer for my new map: a remix of Chander Test 12 (PTI) map. IT is the first time I make something like this and it has some recording failures, hard movements and such; also this version has 3 recompressions so the quality is not what I wanted (I might make a new version though). I hope you like it :biggrin:

c8xOtMTd2o8

Some pictures too:

||img

img

img

img

img

img

img

img||

EDIT

*TRY TO WATCH THE VIDEO LISTENING TO THE MUSIC :wink: ...AND PLAY IT LOUD! :thumbup: *

Avatar
Lpfreaky90
2,842 Posts
Posted Dec 05, 2012
Replied 4 minutes later

josepezdj wrote:
Hey guys! I made a promotional teaser trailer for my new map: a remix of Chander Test 12 (PTI) map. IT is the first time I make something like this and it has some recording failures, hard movements and such; also this version has 3 recompressions so the quality is not what I wanted (I might make a new version though). I hope you like it :biggrin:

c8xOtMTd2o8

Some pictures too:

||img

img

img

img

img

img

img

img||

Looking aw-some

Avatar
BenVlodgi
633 Posts
Posted Dec 05, 2012
Replied 20 hours later

josepezdj wrote:
Hey guys! I made a promotional teaser trailer for my new map: a remix of Chander Test 12 (PTI) map. IT is the first time I make something like this and it has some recording failures, hard movements and such; also this version has 3 recompressions so the quality is not what I wanted (I might make a new version though). I hope you like it :biggrin:

c8xOtMTd2o8

Some pictures too:

||img

img

img

img

img

img

img

img||

EDIT

*TRY TO WATCH THE VIDEO LISTENING TO THE MUSIC :wink: ...AND PLAY IT LOUD! :thumbup: *

:smile: pretty

Avatar
tyleryarnelli
14 Posts
Posted Dec 05, 2012
Replied 10 minutes later

josepezdj wrote:
Hey guys! I made a promotional teaser trailer for my new map: a remix of Chander Test 12 (PTI) map. IT is the first time I make something like this and it has some recording failures, hard movements and such; also this version has 3 recompressions so the quality is not what I wanted (I might make a new version though). I hope you like it :biggrin:

c8xOtMTd2o8

Some pictures too:

||img

img

img

img

img

img

img

img||

EDIT

*TRY TO WATCH THE VIDEO LISTENING TO THE MUSIC :wink: ...AND PLAY IT LOUD! :thumbup: *

Ahh can't wait to play this. Will be awesome :biggrin:

Avatar
Lpfreaky90
2,842 Posts
Posted Dec 06, 2012
Replied 17 hours later
Oops! It broke.
img

img

(Images taken from the upcoming Portal Stories mod.)

Avatar
josepezdj
2,386 Posts
Posted Dec 06, 2012
Replied 39 minutes later
Lp, that looks awesome! :thumbup: And thanks for your comment about mine :smile:

Ben wrote:
:smile: pretty

Thank you Ben, I'm glad you said so :biggrin:

Tyleryarnelli wrote:
Ahh can't wait to play this. Will be awesome :biggrin:

Thank you mate! You will play it very soon :wink:

Avatar
RectorRocks
522 Posts
Posted Dec 12, 2012
Replied 5 days later
Here are some updates of my Introduction map from my mappack Testing for Fun.

img
Path between Aperture Hospital and Aperture Laboratories
img
An overview of a destroyed chamber
img
Ditto, a Portal gun can be seen
img
A broken observatory room window
img
Offices
img
Ditto
img
Ditto
img
BTS area
img
Ditto
img
Ditto
img
Ditto
img
Ditto
img
Ditto, seen from the top
img
Official test chambers entrance, with a "security office" for employees to open the door using the ball
img
A closer view of the Lock-the-Door sign
img
Hole where the ball needs to be deposited in order to open the door
img
Ditto, with a ball opening the door

Light (not Heavy) WIP
All feedbacks appreciated! :smile:

Avatar
FelixGriffin
2,680 Posts
Posted Dec 12, 2012
Replied 16 hours later
You might want to add a bit of noise or clouding to the colors on the signs, they look a little to clean and neat at the moment. Other than that, it looks cool! What's the Aperture Hospital?
Avatar
RectorRocks
522 Posts
Posted Dec 12, 2012
Replied 2 hours later

FelixGriffin wrote:
You might want to add a bit of noise or clouding to the colors on the signs, they look a little to clean and neat at the moment. Other than that, it looks cool!

Thanks! Sure, I'll go do that right now! :smile:

FelixGriffin wrote:
What's the Aperture Hospital?

Aperture Hospital is where you awake from a coma and from there, you enter Aperture Laboratories from the grass path.

Avatar
FelixGriffin
2,680 Posts
Posted Dec 12, 2012
Replied 24 minutes later
I see. Does anything much happen in there? Do you see anyone or anything else?
Avatar
RectorRocks
522 Posts
Posted Dec 12, 2012
Replied 55 minutes later

FelixGriffin wrote:
Does anything much happen in there?

Nahh. Its just where you wake-up.

FelixGriffin wrote:
Do you see anyone or anything else?

Well, inside are pretty much your "room/ward" where you wake-up, toilets, lifts, and stairs. And in the lobby, the receptionists are Bendys, who wave at you as you pass by them :wink:

Avatar
ChickenMobile
2,460 Posts
Posted Dec 13, 2012
Replied 21 hours later

FelixGriffin wrote:
You might want to add a bit of noise or clouding to the colors on the signs, they look a little to clean and neat at the moment.

Find an actual sign and base your design off it. No way an informative sign would have multicoloured text and cluttered images.

Avatar
FelixGriffin
2,680 Posts
Posted Dec 13, 2012
Replied 1 hour later

ChickenMobile wrote:
FelixGriffin wrote:

You might want to add a bit of noise or clouding to the colors on the signs, they look a little to clean and neat at the moment.

Find an actual sign and base your design off it. No way an informative sign would have multicoloured text and cluttered images.

Except in Aperture. I mean, they color-printed signs with (erroneous) paradoxes on them, and informational posters about the history of gel. :razz:

Avatar
ChickenMobile
2,460 Posts
Posted Dec 14, 2012
Replied 9 hours later
Those are posters not signs. But hrmmm...
Avatar
RectorRocks
522 Posts
Posted Dec 14, 2012
Replied 17 minutes later
Heh, okay, I've made the sign less colorful and removed the pictures (except the Aperture logo :p) And I'll be adding dirt to the sign too. How's that? :wink:
Avatar
ChickenMobile
2,460 Posts
Posted Dec 14, 2012
Replied 3 hours later
HRMMMMMM
Advertisement
Registered users don’t see ads! Register now!
Avatar
CamBen
973 Posts
Posted Dec 14, 2012
Replied 52 minutes later

ChickenMobile wrote:
HRMMMMMM

http://www.urbandictionary.com/define.php?term=hrm

I'm working on a new style of ai chamber, designed after the portal 1 style one, but using portal 2 glados and some other stuff from portal 2. The ai chamber will be for a map I was thinking of, based more or less off the rattman story.