The ThinkingWithPortals Map Showcasing Thread
Screenshots

Bedroom, with the bed being scaled down

Male toilet, sorry about the urinals, thats the best I can do
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The elevator platform is replaced with an elevator car

Alternate route way up, stairs

Ditto*
Still Heavy WIP.
All feedbacks appreciated!
BTW those stairs look nice, with their (wooden?) handrails and all.
Some pictures too:
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EDIT
*TRY TO WATCH THE VIDEO LISTENING TO THE MUSIC
...AND PLAY IT LOUD!
*
josepezdj wrote:
Hey guys! I made a promotional teaser trailer for my new map: a remix of Chander Test 12 (PTI) map. IT is the first time I make something like this and it has some recording failures, hard movements and such; also this version has 3 recompressions so the quality is not what I wanted (I might make a new version though). I hope you like itSome pictures too:
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Looking aw-some
josepezdj wrote:
Hey guys! I made a promotional teaser trailer for my new map: a remix of Chander Test 12 (PTI) map. IT is the first time I make something like this and it has some recording failures, hard movements and such; also this version has 3 recompressions so the quality is not what I wanted (I might make a new version though). I hope you like itSome pictures too:
||
||
EDIT
*TRY TO WATCH THE VIDEO LISTENING TO THE MUSIC
...AND PLAY IT LOUD!
*
pretty
josepezdj wrote:
Hey guys! I made a promotional teaser trailer for my new map: a remix of Chander Test 12 (PTI) map. IT is the first time I make something like this and it has some recording failures, hard movements and such; also this version has 3 recompressions so the quality is not what I wanted (I might make a new version though). I hope you like itSome pictures too:
||
||
EDIT
*TRY TO WATCH THE VIDEO LISTENING TO THE MUSIC
...AND PLAY IT LOUD!
*
Ahh can't wait to play this. Will be awesome 

(Images taken from the upcoming Portal Stories mod.)
Ben wrote:
pretty
Thank you Ben, I'm glad you said so 
Tyleryarnelli wrote:
Ahh can't wait to play this. Will be awesome
Thank you mate! You will play it very soon 

Path between Aperture Hospital and Aperture Laboratories

An overview of a destroyed chamber

Ditto, a Portal gun can be seen

A broken observatory room window

Offices

Ditto

Ditto

BTS area

Ditto

Ditto

Ditto

Ditto

Ditto, seen from the top

Official test chambers entrance, with a "security office" for employees to open the door using the ball

A closer view of the Lock-the-Door sign

Hole where the ball needs to be deposited in order to open the door

Ditto, with a ball opening the door
Light (not Heavy) WIP
All feedbacks appreciated! 
FelixGriffin wrote:
You might want to add a bit of noise or clouding to the colors on the signs, they look a little to clean and neat at the moment. Other than that, it looks cool!
Thanks! Sure, I'll go do that right now! 
FelixGriffin wrote:
What's the Aperture Hospital?
Aperture Hospital is where you awake from a coma and from there, you enter Aperture Laboratories from the grass path.
FelixGriffin wrote:
Does anything much happen in there?
Nahh. Its just where you wake-up.
FelixGriffin wrote:
Do you see anyone or anything else?
Well, inside are pretty much your "room/ward" where you wake-up, toilets, lifts, and stairs. And in the lobby, the receptionists are Bendys, who wave at you as you pass by them 
FelixGriffin wrote:
You might want to add a bit of noise or clouding to the colors on the signs, they look a little to clean and neat at the moment.
Find an actual sign and base your design off it. No way an informative sign would have multicoloured text and cluttered images.
ChickenMobile wrote:
FelixGriffin wrote:You might want to add a bit of noise or clouding to the colors on the signs, they look a little to clean and neat at the moment.
Find an actual sign and base your design off it. No way an informative sign would have multicoloured text and cluttered images.
Except in Aperture. I mean, they color-printed signs with (erroneous) paradoxes on them, and informational posters about the history of gel. 
ChickenMobile wrote:
HRMMMMMM
http://www.urbandictionary.com/define.php?term=hrm
I'm working on a new style of ai chamber, designed after the portal 1 style one, but using portal 2 glados and some other stuff from portal 2. The ai chamber will be for a map I was thinking of, based more or less off the rattman story.