The ThinkingWithPortals Map Showcasing Thread

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RectorRocks
522 Posts
Posted Dec 14, 2012
Replied 22 minutes later

CamBen wrote:
ChickenMobile wrote:

HRMMMMMM

http://www.urbandictionary.com/define.php?term=hrm

Ah, now I get it! Thanks! :biggrin: :thumbup:

CamBen wrote:
I'm working on a new style of ai chamber, designed after the portal 1 style one, but using portal 2 glados and some other stuff from portal 2. The ai chamber will be for a map I was thinking of, based more or less off the rattman story.

Interesting, any screenshots? :razz:

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CamBen
973 Posts
Posted Dec 15, 2012
Replied 14 hours later

screenshot, (still VERY heavy WIP)

Ai_chamber.png ai_chamber_1.png
Images 2
Post image 1
Post image 2
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Sejievan
232 Posts
Posted Dec 15, 2012
Replied 14 hours later

CamBen wrote:
screenshot, (still VERY heavy WIP)
Ai_chamber.png

ai_chamber_1.png Looking good mate, :biggrin: you are remaking portal or it's for a new story?
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CamBen
973 Posts
Posted Dec 15, 2012
Replied 2 hours later
New story. Based loosely off the lab rat comic, with a few changes since the player and cube will not be able to talk. Near the end of the project, I'll be needing a voice actor for Henry and maybe glados too. For cave's line, I'll probably just reuse one similar from the single player campaign.
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ChickenMobile
2,460 Posts
Posted Dec 16, 2012
Replied 23 hours later
If you can get walkable NPC's in game make sure to share!
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CamBen
973 Posts
Posted Dec 17, 2012
Replied 7 hours later
I can't figure it out, so I am using a different method. Whenever somebody "walks", the player is not looking at them. The player will go to open the door, and you will hear a couple footsteps and a door, you open the door and you see the person standing beside an alternate entrance. I am using the male_06 citizen from hl2, which was used in npc walking through world portals. I'm going to reskin him to be an aperture scientist.

I'm also really bad at scenes, so Henry might be talking through closed lips.

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Lpfreaky90
2,842 Posts
Posted Dec 23, 2012
Replied 6 days later
I gave my map a bit of a graphical update:

Before:
img

After:
img

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BenVlodgi
633 Posts
Posted Dec 23, 2012
Replied 16 minutes later

CamBen wrote:
New story. Based loosely off the lab rat comic, with a few changes since the player and cube will not be able to talk. Near the end of the project, I'll be needing a voice actor for Henry and maybe glados too. For cave's line, I'll probably just reuse one similar from the single player campaign.

http://www.moddb.com/mods/portal-2-lab-rat

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CamBen
973 Posts
Posted Dec 24, 2012
Replied 17 hours later
:notwant: I think I'll just work on something else then.
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Sprowl
97 Posts
Posted Dec 24, 2012
Replied 1 hour later

Lpfreaky90 wrote:
Two pics 'n' stuff

Awesome BTS area! A real improvement over the old version.
I just noticed three little things which could make it even better:

  • use pillar joints when two beams hit each other. They hide z-fighting textures and look good too!
  • the absorbers you use look weird because they don't make sense there. A truss_512 could be much better; or a grate made of squarebeam-models
  • the P2 entrance door looks out of place. Maybe there is an actual chamber behind it, but if this isn't the case then you should use an other door model

I love the yellow skybox in the background; I just realize that I didn't played a custom map including them yet :biggrin:

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Gemarakup
1,183 Posts
Posted Dec 25, 2012
Replied 19 hours later
http://steamcommunity.com/sharedfiles/filedetails/?id=115690533
My first map. Probably 85% finished.

Edit: URL works now. The photo was private before.

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Ace_StorM
75 Posts
Posted Jan 01, 2013
Replied 6 days later

Lpfreaky90 wrote:
I gave my map a bit of a graphical update:

Before:
img

After:
img

Woah, they look pretty awesome!

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Lamarr
73 Posts
Posted Jan 09, 2013
Replied 8 days later

WIP from Repercussions CONTAINS SPOILERS

http://www.youtube.com/watch?v=WfI_tnTOXu0

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Sejievan
232 Posts
Posted Jan 10, 2013
Replied 15 hours later
That it's awsome man,(btw loved the BTTF reference in the time travel) do you have any prevision for a relase date yet? :smile:
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Lamarr
73 Posts
Posted Jan 10, 2013
Replied 29 minutes later
Thanks,I plan it to be a bit longer and not setting any deadlines whatsoever so no date yet.
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jordan1m
15 Posts
Posted Jan 16, 2013
Replied 5 days later
First post here, and first Portal 2 map. Its the first in what will hopefully become a series of levels.

Its nearly finished, i've just got to iron out a few issues (swap portal colours around + lower filesize dramatically...).

Any opinions and feedback are welcome!

A1_awake

&

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josepezdj
2,386 Posts
Posted Jan 16, 2013
Replied 58 minutes later

jordan1m wrote:
Any opinions and feedback are welcome!

A1_awake

Hi jordan1m, and welcome to the forums.

This thread is intended to show pictures of the maps in progress or even finished ones, not that much links to the maps. You have posted your map correctly and your map's link is easily noticeable in the left column at the main page of the site; it's not needed to post the link here too... :wink:

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jordan1m
15 Posts
Posted Jan 16, 2013
Replied 27 minutes later
Ah cheers, I never realized. I will also get some quality screenshots up later then to save the bother of downloading!:)
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jordan1m
15 Posts
Posted Jan 17, 2013
Replied 17 hours later
Screenshots below!

intro0018.jpg intro0024.jpg intro0012.jpg intro0008.jpg intro0007.jpg intro0005.jpg

The only thing remaining now is to have the exit elevator load the next level, but I'll come to that when the next level exists! :smile:

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ChickenMobile
2,460 Posts
Posted Jan 17, 2013
Replied 3 hours later
dayum. Looking nice.

Extra tip: put some light or some sort of source in those dark tiles on the roof. It would look cooler. (Instances -> lights -> fluorescent-dlsfjklsjfkl)