The ThinkingWithPortals Map Showcasing Thread
CamBen wrote:
ChickenMobile wrote:HRMMMMMM
Ah, now I get it! Thanks!
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CamBen wrote:
I'm working on a new style of ai chamber, designed after the portal 1 style one, but using portal 2 glados and some other stuff from portal 2. The ai chamber will be for a map I was thinking of, based more or less off the rattman story.
Interesting, any screenshots? 
screenshot, (still VERY heavy WIP)
Ai_chamber.png ai_chamber_1.pngai_chamber_1.png Looking good mate, :biggrin: you are remaking portal or it's for a new story?CamBen wrote:
screenshot, (still VERY heavy WIP)
Ai_chamber.png
I'm also really bad at scenes, so Henry might be talking through closed lips.
Before:
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After:

CamBen wrote:
New story. Based loosely off the lab rat comic, with a few changes since the player and cube will not be able to talk. Near the end of the project, I'll be needing a voice actor for Henry and maybe glados too. For cave's line, I'll probably just reuse one similar from the single player campaign.
I think I'll just work on something else then.
Lpfreaky90 wrote:
Two pics 'n' stuff
Awesome BTS area! A real improvement over the old version.
I just noticed three little things which could make it even better:
- use pillar joints when two beams hit each other. They hide z-fighting textures and look good too!
- the absorbers you use look weird because they don't make sense there. A truss_512 could be much better; or a grate made of squarebeam-models
- the P2 entrance door looks out of place. Maybe there is an actual chamber behind it, but if this isn't the case then you should use an other door model
I love the yellow skybox in the background; I just realize that I didn't played a custom map including them yet 
My first map. Probably 85% finished.
Edit: URL works now. The photo was private before.
Lpfreaky90 wrote:
I gave my map a bit of a graphical update:Before:
After:
Woah, they look pretty awesome!
WIP from Repercussions CONTAINS SPOILERS
Its nearly finished, i've just got to iron out a few issues (swap portal colours around + lower filesize dramatically...).
Any opinions and feedback are welcome!
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jordan1m wrote:
Any opinions and feedback are welcome!A1_awake
Hi jordan1m, and welcome to the forums.
This thread is intended to show pictures of the maps in progress or even finished ones, not that much links to the maps. You have posted your map correctly and your map's link is easily noticeable in the left column at the main page of the site; it's not needed to post the link here too... 
The only thing remaining now is to have the exit elevator load the next level, but I'll come to that when the next level exists! 
Extra tip: put some light or some sort of source in those dark tiles on the roof. It would look cooler. (Instances -> lights -> fluorescent-dlsfjklsjfkl)