The ThinkingWithPortals Map Showcasing Thread

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josepezdj
2,386 Posts
Posted Feb 17, 2013
Replied 8 hours later
Wow Damagepy that looks incredible! As usual awesomely detailed and well done. Can't wait to test it!! :thumbup:
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Ace_StorM
75 Posts
Posted Feb 17, 2013
Replied 5 hours later

DaMaGepy wrote:
If at the end of the map the player deides to not use the exit elevator (which is the same as the entrance elevator), there will be an optional quest to escape and find the secret test and bts area outside.

I'm working on something similar in a map but without the outside part. XD (BenVlodgi: It's the old map I sent you screenshots of; I'm almost done with the destructed area).

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That Greek Guy
124 Posts
Posted Feb 20, 2013
Replied 2 days later
I am making some models in hammer and i just finished a portal door. Its..um i dont know how to describe it just take a look.

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I am making it fr a mod where you use these to go from test chamber to test chamber. I wanted to make something like the doors from Monsters Inc but portal-like. Tell me what you think.

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Idolon
417 Posts
Posted Feb 20, 2013
Replied 5 hours later
My initial thought was that it was from Monsters Inc, so I would say you succeeded there. Biggest complaint I have is that these pipes look super funky. I would move them closer to the body, and also make the curves more circular.
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That Greek Guy
124 Posts
Posted Feb 20, 2013
Replied 15 minutes later

Idolon wrote:
My initial thought was that it was from Monsters Inc, so I would say you succeeded there. Biggest complaint I have is that these pipes look super funky. I would move them closer to the body, and also make the curves more circular.

Well i really tried to make the pipes better but its such a pain in the ass that i left them like that. Im gonna try again because they really do look bad.

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FelixGriffin
2,680 Posts
Posted Feb 20, 2013
Replied 43 minutes later
Use the torus generator?
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Lamarr
73 Posts
Posted Feb 20, 2013
Replied 2 hours later
Adding stuff to the skybox:
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That Greek Guy
124 Posts
Posted Feb 20, 2013
Replied 17 minutes later

Lamarr wrote:
Adding stuff to the skybox:
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This looks pretty amazing and gigantic. Also suprisingly detailed for a 3d skybox. Actually...how much of this is a 3d skybox?

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Lamarr
73 Posts
Posted Feb 20, 2013
Replied 18 minutes later
The skybox starts basically behind the grate.
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iWork925
1,080 Posts
Posted Feb 21, 2013
Replied 1 day later
All your posts are away Lamarr. Always looking forward to seeing them.
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Lpfreaky90
2,842 Posts
Posted Feb 21, 2013
Replied 1 hour later

Lamarr wrote:
The skybox starts basically behind the grate.

Your screenshots look amazing and I can only applaud for the lighting (and specially in the skybox). Can't wait to play it!

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DaMaGepy
361 Posts
Posted Feb 22, 2013
Replied 22 hours later

Lamarr wrote:
The skybox starts basically behind the grate.

Make a skybox for the skybox :smile:

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greykarel
225 Posts
Posted Feb 23, 2013
Replied 18 hours later
Here is some screenshots of my upcoming map.
Regular chamber

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BTS easter egg area

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portal2tenacious
393 Posts
Posted Feb 23, 2013
Replied 1 hour later

greykarel wrote:
Here is some screenshots of my upcoming map.
Regular chamber

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BTS easter egg area

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Wow. Looks amazing. Will it be the difficulty standard of most of your maps?

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FelixGriffin
2,680 Posts
Posted Feb 23, 2013
Replied 1 hour later
Just a few things...

The P1-style fizzlers look a bit out of place with everything else P2-style.
The laserfields look a bit too small. The Y-scale of the laserplane texture is usually (iirc) just 0.25.
The pipe to the geldropper looks a bit strange, but I haven't seen it in-game so I can't judge.

Other than that, looking good!

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UsCobra11
272 Posts
Posted Feb 23, 2013
Replied 1 hour later
deathcuubeeeeeeeee
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iWork925
1,080 Posts
Posted Feb 23, 2013
Replied 1 hour later
Arnt the gel dropper and cube droppers meant to be attached to the ceiling?
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RectorRocks
522 Posts
Posted Feb 23, 2013
Replied 5 minutes later

greykarel wrote:
Here is some screenshots of my upcoming map.
Regular chamber

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img
img
img

BTS easter egg area

img
img
img
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Those screenshots are amazing! I like the tubes of the droppers the most. They look beautiful!
Can't wait to play it! :smile:

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greykarel
225 Posts
Posted Feb 24, 2013
Replied 1 hour later

portal2tenacious wrote:
Wow. Looks amazing. Will it be the difficulty standard of most of your maps?

Thanks. Yes it's gonna be a map of more then average level of difficulty. Its name is "Banzai!!!"

FelixGriffin wrote:
The P1-style fizzlers look a bit out of place with everything else P2-style.
The laserfields look a bit too small. The Y-scale of the laserplane texture is usually (iirc) just 0.25.
The pipe to the geldropper looks a bit strange, but I haven't seen it in-game so I can't judge.

1."P1-style fizzler" is custom power field with its own features. It destroys physic objects and blocks "shootting" portals through it.
2.Laserfield is custom one by Josepezdj. When I saw it first I told him the same :smile:. But now I like it.
3.Can't say anything to comment.

iWork925 wrote:
Arnt the gel dropper and cube droppers meant to be attached to the ceiling?

Why? Not ofc. The cube dropper is copied from actual Valve's map. With the gel dropper I let my fancy go.

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josepezdj
2,386 Posts
Posted Feb 24, 2013
Replied 2 hours later

FelixGriffin wrote:
Just a few things...

The P1-style fizzlers look a bit out of place with everything else P2-style.

Well, I do like them a lot... Look at Markiu's maps, he always uses them and I think they match with certain maps, like there and here :biggrin: Also, as Grey said they emit a special forcefield and they look perfect here. However Grey, don't you feel like hexing the model and making a custom skin? we both could prepare some skins and see if you like any :thumbup:

FelixGriffin wrote:
The laserfields look a bit too small. The Y-scale of the laserplane texture is usually (iirc) just 0.25.

greykarel wrote:
2.Laserfield is custom one by Josepezdj. When I saw it first I told him the same :smile:. But now I like it.

Hehe... even being custom ones, their Y scale can be set however you prefer :wink: open them up a litte if you like them most :biggrin:

Nothing more to say except the map is BRILLIANT, the puzzles are clever and genuine! Be prepared!