The ThinkingWithPortals Map Showcasing Thread

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HMW
806 Posts
Posted Mar 23, 2013
Replied 5 hours later

Naulziator wrote:
Hey! I have a group of glass tiles you guys might want to use in the future. I'm in the process of finishing the larger grid sizes (64, 128) but all my 16 and 32 tiles are ready.
[image]
Now, if I can get help on some pattern ideas, that would be great. Just make sketches. I'll finalize on Photoshop with my template PSD.

Update: Got all 'grid' sizes from 16 to 128 done.
[image]

Looks cool! Very similar to the style I'm planning to use for later Sendificate maps.
Are the tiles themselves models or brushes?

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srs bsnss
552 Posts
Posted Mar 24, 2013
Replied 9 hours later

Naulziator wrote:
The collapsed observation room gives a unique feel to the 'destroyed' theme in your snapshot. It's too bad you don't see that form of detail in the official game.

If I remember correctly it was actually done in 'sp_a2_dual_lasers', albeit almost unnoticeably.

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Idolon
417 Posts
Posted Mar 24, 2013
Replied 7 hours later

srs bsnss wrote:
If I remember correctly it was actually done in 'sp_a2_dual_lasers', albeit almost unnoticeably.

Yep! Also sp_a2_catapult_intro.

EDIT: more screenshots, click to enlarge
img
img

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FireFusorf
57 Posts
Posted Mar 26, 2013
Replied 2 days later
Not as beatiful as Idolon's map, but technically interesting :
http://www.youtube.com/watch?v=HClbHaNtA8c
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Gemarakup
1,183 Posts
Posted Mar 27, 2013
Replied 12 hours later
Very nice, but I think it's a bit unstable if you use world portals and catapults. Rather use a trigger gravity or whatever, because you don't want players touching the upper room. There's another guy called SE51, and he made something with this already so I think your idea is "stolen". But, I'm waiting to see the maps you make with this.
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FireFusorf
57 Posts
Posted Mar 27, 2013
Replied 5 hours later
Actually not "stolen" because I made this without knowing this had been alerady done :wink:
Also, players can freely navigate trough the room because the world portals only activates when the button is pressed :smile:
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Gemarakup
1,183 Posts
Posted Mar 27, 2013
Replied 27 minutes later
Wait, then how can you see the upper room if the portal is only enabled on button pressed? (Also, I meant for example that a player would shoot a portal on the higher part of the white surface and shoot another below and enter and jump, and touch the upper room so the effect of the trigger_catapult pushes the player to the bottom room).
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FireFusorf
57 Posts
Posted Mar 27, 2013
Replied 2 hours later

It's difficult to explain... Here is the Vmf so you guys can understand :smile:

http://www.mediafire.com/?2511ep27djnk4p4

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srs bsnss
552 Posts
Posted Mar 29, 2013
Replied 1 day later
That's actually quite cool. :thumbup:

I had a look at the .vmf, and although I assume this is just a test map,I had a play around and found some things worth changing. I've attached the edited .vmf, which you can take notes from if you want. Or not. Do whatever :lol:

Changes
||I made a few small changes, such as func_detailing a few things (It went from 20-something visleaves to just 4), but the main thing was removing the upper half of each room. If you set the linked_portal_door to 'Start Active', you don't need to enable or disable it and the effect is still seamless. I had to put a 16 unit high brush between the walls and the edge of the roof on all the sides to prevent a white line in the transition, but other than that it looks exactly the same. Plus, you don't have to have two of everything, which can make a big difference in optimization.
I also reduced the timer on the buttons, from 2 seconds to 1 second, because it's possible to press the other button before the first one resets, causing the player to 'bounce' between the trigger_catapults.

I also 'nodrawed' a bunch of textures and removed the big box around the map.||

Attachments
02GravityTest.vmf
0.11 MB 37 downloads
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FireFusorf
57 Posts
Posted Mar 29, 2013
Replied 11 hours later
This is a great modification :smile: I didn'nt know that the buttons set to 2 seconds caused a glich, thank you for fixing it. Concerning optimisations, I forgot to remove the big box... I used it to prevent leaks when I was setting the world portals position.
And as this is a small test map, I didn'nt want to lose my time on nodrawing >< :blah:

Now the interesting part of my post :lol:
-Should I activate the catapults to affect cubes ? in other words, should the gravity only affect players ?
-The reason I kept the 2 rooms complete and timed the world portals is that if all the room was white, the player could teleport to the other room by shooting a portal on the roof.

But these configurations depends on what you want to do with your test I think :biggrin:

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srs bsnss
552 Posts
Posted Mar 30, 2013
Replied 10 hours later
Perhaps you could do a thing where one button doesn't affect cubes and one does (Like Stimich's time-resistant elements in his Time Control pack)? It could be quite a neat test element.
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FireFusorf
57 Posts
Posted Mar 30, 2013
Replied 1 hour later
Thats a good idea :smile: A spectial swich could set the gravity to not affect cubes. Or like Stimich's time-resistant elements in his Time Control pack, I could make gravity-proof cubes
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reepblue
894 Posts
Posted Apr 01, 2013
Replied 2 days later
img

img

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Idolon
417 Posts
Posted Apr 01, 2013
Replied 12 minutes later
I am hard in the groin region.
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srs bsnss
552 Posts
Posted Apr 02, 2013
Replied 5 hours later

reepblue wrote:
nevergonnagiveyouup.jpg
nevergonnaletyoudown.jpg

Lookin' snazzy. Are those going to advanced versions of some of the earlier Portal 1 chambers?

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josepezdj
2,386 Posts
Posted Apr 02, 2013
Replied 1 hour later
@Reep: looking awesome! :thumbup: I love textures and those white indicator lights! Cheer up, mate!

Also, WTF is happening with everyone in the forums with Rick Astley lately? Dudes, I can't get it :lol:

***EDIT***

offtopic: about latest allusions to rick astley
OK, by now, only 2 persons have posted hints to rick astley's songs, Reepblue and FelixGriffin. So, I only know that Felix is kind of cooperating with Reep in his mod Punt; also this reminds me to when we started teasing Aperture Valentine's map opening a thread and throwing weird information in :biggrin: ....hmmmmm... could this be any prelude to any awesome upcoming release of PUNT??????????? :biggrin:

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RectorRocks
522 Posts
Posted Apr 02, 2013
Replied 20 minutes later
Those screenshots look great! But the image file names are ominous. Hmm...could this be an April Fools joke? Maybe I'm just paranoid.

josepezdj wrote:
Also, WTF is happening with everyone in the forums with Rick Astley lately? Dudes, I can't get it :lol:

Since April Fools Day (April 1st) was yesterday, many people pranked each other, and some of the pranks were rick rolling. I won't be surprised if anyone pulls any prank here. Some even made an April Fools map... hint hint XD

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josepezdj
2,386 Posts
Posted Apr 02, 2013
Replied 2 hours later

Oh! right! that should be then :lol:

Then lol of my conspiracy imagination: :lol:

me wrote:
***EDIT***

offtopic: about latest allusions to rick astley
OK, by now, only 2 persons have posted hints to rick astley's songs, Reepblue and FelixGriffin. So, I only know that Felix is kind of cooperating with Reep in his mod Punt; also this reminds me to when we started teasing Aperture Valentine's map opening a thread and throwing weird information in :biggrin: ....hmmmmm... could this be any prelude to any awesome upcoming release of PUNT??????????? :biggrin:

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reepblue
894 Posts
Posted Apr 02, 2013
Replied 7 hours later
Work is real. But the idea of the project being actually taken seriously is still up in the air. The map is like months old, only started to pick at it recently due to boredom.

But, I'm glad you like it. Hopefully I'll make more.

I also named my screens that to make it look like an April fools joke. Choose yesterday because everyone was on their heals about what to believe and what not to believe. Also, would have chosen another of his songs, but no one would have gotten it.

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Lpfreaky90
2,842 Posts
Posted Apr 02, 2013
Replied 2 minutes later

reepblue wrote:
img

img

:notworthy: :thumbup: cool :biggrin: