The ThinkingWithPortals Map Showcasing Thread
Naulziator wrote:
Hey! I have a group of glass tiles you guys might want to use in the future. I'm in the process of finishing the larger grid sizes (64, 128) but all my 16 and 32 tiles are ready.
[image]
Now, if I can get help on some pattern ideas, that would be great. Just make sketches. I'll finalize on Photoshop with my template PSD.Update: Got all 'grid' sizes from 16 to 128 done.
[image]
Looks cool! Very similar to the style I'm planning to use for later Sendificate maps.
Are the tiles themselves models or brushes?
Naulziator wrote:
The collapsed observation room gives a unique feel to the 'destroyed' theme in your snapshot. It's too bad you don't see that form of detail in the official game.
If I remember correctly it was actually done in 'sp_a2_dual_lasers', albeit almost unnoticeably.
http://www.youtube.com/watch?v=HClbHaNtA8c

Also, players can freely navigate trough the room because the world portals only activates when the button is pressed
It's difficult to explain... Here is the Vmf so you guys can understand 
I had a look at the .vmf, and although I assume this is just a test map,I had a play around and found some things worth changing. I've attached the edited .vmf, which you can take notes from if you want. Or not. Do whatever
Changes
||I made a few small changes, such as func_detailing a few things (It went from 20-something visleaves to just 4), but the main thing was removing the upper half of each room. If you set the linked_portal_door to 'Start Active', you don't need to enable or disable it and the effect is still seamless. I had to put a 16 unit high brush between the walls and the edge of the roof on all the sides to prevent a white line in the transition, but other than that it looks exactly the same. Plus, you don't have to have two of everything, which can make a big difference in optimization.
I also reduced the timer on the buttons, from 2 seconds to 1 second, because it's possible to press the other button before the first one resets, causing the player to 'bounce' between the trigger_catapults.
I also 'nodrawed' a bunch of textures and removed the big box around the map.||
I didn'nt know that the buttons set to 2 seconds caused a glich, thank you for fixing it. Concerning optimisations, I forgot to remove the big box... I used it to prevent leaks when I was setting the world portals position.And as this is a small test map, I didn'nt want to lose my time on nodrawing ><
Now the interesting part of my post
-Should I activate the catapults to affect cubes ? in other words, should the gravity only affect players ?
-The reason I kept the 2 rooms complete and timed the world portals is that if all the room was white, the player could teleport to the other room by shooting a portal on the roof.
But these configurations depends on what you want to do with your test I think 
A spectial swich could set the gravity to not affect cubes. Or like Stimich's time-resistant elements in his Time Control pack, I could make gravity-proof cubes
reepblue wrote:
nevergonnagiveyouup.jpg
nevergonnaletyoudown.jpg
Lookin' snazzy. Are those going to advanced versions of some of the earlier Portal 1 chambers?
Also, WTF is happening with everyone in the forums with Rick Astley lately? Dudes, I can't get it 
***EDIT***
offtopic: about latest allusions to rick astley
OK, by now, only 2 persons have posted hints to rick astley's songs, Reepblue and FelixGriffin. So, I only know that Felix is kind of cooperating with Reep in his mod Punt; also this reminds me to when we started teasing Aperture Valentine's map opening a thread and throwing weird information in
....hmmmmm... could this be any prelude to any awesome upcoming release of PUNT??????????? 
josepezdj wrote:
Also, WTF is happening with everyone in the forums with Rick Astley lately? Dudes, I can't get it
Since April Fools Day (April 1st) was yesterday, many people pranked each other, and some of the pranks were rick rolling. I won't be surprised if anyone pulls any prank here. Some even made an April Fools map... hint hint XD
Oh! right! that should be then
Then lol of my conspiracy imagination:
me wrote:
***EDIT***offtopic: about latest allusions to rick astley
OK, by now, only 2 persons have posted hints to rick astley's songs, Reepblue and FelixGriffin. So, I only know that Felix is kind of cooperating with Reep in his mod Punt; also this reminds me to when we started teasing Aperture Valentine's map opening a thread and throwing weird information in....hmmmmm... could this be any prelude to any awesome upcoming release of PUNT???????????
But, I'm glad you like it. Hopefully I'll make more.
I also named my screens that to make it look like an April fools joke. Choose yesterday because everyone was on their heals about what to believe and what not to believe. Also, would have chosen another of his songs, but no one would have gotten it.

