The ThinkingWithPortals Map Showcasing Thread

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630 Posts
Posted Jun 25, 2013
Replied 32 minutes later
As for that water reflection effect - Jose is absolutly right, there is an application named caustic generator that creates a bunch of pictures that you can use to create an animated texture and apply it as overlay on your brush.

So you made an animated Overlay? Okay, thanks ^^

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Posted Jun 26, 2013
Replied 12 hours later

greykarel wrote:
Just a little teaser for my current work.

pictures
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Looks great :thumbup: I've always wondered what a night-time map would look like.
But perhaps you'd like to experiment with a bluer ambient light? The night sky looks great, but I feel the lighting betrays it a little.

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103 Posts
Posted Jun 26, 2013
Replied 8 hours later
Is there anyone who still maps for Portal?
Posted Jun 26, 2013
Replied 19 minutes later

AD_79p2 wrote:
Is there anyone who still maps for Portal?

Yep! :thumbup:

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630 Posts
Posted Jun 26, 2013
Replied 1 hour later

AD_79p2 wrote:
Is there anyone who still maps for Portal?

Of course :biggrin:

Posted Jun 27, 2013
Replied 22 hours later
Yes. :smile:
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1,183 Posts
Posted Jun 27, 2013
Replied 11 minutes later
If already, aperture should just teleport cubes to the ground instead of into the droppers, but nooo.....
They have all the quantum tunneling devices, (Portals, sendificators...) but, they use bulky tubes.
Posted Jun 27, 2013
Replied 42 minutes later
Well, you can move a tube around when you're rebuilding a test chamber, but portals fizzle if moved. They'd need to keep restarting the portal.
Posted Jun 27, 2013
Replied 34 minutes later
They didn't fizzle when you had to cut pipes leading to that huge neurotoxin tube in Portal 2
Posted Jun 27, 2013
Replied 1 hour later
True, but try it in any other map and it won't work. I was stuck for a long time there because I had expected the mechanics to stay consistent. :razz:
Posted Jun 27, 2013
Replied 5 minutes later
Why are moving portals even disabled by default? When they were there they seemed to work just fine.
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97 Posts
Posted Jun 27, 2013
Replied 12 minutes later
They only work good with lasers. Everything else won't pass through them until they stay still. Also when you go near them they'll suck you into them and push you out with high speed - in combination with their strange funnel-behaviour you can have a bad time trying to escape this endless stream of sucking-and-pushing :wink: .
Posted Jun 28, 2013
Replied 17 hours later

greykarel wrote:
Sejievan wrote:

how it's possible to have cube dropper being that close to the surface =/ ?

I don't know, it is Aperture, they may have found a way to teleport cubes right to dropper without any tube. :lol:

Going back to this. Instead of having portal or random teleport system to get cube into dropper, why not having tubes above the surface leading cubes into dropper?

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1,183 Posts
Posted Jun 28, 2013
Replied 4 minutes later
Why spend time building them if you have a sendificator? (Actually, your idea is really cool. I only saw that thing in one of "The Ball" portal puzzles.
Posted Jun 28, 2013
Replied 3 hours later
Tubes adds more to visuals. If sendificator brings the cube, progress would be invisible to player. Then again seeing cube flying through the tube to the dropper is nice.
Posted Jun 28, 2013
Replied 21 minutes later

yishbarr wrote:
Why spend time building them if you have a sendificator? (Actually, your idea is really cool. I only saw that thing in one of "The Ball" portal puzzles.

Those kind of questions could get you fired at Aperture :biggrin:

EDIT: josepezdj me? No, I kind of noticed that too :razz: Technically it's not that offtopic; I was basically pointing out that the more "unreasonable" your layout is, the more Aperture-y your map will look (to an extent of course). (And the sendificator isn't even a "real" Aperture-thing, so they can't really use that instead of the tubes.) Okay, I'll shut up

Posted Jun 28, 2013
Replied 1 hour later
Is it me the only one who is noticing that you are going SO OFFTOPIC here? >.<
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1,183 Posts
Posted Jun 30, 2013
Replied 1 day later
Nope. I thought about that yesterday.
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1,080 Posts
Posted Jun 30, 2013
Replied 1 hour later
:postpics:
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Posted Jun 30, 2013
Replied 4 hours later

iWork925 wrote:
:postpics:

Time for some good old screenshots, of good old clean maps!

img

(click to enlarge)