The ThinkingWithPortals Map Showcasing Thread
So you made an animated Overlay? Okay, thanks ^^
greykarel wrote:
Just a little teaser for my current work.pictures
Looks great
I've always wondered what a night-time map would look like.
But perhaps you'd like to experiment with a bluer ambient light? The night sky looks great, but I feel the lighting betrays it a little.
AD_79p2 wrote:
Is there anyone who still maps for Portal?
Yep! ![]()
AD_79p2 wrote:
Is there anyone who still maps for Portal?
Of course 
They have all the quantum tunneling devices, (Portals, sendificators...) but, they use bulky tubes.
.
greykarel wrote:
Sejievan wrote:how it's possible to have cube dropper being that close to the surface =/ ?
I don't know, it is Aperture, they may have found a way to teleport cubes right to dropper without any tube.
Going back to this. Instead of having portal or random teleport system to get cube into dropper, why not having tubes above the surface leading cubes into dropper?
yishbarr wrote:
Why spend time building them if you have a sendificator? (Actually, your idea is really cool. I only saw that thing in one of "The Ball" portal puzzles.
Those kind of questions could get you fired at Aperture 
EDIT: josepezdj me? No, I kind of noticed that too
Technically it's not that offtopic; I was basically pointing out that the more "unreasonable" your layout is, the more Aperture-y your map will look (to an extent of course). (And the sendificator isn't even a "real" Aperture-thing, so they can't really use that instead of the tubes.) Okay, I'll shut up


