The ThinkingWithPortals Map Showcasing Thread

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Gemarakup
1,183 Posts
Posted Jun 30, 2013
Replied 19 minutes later
I think I managed to solve it just by looking at it, but, I guess I'll have to work harder than that if there are things I can't see.
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Jepp
134 Posts
Posted Jun 30, 2013
Replied 1 hour later
Trust me it's not as easy as it looks yish, the solution is ingenious and design is really neat on that one:)
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Gemarakup
1,183 Posts
Posted Jun 30, 2013
Replied 1 hour later
Photos
img
img
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RectorRocks
522 Posts
Posted Jun 30, 2013
Replied 1 minute later

Jepp wrote:
Trust me it's not as easy as it looks yish, the solution is ingenious and design is really neat on that one:)

Yes, I second that.

yishbarr wrote:
img
img

A bumbleball? Cool.
I don't see any light strips, and the observation room seems too low.

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Gemarakup
1,183 Posts
Posted Jun 30, 2013
Replied 3 minutes later
I don't need too much lighting.
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FelixGriffin
2,680 Posts
Posted Jun 30, 2013
Replied 15 minutes later
Is this the first full map with a bumbleball in it?
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Gemarakup
1,183 Posts
Posted Jun 30, 2013
Replied 2 minutes later
Probably. Look, don't have high expectations. It's a short easy puzzle. I was going to add another part but it was too hard for me to make it in the same map. Besides, you can't have 2 skyboxes.
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ChickenMobile
2,460 Posts
Posted Jun 30, 2013
Replied 58 minutes later

FelixGriffin wrote:
Is this the first full map with a bumbleball in it?

I helped make it and never made any puzzles for it!

You're welcome to use this animation I made for the elevator video if you want to.

http://chickenmobile.deviantart.com/art ... -346242942

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josepezdj
2,386 Posts
Posted Jun 30, 2013
Replied 15 minutes later

ChickenMobile wrote:
You're welcome to use this animation I made for the elevator video if you want to.
http://chickenmobile.deviantart.com/art ... -346242942

Haha... simply awesome! :thumbup:

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Gemarakup
1,183 Posts
Posted Jun 30, 2013
Replied 26 minutes later
About the videos, I can't get them to show on the walls of the lift shaft. I used brainstone's instances, but when I write the parameters for what file, it won't work. Also, thanks Chickenmobile.
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FelixGriffin
2,680 Posts
Posted Jun 30, 2013
Replied 43 minutes later
You can have two skyboxes, just use something like OnTrigger worldspawn AddOutput skyname [whatever sky you want]. It'll take effect instantly.

And you need to convert the video to a BIK before using it, I think the conversion tools support SWFs.

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Gemarakup
1,183 Posts
Posted Jun 30, 2013
Replied 43 minutes later

FelixGriffin wrote:
You can have two skyboxes, just use something like OnTrigger worldspawn AddOutput skyname [whatever sky you want]. It'll take effect instantly.

And you need to convert the video to a BIK before using it, I think the conversion tools support SWFs.

I know. I was talking about videos in general. Also, thanks for the skybox fact, but I guess I'll anyways make the second puzzle in a separate map.

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josepezdj
2,386 Posts
Posted Jun 30, 2013
Replied 8 minutes later

Jepp wrote:
Trust me it's not as easy as it looks yish, the solution is ingenious and design is really neat on that one:)

Yeah! I remenber Lp sent to me that one some time ago, and I loved the solution... it's one of those that has an unexpected solution :wink: It's a great map. :thumbup:

@yishbarr: dude, I didn't notice you posted those screenshots. Looking nice! but maybe a bit more work on the lighting would make it great, more lights-shadows contrast :wink: Can't wait to play the first map with the bumbleball!

About the 2 skyboxes read this post.

And about the videos, this other :biggrin:

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Lpfreaky90
2,842 Posts
Posted Jun 30, 2013
Replied 4 hours later

yishbarr wrote:
img
img

It's a bit too bright; Try to reduce the lighting, stick a projected in. And go for an overall warmer tint.

As for the solution to the map... Nope, I'm 99,99% sure you can't solve it by looking at the image... :wink:

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TeamSpen210
608 Posts
Posted Jul 03, 2013
Replied 2 days later
http://steamcommunity.com/sharedfiles/filedetails/?id=157331073
http://steamcommunity.com/sharedfiles/filedetails/?id=157331091
http://steamcommunity.com/sharedfiles/filedetails/?id=157331121
This is my first hammer map, although I've been learning hammer for a few months now. I'd love to hear any suggestions!
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srs bsnss
552 Posts
Posted Jul 03, 2013
Replied 2 hours later

TeamSpen210 wrote:
http://steamcommunity.com/sharedfiles/filedetails/?id=157331073
http://steamcommunity.com/sharedfiles/filedetails/?id=157331091
http://steamcommunity.com/sharedfiles/filedetails/?id=157331121
This is my first hammer map, although I've been learning hammer for a few months now. I'd love to hear any suggestions!

Looks pretty neat :thumbup: though a bit too PTI-ish?

I do like what you've done with the hole in the glass though - I'm guessing the pellet will go through there?

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TeamSpen210
608 Posts
Posted Jul 03, 2013
Replied 59 minutes later

srs bsnss wrote:
TeamSpen210 wrote:

http://steamcommunity.com/sharedfiles/filedetails/?id=157331073
http://steamcommunity.com/sharedfiles/filedetails/?id=157331091
http://steamcommunity.com/sharedfiles/filedetails/?id=157331121
This is my first hammer map, although I've been learning hammer for a few months now. I'd love to hear any suggestions!

Looks pretty neat :thumbup: though a bit too PTI-ish?

I do like what you've done with the hole in the glass though - I'm guessing the pellet will go through there?

I planned the puzzle in the PTI, then rebuilt it in hammer so the map mostly adheres to a 128 grid, and I've used the PTI angled panel models. That might explain the similarities. The pellet does go through the hole, that's why it's glowing red with the beam.

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User
630 Posts
Posted Jul 03, 2013
Replied 3 hours later

4 Pictures of my upcoming Project:
(Yes the 2 Doors are unfinished in "this" room)

http://steamcommunity.com/profiles/7656 ... ?appid=620

And its my first "real" map :wink:

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Gemarakup
1,183 Posts
Posted Jul 03, 2013
Replied 3 hours later
OOooy, That's amazing, though I don't think the observation room floor texture is a good ceiling and that they don't have panels.
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User
630 Posts
Posted Jul 03, 2013
Replied 24 minutes later
Thanks ^^ Above the panel is a testchamber (edge) collapsed in.
Of this testchamber, the panel come in, ^^