The ThinkingWithPortals Map Showcasing Thread
Jepp wrote:
Trust me it's not as easy as it looks yish, the solution is ingenious and design is really neat on that one:)
Yes, I second that.
yishbarr wrote:
A bumbleball? Cool.
I don't see any light strips, and the observation room seems too low.
FelixGriffin wrote:
Is this the first full map with a bumbleball in it?
I helped make it and never made any puzzles for it!
You're welcome to use this animation I made for the elevator video if you want to.
ChickenMobile wrote:
You're welcome to use this animation I made for the elevator video if you want to.
http://chickenmobile.deviantart.com/art ... -346242942
Haha... simply awesome! ![]()
And you need to convert the video to a BIK before using it, I think the conversion tools support SWFs.
FelixGriffin wrote:
You can have two skyboxes, just use something like OnTrigger worldspawn AddOutput skyname [whatever sky you want]. It'll take effect instantly.And you need to convert the video to a BIK before using it, I think the conversion tools support SWFs.
I know. I was talking about videos in general. Also, thanks for the skybox fact, but I guess I'll anyways make the second puzzle in a separate map.
Jepp wrote:
Trust me it's not as easy as it looks yish, the solution is ingenious and design is really neat on that one:)
Yeah! I remenber Lp sent to me that one some time ago, and I loved the solution... it's one of those that has an unexpected solution
It's a great map.
@yishbarr: dude, I didn't notice you posted those screenshots. Looking nice! but maybe a bit more work on the lighting would make it great, more lights-shadows contrast
Can't wait to play the first map with the bumbleball!
About the 2 skyboxes read this post.
And about the videos, this other 
yishbarr wrote:
It's a bit too bright; Try to reduce the lighting, stick a projected in. And go for an overall warmer tint.
As for the solution to the map... Nope, I'm 99,99% sure you can't solve it by looking at the image... 
http://steamcommunity.com/sharedfiles/filedetails/?id=157331091
http://steamcommunity.com/sharedfiles/filedetails/?id=157331121
This is my first hammer map, although I've been learning hammer for a few months now. I'd love to hear any suggestions!
TeamSpen210 wrote:
http://steamcommunity.com/sharedfiles/filedetails/?id=157331073
http://steamcommunity.com/sharedfiles/filedetails/?id=157331091
http://steamcommunity.com/sharedfiles/filedetails/?id=157331121
This is my first hammer map, although I've been learning hammer for a few months now. I'd love to hear any suggestions!
Looks pretty neat
though a bit too PTI-ish?
I do like what you've done with the hole in the glass though - I'm guessing the pellet will go through there?
srs bsnss wrote:
TeamSpen210 wrote:http://steamcommunity.com/sharedfiles/filedetails/?id=157331073
http://steamcommunity.com/sharedfiles/filedetails/?id=157331091
http://steamcommunity.com/sharedfiles/filedetails/?id=157331121
This is my first hammer map, although I've been learning hammer for a few months now. I'd love to hear any suggestions!Looks pretty neat
though a bit too PTI-ish?
I do like what you've done with the hole in the glass though - I'm guessing the pellet will go through there?
I planned the puzzle in the PTI, then rebuilt it in hammer so the map mostly adheres to a 128 grid, and I've used the PTI angled panel models. That might explain the similarities. The pellet does go through the hole, that's why it's glowing red with the beam.
4 Pictures of my upcoming Project:
(Yes the 2 Doors are unfinished in "this" room)
http://steamcommunity.com/profiles/7656 ... ?appid=620
And its my first "real" map 
Of this testchamber, the panel come in, ^^