The ThinkingWithPortals Map Showcasing Thread

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josepezdj
2,386 Posts
Posted Jul 16, 2013
Replied 30 minutes later

yishbarr wrote:
ChickenMobile wrote:

You're welcome to use this animation I made for the elevator video if you want to.
http://chickenmobile.deviantart.com/art ... -346242942

Well, I haven't figured out how to save the swf. It doesn't actually let me. :confused:

You need to "Save link as..."

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Lamarr
73 Posts
Posted Jul 20, 2013
Replied 4 days later
Did a bit of polishing on the intro for Repercussions as I'm slowly learning to animate models.
http://www.youtube.com/watch?v=yms0qNRJCi8&lc=_xlWxS_F4ZPRHoJ2hXXZJ05SxBNBTJIcaMRVLUa4A9s
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LoneWolf2056
193 Posts
Posted Jul 20, 2013
Replied 4 hours later

Lamarr wrote:
Did a bit of polishing on the intro for Repercussions as I'm slowly learning to animate models.
http://www.youtube.com/watch?v=yms0qNRJCi8&lc=_xlWxS_F4ZPRHoJ2hXXZJ05SxBNBTJIcaMRVLUa4A9s

WOW, that is just INSANELY AWESOME, cannot wait for it :potd: :notworthy: :notworthy: :notworthy:

It makes me feel like im awful at hammer lol :lol:

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Sejievan
232 Posts
Posted Jul 20, 2013
Replied 2 hours later

LoneWolf2056 wrote:
Lamarr wrote:

Did a bit of polishing on the intro for Repercussions as I'm slowly learning to animate models.
http://www.youtube.com/watch?v=yms0qNRJCi8&lc=_xlWxS_F4ZPRHoJ2hXXZJ05SxBNBTJIcaMRVLUa4A9s

WOW, that is just INSANELY AWESOME, cannot wait for it :potd: :notworthy: :notworthy: :notworthy:

It makes me feel like im awful at hammer lol :lol:

Well, you are not alone my firend :lol: :lol:

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iWork925
1,080 Posts
Posted Jul 20, 2013
Replied 1 hour later
Omg awesome!!!
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FelixGriffin
2,680 Posts
Posted Jul 20, 2013
Replied 33 minutes later

Lamarr wrote:
Did a bit of polishing on the intro for Repercussions as I'm slowly learning to animate models.
http://www.youtube.com/watch?v=yms0qNRJCi8&lc=_xlWxS_F4ZPRHoJ2hXXZJ05SxBNBTJIcaMRVLUa4A9s

PLEASE RELEASE THIS. DON'T LET IT DIE.

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josepezdj
2,386 Posts
Posted Jul 22, 2013
Replied 1 day later

Lamarr wrote:
Did a bit of polishing on the intro for Repercussions as I'm slowly learning to animate models.
http://www.youtube.com/watch?v=yms0qNRJCi8&lc=_xlWxS_F4ZPRHoJ2hXXZJ05SxBNBTJIcaMRVLUa4A9s

My God, Lamarr, that is simply the most perfect beginning of any mod ever! :notworthy: I loved the sensation of realism being awaken into that stasis bed, looking around, trying to recognize anything, watching some others into your same situation.... awesome! And then the "technical difficulties" and the fall... impressive!!

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AD_79p2
103 Posts
Posted Jul 22, 2013
Replied 16 hours later

WIP:

http://cloud.steampowered.com/ugc/11183 ... DA13E4F89/

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Gemarakup
1,183 Posts
Posted Jul 23, 2013
Replied 5 hours later
Nice little standard chamber.
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srs bsnss
552 Posts
Posted Jul 23, 2013
Replied 56 minutes later

AD_79p2 wrote:
WIP:
http://cloud.steampowered.com/ugc/11183 ... DA13E4F89/

Looks pretty neat. That's an odd place for a cube, though. Is the player actually able to get to it?

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Lpfreaky90
2,842 Posts
Posted Jul 23, 2013
Replied 1 hour later

josepezdj wrote:
Lamarr wrote:

Did a bit of polishing on the intro for Repercussions as I'm slowly learning to animate models.
http://www.youtube.com/watch?v=yms0qNRJCi8&lc=_xlWxS_F4ZPRHoJ2hXXZJ05SxBNBTJIcaMRVLUa4A9s

My God, Lamarr, that is simply the most perfect beginning of any mod ever! :notworthy: I loved the sensation of realism being awaken into that stasis bed, looking around, trying to recognize anything, watching some others into your same situation.... awesome! And then the "technical difficulties" and the fall... impressive!!

Totally that; it looks superb. can't wait to play it!

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AD_79p2
103 Posts
Posted Jul 23, 2013
Replied 7 hours later

srs bsnss wrote:
AD_79p2 wrote:

WIP:
http://cloud.steampowered.com/ugc/11183 ... DA13E4F89/

Looks pretty neat. That's an odd place for a cube, though. Is the player actually able to get to it?

There is a different cube in another part of the map that the player can use. That companion cube is just there as a bit of a teaser :razz:

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fedebenarg
70 Posts
Posted Jul 23, 2013
Replied 12 hours later
Here there are some screenshots of my new WIP Wheatley's map, "Untitled 2":

http://steamcommunity.com/sharedfiles/filedetails/?id=163173793
http://steamcommunity.com/sharedfiles/filedetails/?id=163173832
http://steamcommunity.com/sharedfiles/filedetails/?id=163173853
http://steamcommunity.com/sharedfiles/filedetails/?id=163173877

THINGS TO DO:
- Scripted scenes
- The test chamber
- Finishing the BTS area (you know. Tubes, trusses, arms)
- Effects like music, shakes, etc.

And... sorry about the lift. It's, mmm... out of service. Because it melted.

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pac0master
25 Posts
Posted Jul 24, 2013
Replied 10 hours later

I've been working on my own little mod too.
http://www.moddb.com/mods/portal-2-abyss

Images: ---- Why [img] is Off?

http://cloud-2.steampowered.com/ugc/111 ... 9DCB32ACC/

http://cloud-2.steampowered.com/ugc/111 ... 0F36784F2/

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Gemarakup
1,183 Posts
Posted Jul 24, 2013
Replied 27 minutes later
It's your choice but, I wouldn't use the underground catwalk model. Doesn't matter really. I like it.
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laakkone
47 Posts
Posted Jul 24, 2013
Replied 48 minutes later

yishbarr wrote:
It's your choice but, I wouldn't use the underground catwalk model. Doesn't matter really. I like it.

I would definetly use them. Clean ones wouldn't fit into overgrown and rusty place.

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Gemarakup
1,183 Posts
Posted Jul 24, 2013
Replied 40 minutes later
That's not true. If you'll look into some maps (and Valve's maps), that's what you have there.
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laakkone
47 Posts
Posted Jul 24, 2013
Replied 48 minutes later
Worst excuse ever.
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Lamarr
73 Posts
Posted Jul 24, 2013
Replied 1 hour later
The gray catwalks are generally used in modern aperture (80s and to present)
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Caden
174 Posts
Posted Jul 24, 2013
Replied 8 hours later
WiP remake of AD_79's Transfer.

Screenshots
||img

img

img||
What do you think? What could I do to improve it?