The ThinkingWithPortals Map Showcasing Thread

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CamBen
973 Posts
Posted Mar 04, 2014
Replied 27 minutes later
Gonna break the chain and post some real quality.

http://steamcommunity.com/sharedfiles/f ... 1393965256

&

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Arachnaphob
412 Posts
Posted Mar 04, 2014
Replied 9 minutes later
I was on my phone when i saw this and started laughing really hard and everyone around me looked at me strangely.
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reepblue
894 Posts
Posted Mar 04, 2014
Replied 1 hour later
I needed to fix my sleeping schedule.

Screenshot 1

Screenshot 2

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CamBen
973 Posts
Posted Mar 04, 2014
Replied 1 hour later
I like the orange skin for the rail model
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tile
380 Posts
Posted Mar 04, 2014
Replied 31 minutes later

reepblue wrote:
I needed to fix my sleeping schedule.

Screenshot 1

Screenshot 2

MAKE IT A MOD!!!!!!

i would totally love to play portal 2's chambers back in portal 1's time.

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iWork925
1,080 Posts
Posted Mar 04, 2014
Replied 1 hour later

CamBen wrote:
Gonna break the chain and post some real quality.
http://steamcommunity.com/sharedfiles/f ... 1393965256

Implying that Portal 2 Ep1 isnt pure quality.

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Gemarakup
1,183 Posts
Posted Mar 04, 2014
Replied 20 minutes later
Well, it's better than the PTI mapper modders.
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Dafflewoctor
415 Posts
Posted Mar 04, 2014
Replied 8 minutes later

iWork925 wrote:
CamBen wrote:

Gonna break the chain and post some real quality.
http://steamcommunity.com/sharedfiles/f ... 1393965256

Implying that Portal 2 Ep1 isnt pure quality.

Don't even listen to Camben; he just doesn't understand the professional hard work that is going into the [sorry excuse of a] mod.

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reepblue
894 Posts
Posted Mar 05, 2014
Replied 9 minutes later

Dr.Toaster Waffles wrote:
iWork925 wrote:

CamBen wrote:

Gonna break the chain and post some real quality.
http://steamcommunity.com/sharedfiles/f ... 1393965256

Implying that Portal 2 Ep1 isnt pure quality.

Don't even listen to Camben; he just doesn't understand the professional hard work that is going into the [sorry excuse of a] mod.

This type of content needs its own thread titled "How not to do things".

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Arachnaphob
412 Posts
Posted Mar 05, 2014
Replied 9 minutes later

reepblue wrote:
This type of content needs its own thread titled "How not to do things".

general-discussion/7-sins-of-map-design-t8643.html

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reepblue
894 Posts
Posted Mar 05, 2014
Replied 1 hour later

Arachnaphob wrote:
reepblue wrote:

This type of content needs its own thread titled "How not to do things".

general-discussion/7-sins-of-map-design-t8643.html

Then why post this content when such thread exists?

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iWork925
1,080 Posts
Posted Mar 05, 2014
Replied 1 hour later

reepblue wrote:
Arachnaphob wrote:

reepblue wrote:

This type of content needs its own thread titled "How not to do things".

general-discussion/7-sins-of-map-design-t8643.html

Then why post this content when such thread exists?

For teh lulz

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reepblue
894 Posts
Posted Mar 06, 2014
Replied 1 day later
Did another one
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CamBen
973 Posts
Posted Mar 06, 2014
Replied 4 hours later

reepblue wrote:
Did another one

That's hawt. I honestly prefer the portal 1 style over the portal 2 style.

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reepblue
894 Posts
Posted Mar 06, 2014
Replied 1 minutes later

CamBen wrote:
reepblue wrote:

Did another one

That's hawt. I honestly prefer the portal 1 style over the portal 2 style.

Me too, has more character in my opinion. Edited my post, but I'll move it here.

More.
And More.

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Gemarakup
1,183 Posts
Posted Mar 06, 2014
Replied 21 minutes later
Actually, I prefer the P2 style, but Portal 1 style is like something totally different, so it's not really a comparison issue at least what I think.
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iWork925
1,080 Posts
Posted Mar 06, 2014
Replied 1 hour later
p1 style seems more beta-y... if that makes sense...
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Gemarakup
1,183 Posts
Posted Mar 06, 2014
Replied 8 minutes later
Yeah, but there are also more compact chambers.
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FelixGriffin
2,680 Posts
Posted Mar 06, 2014
Replied 7 hours later
It might be interesting if you changed the laser models to energy pellet models (while keeping the laser; just the model chanes).
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TeamSpen210
608 Posts
Posted Mar 06, 2014
Replied 1 hour later
Use RenderMode=10 to make the laser model invisible while stopping the particles from appearing at the origin.