yishbarr wrote:
Yeah, but there are also more compact chambers.
I disagree.
yishbarr wrote:
Yeah, but there are also more compact chambers.
I disagree.
FelixGriffin wrote:
It might be interesting if you changed the laser models to energy pellet models (while keeping the laser; just the model chanes).
Why would I do that? There are energy ball stuff and laser stuff.
TeamSpen210 wrote:
Use RenderMode=10 to make the laser model invisible while stopping the particles from appearing at the origin.
Dunno what you are talking about here. Why would I want the models to be invisible? And I don't have particles at the origin.
reepblue wrote:
Why would I want the models to be invisible?
They mean, that the laser would come from the energy ball emitter, so you can make the laser invisible and put a energy ball emitter (model) at that place. I think
TheTobbell wrote:
reepblue wrote:Why would I want the models to be invisible?
They mean, that the laser would come from the energy ball emitter, so you can make the laser invisible and put a energy ball emitter (model) at that place. I think
Still don't get it. This is the first game, dunno about this talk about energy ball stuff.
FelixGriffin wrote:
We were saying that you could use energy ball models for the laser apparatus, but that won't work because you also want to use energy balls.
Then use the laser models as the energy ball models. It makes perfect sense.
iWork925 wrote:
FelixGriffin wrote:We were saying that you could use energy ball models for the laser apparatus, but that won't work because you also want to use energy balls.
Then use the laser models as the energy ball models. It makes perfect sense.
Of course! I'm perversely tempted to change the models in the BEE2 instances and watch the results.
On an unrelated note, do any official maps use lasers in the underground areas? Obviously this doesn't happen in SP, but I know light-bridges are used in underground co-op maps.
FelixGriffin wrote:
On an unrelated note, do any official maps use lasers in the underground areas? Obviously this doesn't happen in SP, but I know light-bridges are used in underground co-op maps.
Yes, in the coop maps there sure were lasers, among other stuff in the underground area.
FelixGriffin wrote:
On an unrelated note, do any official maps use lasers in the underground areas?
I remember the map, where you must burn some turrets (ofcourse with the laser) with a laser cube while flinging, in a coop map.
Anyways, I'm working on an instance pack. Here are some screens of the instances placed together. Most of the are curretly only hallway segments. Do note that all of these pictures, except for the first, are 100% instances. In the first picture, only the floor isn't an instance.
reepblue wrote:
FelixGriffin wrote:It might be interesting if you changed the laser models to energy pellet models (while keeping the laser; just the model chanes).
Why would I do that? There are energy ball stuff and laser stuff.
TeamSpen210 wrote:
Use RenderMode=10 to make the laser model invisible while stopping the particles from appearing at the origin.
Dunno what you are talking about here. Why would I want the models to be invisible? And I don't have particles at the origin.
try downloading my underground style instances, compiling the Tbeam instance into a map with buttons to activate it with, and seeing for yourself what we are talking about. my instances use the exact same technique to give the modern elements an underground style look.
d3m0l1sh3r wrote:
Hight Energy Pellet Storage Cube redone
Thats very interesting! nice cube model
d3m0l1sh3r wrote:
Hight Energy Pellet Storage Cube redone
http://www.youtube.com/watch?v=t_ZGoGZsKHs
Wow, that looks really interesting; I could see that leading to some good puzzles.
http://h2fgamedev.blogspot.com/2014/03/ ... again.html
EDIT: Page 128! time to celebrate reaching a power of 2! next: 256
tile wrote:
http://h2fgamedev.blogspot.com/2014/03/iris-mod-map-2-updatesagain.html
That's looking nice! It may look even better with more pipes, wires, a bit of wall pillars (AKA mini vertical brushes against the wall, mostly in offices), and lots more stain/destruction overlays.
Keep it up!