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Recognizer Turrets.rar
Uploaded by myApertureLabs · Sep 05, 2014
0 comments · (No ratings)

Recognizer Turrets.rar

Recognizer Turrets.rar
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H.H.E.V.P.D.rar
Uploaded by myApertureLabs · Sep 05, 2014
0 comments · (No ratings)

H.H.E.V.P.D.rar

H.H.E.V.P.D.rar
BMHPD.rar
Uploaded by myApertureLabs · Sep 05, 2014
0 comments · (No ratings)

BMHPD.rar

BMHPD.rar
aperturesci.zip
Uploaded by myApertureLabs · Sep 05, 2014
0 comments · (No ratings)

aperturesci.zip

aperturesci.zip
mleplyrlsfix.rar
Uploaded by myApertureLabs · Sep 05, 2014
0 comments · (No ratings)

mleplyrlsfix.rar

mleplyrlsfix.rar
jordashportal01.zip
Uploaded by myApertureLabs · Sep 05, 2014
0 comments · (No ratings)

jordashportal01.zip

jordashportal01.zip
myfirstmap.rar
Uploaded by myApertureLabs · Sep 05, 2014
0 comments · (No ratings)

myfirstmap.rar

myfirstmap.rar
sp_contaminated_area
Uploaded by greykarel · Jan 15, 2012
14 comments · 5.0 (8)

This is my first experience of mapping.So here is a little map with an easy laser puzzle.But the puzzle is not the main point of the map.Much more attention I gave to things around the puzzle. Any feedbacks are wellcome. EDIT : version 1.1 - fixed unintended solution version 1.2 - fixed another unintended solution

sp_contaminated_area
[SP] Laser Funnel
Uploaded by Nicky397 · May 31, 2011
29 comments · 4.3 (28)

A four in one puzzle using discouragement beams and excursion funnels. Please let me know if you find any bugs or unintended solutions. Updates: v1.01 - A few details added - Neatened up the indicator lights in side room 3 - Removed an unintended solution - The laser in the main room now dose not turn on until needed v1.02 - Auto-save points added - A few minor details and textures altered - Fixed a bug that made it hard to place portals next to emancipation grids (because the model was too close to the portalable surface) - The laser relays in the main room are now below the floor until needed v1.03 - Added red glow round laser fields - Added sound effects for sliding doors/raising platform - Adjusted fizzler textures v1.04 - Fixed bug that turned laser glow on when the laser field was off in side room 3 screenshots: http://dl.dropbox.com/u/30975526/Portal ... 970000.jpg http://dl.dropbox.com/u/30975526/Portal ... 970001.jpg http://dl.dropbox.com/u/30975526/Portal ... 970002.jpg Many thanks to everyone who's given their input so far!

[SP] Laser Funnel
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Secondary Fire: Something Old....
Uploaded by RubyCarbuncIe · Aug 20, 2014
2 comments · 5.0 (1)

Hey, long time no see, huh? Anyway, I found this chamber just sitting there, almost completely finished on my computer, so I decided to patch it up, get it working, and finally release it. This map is meant to be the fourth installment in my "Secondary Fire" map series inspired by the popular mod, "Blue Portals." This chamber is a tad more difficult than the last 3, especially considering the Portal Momentum Chaining at the begining. This chamber involves 3 of FourthReaper's custom testing elements. They are as follows. (Yellow) Force Deflection Field. Allows nothing to pass through it except Portals and Turret gunfire. (Green) Surface Division Field. Basically a giant Portal. Anything can pass through it. The purple field I forget the name of. Only allows cubes and what not to pass through it, not the player. Special thanks to Groxkiller for the use of his prefabs, and FourthReaper for the use of his testing elements. And of course, the Blue Portals team for the inspiration. Please note: This map wasn't intended to be difficult, it was just intended to be fun. Granted, sometimes things that are to easy aren't fun, but I still hope you all enjoy it, nonetheless. Alternatively, you can download the map on the workshop here: http://steamcommunity.com/sharedfiles/f ... =302368075

Secondary Fire: Something Old....