Browse Downloads

Recently active files on the download database.

Custom "pedestal button" with 4 skins + Example Instances
Uploaded by josepezdj · Feb 24, 2014
25 comments · 5.0 (4)

This is a custom model based on the stock "pedestal button" but with 4 skins: I just decompiled the stock model and edited the .QC file to recompile it again with more textures. This was requested to me by Srs Bsnss and I thought somebody else in the community could be interested in it as well. This is a pack that includes the following: 1. A custom model based in the stock "pedestal button" (switch.MDL) with 4 skins instead of 2: - Skin 0 = Clean button OFF (blue lines) - Skin 1 = Dirty button OFF (blue lines) - Skin 2 = Clean button ON (yellow lines) - Skin 3 = Dirty button ON (yellow lines) 2. A custom animated texture with 4 frames to match the button type and state. These are: Clean ON and OFF, and Dirty ON and OFF. 3. An instance called "custom_prop_button.vmf" emulating the prop_button Portal2 entity, where you can select the value of the following variables: - Button_reset_delay = you can enter whatever float value (a number with decimals) or integers. This value determines the time for the button to reset and go back to the initial state. - Button_type = "0" is the clean one while "1" is the dirty model. Note that the pedestal skins will change as well accordingly in this instance - Play_timer_sound = "0" means not to play it, while "1" means to do. It will play or not the classical "tick-tack" sound. - Prevent_fast_reset = "0" means no, and "1" means yes. This will prevent the player from pressing the button again while it's still into the "reset_delay" time set before. 4. An example map in the case you need help with setting the button up into hammer. 5. The decompiled files (the .QC file and the .SMD files) for anyone interested in changing something in the model or adding even more skins and whatnot... INSTRUCTIONS - There's a folder inside the zipped file you downloaded called "portal 2", this folder and its structure inside is exactly as the one you have in your computer, so just copy the folder "portal 2" on the "Steam/SteamApps/Common" folder, and everything will go to its right place. - The custom button model is named "switch_4skins.mdl" and it is located under /models/props/ folder - The model's textures are located into /materials/models/props/ folder - The custom texture jose_button_frame_alpha(.VMT and .VTF) for the pedestal base goes into /materials/josepezdj/detail/ folder - The instance with the example button is into sdk_content/maps/instances/josepezdj/ folder - The example map (.VMF and .BSP) into sdk_content/maps/ folder NOTE Don't forget to give it a NAME to your func_instance into hammer when you use the custom instance "custom_prop_button.vmf" for its I/O to work properly Do not hesitate to ask me anything related to this content. Cheers! jose ChangeLog v1.1 - I improved the button textures tweaking a bit the alpha channel in order to get the right self-illumination - I added the corresponding (multi-framed) texture for the button's pedestal itself including the 4 skins/frames (clean-dirty / on-off) v1.2 - I added 2 more variables to the button instance: the "prevent fast reset" feature, and the possibility to play the timer sound.

Custom "pedestal button" with 4 skins + Example Instances
Advertisement
Registered users don’t see ads! Register now!
[Coop] Joint Potential - Act 1
Uploaded by Moth · Aug 05, 2012
9 comments · 4.2 (6)

JOINT POTENTIAL - Act 1 (by Moth) An entry for the Heavy-duty super-mapping super-contest -[ thinkingwithportals.com ]- Three small to medium-sized puzzles, plus an additional BTS mini-puzzle Note: This is part 1 of a set of 2. It is highly recommended that you download 'Joint Potential - Act 2' by Skotty JOINT POTENTIAL - Act 2 (by Skotty) Thanks to: Skotty and Chicken Mobile for instances Brainstone for the TWP poster Myeka for the final chamber Skotty for custom models Installation Instructions: ------------------------------------- Place the BSP file in the following folder: steam/steamapps/common/portal2/portal2/maps start a new cooperative game, and from the lobby, type the following console command: changelevel mp_coop_joint-potential_Act-1

[Coop] Joint Potential - Act 1
Poor_Turrets
Uploaded by fou-rieux · Jul 31, 2014
3 comments · 5.0 (1)

Hey, this is my first published map. Half-PTI, Half-Hammer. Without saying too much, i really got inspired by maps of Xtreger! So big up to that one Difficulty would be medium/hard i guess. so have fun!

Poor_Turrets
Nightmares
Uploaded by er0ck · Jun 03, 2014
7 comments · 2.5 (2)

Step into my nightmare This test chamber is based on a recurring dream of mine, and it will throw your mind through a loop. This is my second portal map. Feedback is welcome!

Nightmares
Time 2 cooperate - Part 1
Uploaded by Parano.Oya · Jul 18, 2014
3 comments · 5.0 (3)

Description: This is my first map of my collection "Time 2 Cooperate". I decided to refresh my map with new textures. It consists now of two small rooms. The first room is easy to solve, the second room is a little bit harder. A good beginning for cooperative gameplay! Steam workshop: http://steamcommunity.com/sharedfiles/f ... =288305603 Bug reporting: If you find bugs, please report them. Skills: Difficulty: 7/10 - medium/hard Duration: expert: less than 15 minutes advanced: 15 <= minutes <= 30 beginner: more than 30 minutes ___ I hope you enjoy this map and have a lot of fun

Time 2 cooperate - Part 1
Cubism
Uploaded by Bam191 · Jun 02, 2012
29 comments · 5.0 (15)

Atlas and P-Body find themselves plunged into yet another one of GLaDOS' devious tests. After getting their bearings, they notice a lack of the nagging comments and cruel jokes that they had gotten used to. Unperturbed, they make their way to the starting area, but something doesn't feel quite right... Hey guys, this is my first Portal 2 map. I discovered hammer roughly two weeks ago, and this is the first thing that came to my mind! Please leave some comments and constructive criticism, and let me know if you find any bugs or cheats! Huge thanks to everyone who walked my through how to use hammer, and to the people who helped me test my map before I released it. Very special thanks to Max G. (HammerHead) for helping me a considerable amount with the map. The frames on the glass, the cages around the buttons, and a bunch of the textures are entirely thanks to him. Sorry for not mentioning it earlier! READ THE README FILE, IT IS IMPORTANT! v1.3~~ Removed some cheats. Read patch notes in the README to find out more. v1.2~~ Minor bug fixes, and removed some cheats. Read patch notes in the README to find out more v1.1~~ Map-breaking bug has been solved, read patch notes in the README to find out more

Cubism
Your Choice
Uploaded by silic · Feb 19, 2012
39 comments · 5.0 (19)

PLEASE READ THE FORUM TOPIC FOR INFORMATION ABOUT THIS MAP. SIZE: MEDIUM DIFFICULTY: HARD

Your Choice
Custom soundscapes
Uploaded by Inspirata · May 17, 2014
3 comments · 5.0 (2)

Using the ambient sounds in new ways, I present you with more than 40 soundscapes for all kinds of themes. Enjoy, and happy mapping. * If you are using or plan to use any of these soundscapes in a map, please credit me as p0rtalmaster. I'll be looking out for you on the Steam workshop. **

Custom soundscapes
Pain, No Gain
Uploaded by jonatan · May 23, 2013
9 comments · 5.0 (5)

A complex cooperative puzzle for hardcore portal players.

Pain, No Gain
Advertisement
Registered users don’t see ads! Register now!
New Door
Uploaded by yishbarr · Jul 16, 2014
1 comments · (No ratings)

Door from reepblue's betapack as a seperate model.

New Door