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Poor_Turrets
Uploaded by fou-rieux · Jul 31, 2014
3 comments · 5.0 (1)

Hey, this is my first published map. Half-PTI, Half-Hammer. Without saying too much, i really got inspired by maps of Xtreger! So big up to that one Difficulty would be medium/hard i guess. so have fun!

Poor_Turrets
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Nightmares
Uploaded by er0ck · Jun 03, 2014
7 comments · 2.5 (2)

Step into my nightmare This test chamber is based on a recurring dream of mine, and it will throw your mind through a loop. This is my second portal map. Feedback is welcome!

Nightmares
Time 2 cooperate - Part 1
Uploaded by Parano.Oya · Jul 18, 2014
3 comments · 5.0 (3)

Description: This is my first map of my collection "Time 2 Cooperate". I decided to refresh my map with new textures. It consists now of two small rooms. The first room is easy to solve, the second room is a little bit harder. A good beginning for cooperative gameplay! Steam workshop: http://steamcommunity.com/sharedfiles/f ... =288305603 Bug reporting: If you find bugs, please report them. Skills: Difficulty: 7/10 - medium/hard Duration: expert: less than 15 minutes advanced: 15 <= minutes <= 30 beginner: more than 30 minutes ___ I hope you enjoy this map and have a lot of fun

Time 2 cooperate - Part 1
Cubism
Uploaded by Bam191 · Jun 02, 2012
29 comments · 5.0 (15)

Atlas and P-Body find themselves plunged into yet another one of GLaDOS' devious tests. After getting their bearings, they notice a lack of the nagging comments and cruel jokes that they had gotten used to. Unperturbed, they make their way to the starting area, but something doesn't feel quite right... Hey guys, this is my first Portal 2 map. I discovered hammer roughly two weeks ago, and this is the first thing that came to my mind! Please leave some comments and constructive criticism, and let me know if you find any bugs or cheats! Huge thanks to everyone who walked my through how to use hammer, and to the people who helped me test my map before I released it. Very special thanks to Max G. (HammerHead) for helping me a considerable amount with the map. The frames on the glass, the cages around the buttons, and a bunch of the textures are entirely thanks to him. Sorry for not mentioning it earlier! READ THE README FILE, IT IS IMPORTANT! v1.3~~ Removed some cheats. Read patch notes in the README to find out more. v1.2~~ Minor bug fixes, and removed some cheats. Read patch notes in the README to find out more v1.1~~ Map-breaking bug has been solved, read patch notes in the README to find out more

Cubism
Your Choice
Uploaded by silic · Feb 19, 2012
39 comments · 5.0 (19)

PLEASE READ THE FORUM TOPIC FOR INFORMATION ABOUT THIS MAP. SIZE: MEDIUM DIFFICULTY: HARD

Your Choice
Custom soundscapes
Uploaded by Inspirata · May 17, 2014
3 comments · 5.0 (2)

Using the ambient sounds in new ways, I present you with more than 40 soundscapes for all kinds of themes. Enjoy, and happy mapping. * If you are using or plan to use any of these soundscapes in a map, please credit me as p0rtalmaster. I'll be looking out for you on the Steam workshop. **

Custom soundscapes
Pain, No Gain
Uploaded by jonatan · May 23, 2013
9 comments · 5.0 (5)

A complex cooperative puzzle for hardcore portal players.

Pain, No Gain
New Door
Uploaded by Gemarakup · Jul 16, 2014
1 comments · (No ratings)

Door from reepblue's betapack as a seperate model.

New Door
Simple?
Uploaded by Damikk · Jul 14, 2014
2 comments · 5.0 (1)

Map contains 4 rooms, all unique,all complex. Your task is to complete the map and decide whether it is Simple or not. #Simple? Difficulty: #Simple? Changelog: v1.0 - Map release - 15/07/2014

Simple?
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The Portivity Gun (Portals+Gravity)
Uploaded by Fracture · Jun 24, 2014
6 comments · (No ratings)

Thanks to the unholy union of Black Mesa and Aperture Science, the fusion of their most coveted creations has spawned the Portivity Gun. It functions just like both devices in every way. However to toggle the device between modes, one must only tap down on the crouch button. To implement the device into your personal test chamber, simply drop the tool directly where the test participant begins their journey. But if you wish place the tool elsewhere, attach the gun_collision to it's assigned pedastal

The Portivity Gun (Portals+Gravity)