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Hub Mission Beta - [WIP] - [Coop]
Uploaded by coolion32 · Jul 12, 2012
6 comments · 5.0 (1)

Hub Mission Open Beta ### Hub Mission is a great mission and equipped with many special effects co-op map where you have to think together. You will first spawn in a sort of maze, then are you in a huge factory of apeture science. And from then on it is, come on! Hub's mission is still in beta until now, the factory was worked out and the spawn. But as yet there is no real test, so we have opened the Open Beta. Help us find bugs, so we can resolve this quickly and it finally comes to the test! A changelog can be found in the readme in the download, it would be necessary if you let us come back plenty of comments. Have fun!

Hub Mission Beta - [WIP] - [Coop]
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Turrets Overwatch 02
Uploaded by GLaDOS · Mar 23, 2014
0 comments · 5.0 (2)

This turned out to be more like a GLaDOS voice test for me, but the chamber shows a new funel mechanic as well and its difficulty is medium. I spent quite a lot of time working on the textures and the evil GLaDOS traps and I'm proud of what I did (don't get angry if she's too harsh on you ). Check out Part 01 as well. AND MAKE SURE THE TURRETS DIE!!! Installation: Extract the compressed files in your ...Steam\SteamApps\common\Portal 2\portal2 folder, then open Portal 2 and type in the console "map turrets_overwatch_02".

Turrets Overwatch 02
Down The Rabbit Hole
Uploaded by metroid101 · Aug 18, 2013
11 comments · (No ratings)

Chell suddenly finds herself in an alternate dimension. Things go from simple minded to having no mind at all. This first chamber is just a basic idea of what I have planned. Lemme know what you think of the concept.

Down The Rabbit Hole
[COOP] Vertical Alignment
Uploaded by Instantiation · Mar 10, 2014
2 comments · (No ratings)

I've been working on this map during the last month or so, and I think I've fixed enough obvious exploits. It's cooperative puzzle focused on light bridges and conversion gel. (You shouldn't need much conversion gel. I think five placements are enough to complete the map.) Screenshots: http://imgur.com/a/0suw8 Anyway, playthroughs would be greatly appreciated. Suggestions will be taken seriously, especially if it's something I can actually fix. I'm more concerned with making this map good than releasing it soon (or I would have already released it).

[COOP] Vertical Alignment
Laze
Uploaded by Sydre · Mar 15, 2014
2 comments · 5.0 (1)

A short map involving an inacessible laser !

Laze
PORTAL IS AMAZING MY NEW MAP!!!!!
Uploaded by portaliscoolwheatly · Mar 11, 2014
20 comments · 0.0 (6)

PLAY MY MAP AND RATE!!!

PORTAL IS AMAZING MY NEW MAP!!!!!
Hotspots
Uploaded by warnightify · Feb 09, 2013
9 comments · 5.0 (5)

WARNING: This is a PORTAL ONE map. Walkthrough Video : http://youtu.be/TxQwQYG_5_4

Hotspots
Observating
Uploaded by beecake · Dec 09, 2011
14 comments · 4.6 (12)

So i have been working on some kinda horror map... So the idea is: You just escaped from GLaDOS and now you are walking around in the observation rooms, trying to get out. You notice that she got a new test subject. You get flashbacks from the tests the person is doing. This is not a hard testing map. Only made for creeping you a little... Put on your headphones or turn up you volume a little. Go explore. Maybe you find small eastereggs... (I haven't finished up the eastereggs yet.) There is both a winning and a losing way... Now go explore the back of Aperture... Enjoy

Observating
Interlink
Uploaded by Xtreger · Mar 06, 2014
11 comments · 5.0 (1)

A small, challenging map. Thanks to grayarea for playtesting Workshop link: http://steamcommunity.com/sharedfiles/f ... =235438315 The Wheatley dialog mish-mash was inspired by CoolDudeClem's Crazy Chambers: http://steamcommunity.com/sharedfiles/f ... =194726504

Interlink
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Getting Back on a Track 1.1 (Updated)
Uploaded by BenVlodgi · Aug 06, 2012
23 comments · 5.0 (8)

A map I plan on finishing up a lot more and including in Back-Stock I was working on this all the way up until the last minute, I didn't even get time to do a full compile on it. its got some bugs, but I hope you still enjoy also, I swear I "submitted" this like 10 mins before the deadline, it just took a while to upload Bugs I know about but didn't address due to time restrictions: The ride starts a bit jerky The ride may start with a cube really close to you Wheatley has nearly no emotions, and says nothing Wheatley happens to just disappear at the end of the ride The conveyorbelt segments overlap When you load from a quicksave wheatley is off his track Its really dark.. because I didn't do a full compile in the actual chamber: the button doesn't respawn the cube when you loose it, which means you can get stuck the excursion funnel will eat up your cube when you set it to reverse there is some visible nodraw, but it isn't really bad, since it has stuff behind it to draw. the elevator ride goes forever (or until your game crashes) Edit: Now that I see that this is featured, I guess I'll upload a fixed version, where I split the map into 2 bsps because it was so large it couldn't run a full compile on the whole thing

Getting Back on a Track 1.1 (Updated)