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Retrospective
They ARE sentient, of course. We just have a LOT of them. Installation instructions included in the download. Includes textures and models by Colossal. Start it with map sp_retrospective in the console.
Background Radiation 1
Easy, Short, More to come.
Laser cube addon - BEE2
---English---Anglais--- This addon add a "laser cube" to BEE2. The idea come from a map of HallowITE on the steam workshop. This is my first own mod. The cube can be normal, or with speed/bounce gel. This can be set with the button type. All is in the description of the item (right click in BEE2) Thank to Radelite for his help. The next version will add a dropper, if I can do it. PS : sorry for my english but I'm french (: ---French---Fran?ais--- cet "addon (suppl?ment ou mod) ajoute un "laser cube" ? BEE2. L'id?e vient d'une map de HallowITE sur le workshop de steam. C'est mon 1er propre mod (que j'ai fait moi-m?me de a ? z) Le cube peut ?tre normal, rebondissant, ou acc?l?r?, Cela peut ?tre d?fini avec le type de bouton. Tout est dans la description de l'objet (actuellement en anglais, d?sol?.), en faisant clic droit sur l'objet dans BEE2. Merci ? Radelite pour son aide. PS : le PS en anglais ci-dessus ne vous concerne pas, c'est tout (:
[Coop] Floor Plan
This test may not be for low end computers. I would tell you why but that would ruin the surprise. I tried to optimize as best I could so I hope it works well for the most of you. Anyways, this map is basically 4 tests in one, each using an element from the previous test to gain access and complete the next one, using every element to complete the final test. Testing elements include flings, cubes, funnels, lightbridges, and one dirty secret. Bonus to those of you who can get the companion cube to the end, you only get one. If you fizzle it or get it stuck you can only respawn a regular cube. Screenshots: http://www.nautikdesign.net/portal2maps ... ize_01.jpg http://www.nautikdesign.net/portal2maps ... ize_02.jpg http://www.nautikdesign.net/portal2maps ... ize_03.jpg http://www.nautikdesign.net/portal2maps ... ize_04.jpg Video Playthrough: http://youtu.be/K1oh5_BS0tw?hd=1 So, good luck with the fps, I hope you enjoy this test. Blind play throughs are always appreciated as it helps seeing how other people understand the map. Changelog: v0.1 - Release
Watch
This map was supposed to be the first map in a mappack I've never managed to work on. The puzzle emphasizes different usage of blue portals. It is very easy and short but level difficulty is similar to original Portal.
Re-colorable plasticwall002a psd
You know that nice yellow texture that valve uses in bts areas? well, now it can be any color! if you have photoshop, this psd makes it really easy to start making your own color variations of plasticwall002a for the shockingly low price of 1.00! (seriously. it'll show up on your electrical bill later, just you wait lol.) remember to read the readme file, and give credit to me if you use this template. thanks, and have fun! -tile
Past Experiences
A Portal 1 Themed map in Portal 2. Map Size: Small Map Difficulty: Easy
Oktovrios
Map by Kopeke(/Omega) (2012-2013) Special thanks to P0rtalPlayer and Vansulli for answering all of my questions. All custom content made by me! Except the easter eggs, that belong to ID Software. PS: This was suppose to be my entry for the first official myApertureInnovation contest but my computer died on the submission day. --- Changelog: [2.5] -Improved the chamber's geometry -Changed the Energy Destabilizing Field's placement to stop an alternate solution -Improved the map's optimization -Removed the radio because computers are better -Fixed missing textures (woops) [2.0] -Improved the chamber's geometry -Added a pit to stop an alternate solution -Improved the box dropper's placement -Removed the silver metal walls -Changed the the Energy Destabilizing Field's textures -Changed the Bonus map folder organisation to fit with future maps -Removed chalenges [1.0] -Released! Archive: [2.5] https://www.dropbox.com/s/9buzl11w59snw ... s_v2.5.zip [2.0] https://www.dropbox.com/s/jmtdkjbk4selp ... s_v2.0.zip [1.0] https://www.dropbox.com/s/93u21z3o1041l ... s_v1.0.zip
Departure Elevator with Debris
This is a departure turbine elevator with several options: The ability to toggle junk to fall down the elevator tube before the elevator arrives. The ability to trigger the lights in the bottom of the elevator tube to flicker on and off as seen in some official maps. The ability to toggle the PTI vote screen. The ability to toggle the game to go to the main menu. If you use this instance I would appreciate you crediting me for the use of it .
Quark
Entry for myaperturelabs contest #3.