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Crossway
A tiny 70's era test for players who love logical puzzles. It does not require any kind of tricks, only deciding the placement of portals and the route to be followed. This map uses BEEMOD2 by Benjamin Blodgett and Carl Kenner, and the Puzzle Maker Style Changer by Carl Kenner. Credits: * Benjamin Blodgett: BEEMOD2 * Carl Kenner: 1970's Portal 2 instances, BEEMOD2 and Style Changer * TeamSpen210: Antline magnet, Cave Johnson portrait To Play: * Place crossway.bsp in Steam\SteamApps\common\portal 2\portal2\maps * Type "map crossway" in the in-game developer console Enjoy and good luck!
Modern Walkway 128 Caged
This is the modern aperture version of Skotty's 128 model, as seen here: Underground Walkway 128 Caged Full collisions. The hitbox is rotated 90 degrees the wrong way, but the collisions etc are still good so it shouldnt be a problem. please read the readme, and let me know if there are any major problems with this.
PHLING
Critical error: Map description not found. An Aperture Science description associate will contact you with the appropriate description when it is found. Difficulty: Medium Length: 30-45 minutes ---------- This is my tribute project to Portal and Portal 2 which bent my mind in so many ways. I wanted to try to do the same for others. It took about 2 months of work because I work slowly, and yes, it is extremely optimized which is why the size is small for the length. I hope you enjoy it. The meaning of the map [spoiler]This takes place after Chell has left Aperture. She dreams about the facility as most of her life had taken place in there. Her memories go from the old Portal 1 facility to the destroyed tests of Portal 2, always haunted by the words of GLaDOS and Wheatley. She has no family and her future is confusing. Eventually she sees the entire history of Aperture Science again from the beginning to the end, and the ending results in her being lost and confused. Her biggest test is finding her true self.[/spoiler] If you like it then please upvote the map on workshop as well: http://steamcommunity.com/sharedfiles/f ... =214699219
Feline Portal Gun
A feline Portal Gun! Yes, the animations are glitchy, Its supposed to be a joke model. Anyway, pack the "models" and "materials" folders into your addon pak_01_dir.vpk file, in your portal2_dlc3 or portal2_dlc4 folder. https://www.youtube.com/watch?v=cuiML2g7raM&feature=youtu.be
Complementary Action
Help or hinderance - if only that button could make up its mind. A tiny PTI/WIP map of easy/medium difficulty. Note that the map is complete except for elevators. Unfortunately I'm getting an error when trying to publish this, and I'm too lazy to add elevators, so I'll just release this as a WIP. Put the bsp file in SteamApps\common\portal 2\portal2\maps, and type "map ca_ver1" in the in-game console to play.
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Rexaura
Rexaura is a mod for Portal 1. It features puzzles based on high energy pellets and several new mechanics surrounding them.
SP Custom Portalgun skins Update 2
This has three new textures for the standard portal gun The textures are Paint spray texture Christmass texture MC Diamond texture MC stands for minecraft Rads gun(my custom gun I made for myself, might make another lol) Picture of guns and instructions included
[Coop] Colours Co-Op : : Map 5
Available on the Steam Workshop here: http://steamcommunity.com/sharedfiles/f ... =186152648 The Theme Is Purple. This is the grand finale. Sorry for the long wait, was working on releasing a game on Steam for the last 2 years. Now that that's over I finally took the time to finish this. Enjoy!
Underground styled test elements
These are instances for underground themed versions of: * laser * light bridge * tractor beam all of which are FULLY underground themed, NOT just the modern stuff re-colored and surrounded with old styled textures, meaning that no modern aperture stuff is visible in any of these outside of hammer. Please give any feedback, and credit me if you use these! thanks. Caden wrote:Screenshots of these instances in action. pics [spoiler] [/spoiler]