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3 in 1 V2.0
Uploaded by Thecrafter97 · Sep 05, 2013
2 comments · 0.0 (1)

The second version of my 3 in 1 map. The difficulty is easy, you will not blow up your minds. In fact the first version was a fail from me : i uploaded a wrong file...

3 in 1 V2.0
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3 in 1
Uploaded by Thecrafter97 · Sep 04, 2013
1 comments · (No ratings)

A chamber that contains 3 tests. The difficulty is easy.

3 in 1
SP_Portal unto dawn
Uploaded by radelite · Sep 02, 2013
2 comments · 3.3 (3)

This is my first full fledged hammer map that I have posted on TWP have fun http://steamcommunity.com/sharedfiles/f ... =174881624

SP_Portal unto dawn
Destroyed/broken fan_01 models
Uploaded by tile · Aug 27, 2013
6 comments · 5.0 (1)

have you ever been making an epic bts escape scene, and you thought "man, i wish i knew a non-cheesy way to make this fan look broken/break"? well, that's what these are for! featuring full collision and only using a pre-existing material, these are good for any time you need a broken fan for some reason. if there are any bugs other than the one mentioned in the read-me, please let me know. also please credit me if you use it in your map, "Tile" or "tile". Thanks. this is a pic of the collision model.

Destroyed/broken fan_01 models
player changermod
Uploaded by radelite · Sep 02, 2013
0 comments · (No ratings)

beta

player changermod
Gravitymod v.2
Uploaded by radelite · Aug 31, 2013
1 comments · (No ratings)

This version makes the gravity gun compatible with beemod1 Have fun Happy gravitying

Gravitymod v.2
Gravitymod
Uploaded by radelite · Aug 18, 2013
4 comments · (No ratings)

I will write a better discription later This is a gravity gun for the ingame editor will try to add more instances later this week THIS IS NOT BEEMOD1 COMPATIBLE or bluemod or speedmod have fun

Gravitymod
SPEEDMOD
Uploaded by radelite · Aug 08, 2013
6 comments · 5.0 (1)

This is a mod that me and linkin yellow made for the speed hall if you make a map with this please write #speedmod in the description Enjoy

SPEEDMOD
removed
Uploaded by Fracture · Jan 29, 2013
9 comments · 5.0 (2)

please delete

removed
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[SP] Replay
Uploaded by Dreey · Mar 13, 2012
65 comments · 4.6 (24)

Hey everyone! So, this is my second map. Since December I'm working on this map. I don't have a lot of time, so took a little bit of time to complete. It was REALLY hard to make, so I hope you enjoy it! Leave a comment, please! I uploaded a Map in Setemper, if you want to play it: http://bit.ly/dreeysmap Just testing the basics 2000 Downloads This is an awesome map featuring -Awesome Easter Eggs! -Room Transformations! -BTS! -GLaDOS! -Destruction! And more. ===[Screenshots:]=== (UPDATED) http://cloud.steampowered.com/ugc/54292 ... A0134895B/ http://cloud.steampowered.com/ugc/54292 ... DA5F9B3DC/ http://cloud.steampowered.com/ugc/54292 ... AECE51792/ http://cloud.steampowered.com/ugc/54292 ... F7397965B/ http://cloud.steampowered.com/ugc/54292 ... FA78F8EF2/ http://cloud.steampowered.com/ugc/54292 ... 0A1D120EF/ http://cloud.steampowered.com/ugc/54292 ... 9354CCC0B/ http://cloud.steampowered.com/ugc/54292 ... 6927CEE0E/ http://cloud.steampowered.com/ugc/54292 ... 1B1486AFC/ http://cloud.steampowered.com/ugc/54292 ... 25C8BC870/ http://cloud.steampowered.com/ugc/54292 ... D4A60AC02/ ~~~~~~~~~~~~~Known bugs (V1.3.3):~~~~~~~~~~~~~~~~ None. For now. Have you found any bugs? Please submit them here: bit.ly/dreeysmap2 It would help a lot! ~~~~~~~~~~~~~CHANGELOG SINCE V1.1~~~~~~~~~~~~~~~~~ -Fixed not being able to see catwalks/walkways. -Fixed flickering textures. -Made the puzzle a little easier to solve. -Fixed cubes ending up behind the wall. -Fixed screen not shaking when loading the game. -Fixed departure elevator floor completly black. -Improved lighting and added some sweet effects! Because of this... -Map is now 32MB =/ -Fixed when unpowering the laser catcher, a door closing sound is played. -White walls lighting problems fixed -Fixed physbox being stuck -Map improved. It is less laggy now. -Added more vac tubes -Added details to the testchambers walls. -Fixed nodraw in the sky. (Thanks to KennKong for figuring that out!) -Improved destruction effects. -Added a lot more details everywhere! -Fixed some relays timing. -Fixed door opening if the catcher is powered on the third test. -Cubes will now respawn -Changed the way the players' portals are fizzled -More vactubes -Cubes will now fizzle if the player tries to enter in the bts area with it. -Fixed bad trigger position (Thanks Djinndrache for reporting that and many other bugs!) -Improved the post in the forums and ReadMe file. -Updated Screenshots Have you found any bugs? Please submit them here: bit.ly/dreeysmap2 It would help a lot! Enjoy it! INSTRUCTIONS IN THE README FILE! OTHER MAPS: ===========[SP] NO COMPANION CUBE FOR YOU=========== http://bit.ly/dreeysmap

[SP] Replay