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Singing Turrets PTI Instance
These instances replace the PTI turrets so when they deploy, they will sing to you! This can be ideal if you want to put a little easter egg into a PTI map, or just for fun. The turrets can be repositioned from behind, but once they see you, they cannot be moved. Readme included for installation help. Anyway, I originally made this as a fun little thing to mess around with, but a few friends requested a download, so I decide to upload it here if any of you guys want to use it.
Memory Loss - Part 2
Welcome to Memory Loss 2 Trailer - http://www.youtube.com/watch?v=xEgu2zE40Lc Me on steam - http://steamcommunity.com/id/12URMarty/ Explore using your survival skills in an attempt to find your way out alive. Just be sure not to let hallucinations overtake you, as there is no telling how it will end. History Version 1.0 Released Version 1.1 Fixed some particle effects Version 1.2 Fixed cheating in some areas, fizzler in second room. Version 1.3 Added auto save points Secrets you can find. Find 4 glowsticks Find the <3 Find the key Find 4 turrets from the future. Find the hidden picture. Something need to be fixed ? Drop a comment below.* Thanks, hope you like the map! -Marty
Wall Tile Randomizer
Ever get tired of cutting up your walls to create tile variation? Wish there was a way to automatically generate randomized walls? Now there is! Just extract the 7z, run WallRandomizer.exe, and either copy the contents of the output vmf or use it as an instance. --NOTICE-- You WILL need to install Python 3.3, available at http://www.python.org. The WTR will NOT work without the dlls from it, which I cannot distribute. Features: -Customizable size -Either white or black wall -Clean or dirty variants -Enable/disable of certain tile sizes -Automatic texture alignment Please note that this is in very early testing - just something I whipped up in an afternoon. The algorithm is also a tad slow and can lead to some odd results. Please leave feedback about any bugs you may encounter. Changelog: v1.1 -Fixed texture alignment -Added clean/dirty variants -Added input checks (no more putting "fish" as the width ) -Improved and optimized randomizer algorithm -Added texture arrays, making it possible in future versions to add a text file to change textures -Other miscellaneous bugfixes v1.1.1 -Fixed clean wall bug (thanks protoborg and tile) v1.2 (A day late and a dollar short, sorry) -Fixed side alignment issues -Upgraded from Python 2.7 to Python 3.3 -Replaced crappy 15-minute-implemented brush writer with PyVMF
[Coop] Complexo
A complex cooperative puzzle for hardcore portal players. v1.1: Some minor changes. v1.2: Removed some exploits. Minor bug fixes. v1.2.1: Fixed cubemaps (hopefully).
Explosive Cube Source map/stuff
Some of you may have noticed my WIP map pack including the explosive cube a LOOONG while back lol Well due to a lack of interest/motivation i kinda forgot about the project, But figured it might be an idea to upload the models/materials/map source in case other people might want to use it in their own maps! The way the explosive cube works is actually a complex mess of logic relays, Experienced users could probably figure it out by looking at the map source, But i also written an explanation in a readme file in the zip. If you use this stuff in your own maps please leave a note of who made it/possibly redirect to this page. Thx One or more textures on this map have been created with images from CGTextures.com. These images may not be redistributed by default. Please visit http://www.cgtextures.com for more information. EDIT: Forgot to actually explain how to install, Figured most people could probably figure it out: Copy models/materials folder into your Portal 2 folder, The .VMF file can go anywhere.
Perplexo
A small difficult puzzle for hardcore portal players. Note: As all my maps, this may require rather advanced techniques. v1.1: Removed an unintended feature. v1.2: Removed some more unintended features.
Power Interference
GO HERE To play the workshop version of this map: It's slightly different, you might enjoy it: http://steamcommunity.com/sharedfiles/f ... d=68660035 Power Interference is a medium sized, easy/medium difficulty map for single player. Changelog v1.0 -Release v1.1, v1.2 -Random fixes v2.0 [Insomnautik's Changes] -Map completely revised, edited, and changed for a better look (Thanks) -Textures completely redone -Added more general freedom to the first room -Added frames to glass and grate -Fit the funnel in the wall [UsCobra11's Changes] -Fixed alternate solution -Altered textures in second room -Moved various things v2.1 -Fixed unintended solution (again...) -Added autosave v2.2 Ran map through Pakrat for lp's fizzlers v2.3 -Replaced Lp's Fizzlers with a glass wall -Added music -Fixed the unintended solution (Again, lol) v2.4 -Player spawns without potato -Added arrival text
Lesson 0
Lesson0 I wanted to take a break from my ongoing project, so this one is different from my usual style. This is one short puzzle, but it is meant to be more challenging than the average map. The intended solution involves a maneuver I haven't seen used before in Portal 2, and I want to see if people solve it quickly. That said, the map never requires anything like exploits or crazy ninja skills. You will need a decent reaction time, though. Let me know of any bugs, reasonable exploits I missed, or anything else. Screenshot 1 Screenshot 2 Screenshot 3 Updates: Mar. 19: Removed unintended portal sniping solution. I would urge you to try again if your solution involved sniping past glass. Mar. 28: Made things easier to execute. Apr. 1: Removed another exploit caused by previous update. Apr. 8: Removed exploit pointed out by Jepp. Made in two days. It isn't as detailed as my upcoming maps.
[SP] Thaw
As promised, here is the follow-up to The Cold Shoulder. I've brought back the freezing/thawing water mechanic, and done some new things with it. Also featured: gels and faith plates. Enjoy! v1.2 - More exploit fixes. v1.1 - Many bugs and exploits fixed.