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[SP] Sentry Point
Sentry Point is my first release. I estimate it to be of about medium length and difficulty. I have also included a vmf in case any designers would like to give some critic tips.
Project Serenade
Project Serenade is the WIP pre-release of my upcoming Water Temple map. Some of you may remember my previous Legend of Zelda adaptation Forest Temple I wanted to upload this as a WIP to hopefully catch some bugs and get some feedback before releasing the full map. Let me know what you guys think, is the place confusing, are the puzzles hard enough, etc. Things that are not done: - Textures and lighting - The Dark Link encounter - General cosmetic touches - Pesky conveyor belts Things that are mostly done: - Portalable surface locations. I'm watching for exploits, particularly with tractor beams - Most of the puzzles, although some changes may still be made Things that are definitely done: - General structure of the map (I won't be adding rooms or breaking things up) Known issues: - Some elements stop working after dying and reloading, including (but not limited to) tractor beam blocks not moving and particle effects not appearing. Needs further investigation - One of the locks can be circumvented, leaving 1 surplus key. This was actually true in the LoZ dungeon, and as such I won't fix it
Hotel Aperture
PLEASE NOTE: The filename of the map has changed since the last update, it is not hotel_aperture so take that into account when playing the map Changelog (V 1.4.2) V 1.3: Cubemaps have been correctly built so hopefully no more visual corruption V 1.3.1: Hopefully thanks to HMW's helpful suggestion the cubemap error should be gone for good. V 1.4: Fixed the faith plate animation, radio no longer carries on playing after being fizzled, other small visual tweaks and bug fixes V 1.4.1: Further lighting tweaks V 1.4.2: Eliminated a potential scenario in which players and objects could fall through the aerial faith plate V 1.5: Fixed a couple of exploits and made some visual tweaks
Atrophication
A decayed theme map made up of three fairly easy test chambers revolving around the use of the "Smoke Compression Field", a purple field that allows items through it.
Test Element - Animal King
This test element, for Hammer or the Editor, will throw bombs if it sees you. It needs to be activated by something to start. This also includes breakable walls for the Editor, which the bombs will shatter. Enjoy!
Trifurcated
A small and difficult map, inspired by "fizzler network" puzzles like Seven Gates and Gridlock. Note that there are two types of glass- the one with crossed pattern blocks lasers. Also, I've currently uploaded to the TWP database so that Mac users can play it (they have issues with workshop maps as far as I know) and also because I can't access Steam community at the moment. I will upload to the workshop and post the link in this description later. INSTALLATION Extract sp_trifurcated_v1_7.bsp to * Steam\steamapps\common\portal 2\portal2\maps (Windows) * ~/Library/Application Support/Steam/SteamApps/common/portal 2/portal2/maps (Mac) THANKS TO Jonatan for his continued playtesting, breaking the map several times during the process, and also for a few suggestions on how to tweak the puzzle. In large part due to his playtesting, the map underwent several (some major) modifications. Marc (marKiu) for trying it out and coming up with some more unintended solutions during the initial stages of the map development (before any substantial modifications), and giving suggestions regarding the layout. Jose for his feedback on the final version prior to release and some useful advice. zivi7, Habzs, etc. for helping out on TWP IRC.
Sp The Part Where V1.1
Contest submission for the 2012 Heavy-duty super-mapping super-contest. ?The Part Where? is a large map made with the collaborative efforts of GLaDOS CUBE and Another Bad Pun. The map offers 25-40 minutes of exploration, puzzle solving, and most importantly, science. You play as one of the coop bots being tested by Wheatley in the torn apart labs of ?Wheatley Laboratories?. Use your wide robotic mindset of puzzle solving techniques, and most importantly, your sense of artificial pain to solve the test in a fashion that even GlaDOS would be proud of. Can you conquer this conundrum? Can you find all of the pony-related easter eggs? Are you up for the challenge? Only one way to find out? CREDIT THINGIES: Puzzle and basic detailing: GLaDOS CUBE Additional Optimization, Puzzle Refinements, and Detailing: Another Bad Pun #supercontest2012 GLaDos_Cube Another Bad Pun Warning Optimization May cause Weak PCs To explode*
Portal 2 Map Launcher
Portal 2 Map Launcher v1.6 + SOURCECODE @ http://github.com/forgottencoders/p2map VERSION 1.6 UPLOADED 05/05/12 Portal 2 map launcher is a simple but effective GUI for loading custom and stock portal 2 maps. It doesn?t matter if you want to load them as solo, splitscreen, or online/lan, portal 2 map launcher will launch it. It has many advanced features such as changing map when ingame and skipping the intro of the game. As of version 1.1 you can now also filter/search the maps to allow finding the maps even easier. Now with this version (1.2) you can now even load the new map ingame without having to minimize the game. by using the F10 key As of version 1.4 you can now drag .bsp files to a area on the form to copy it to your map location. aswell as many buttons for quick console commands. --------------------------------------------------------------------------------------------------- Click For ScreenShot Homepage - http://forgottencoders.co.uk Project Homepage - http://forgottencoders.co.uk/p2map Issue tracker - http://tracker.forgottencoders.co.uk s0AEErcYx5A New Youtube Video Coming Soon Version 1.6 --------------------------------------------------------------------------------------------------- Usage: Code: Select allLoading a new map 1. Install "Portal 2" (if not installed). 2. Select checkboxes that you want to use. 3. Click the Dropdown list or filter the list. 4. Click the "Launch" button Changing map 1. Press "F10" or minimize the game. 2. Select checkboxes that you want to use. 3. Click the Dropdown list or filter the list. 4. Click the "Launch" button --------------------------------------------------------------------------------------------------- Changelog: Code: Select allV1.6.0 * Added a function to prevent re-generating the list when checkbox not changed * Changed the detection of Solo and Mp Maps. * Some behind the scenes changes v1.5.1 Bug fix. (never released) * Fixed Splitscreen Bug * Prevented filtering the maps unless atleast 3 characters are entered * First GitHub release. * Changed layout of the checkboxes * Added 2 more checkboxes (Other Maps) * Changed Tooltips Slightly * Now Using a three numbered version system (X.X.X rather than X.X) * Issue Tracker is now on GitHub. v1.5 * Changed Hotkey From F2 to F10 * New Maps Are Added To List When Added To Map Folder * Admin Priveleges Not Required Any More * Added Automatic Settings (Checkbox States Are Remembered) * Added More Robust Detection System & Manual Option * Added Quick Instructions To Main Form * Removed Quick Commands (Were Pointless) * Reorganized The UI * Completly Recreated The Filter/Search System (Much Better Now) * Cleaned The Code Alot * Added Tooltips To Every Button/Label/Checkbox * Added Built In Changelog (Click Version Number At Top Right) * Fixed Even More Problems v1.4 * Added Drag n Drop Map Area (To Quickly Install Maps) * Added Many Buttons For Quick Console Commands * Added Option To Disable Splash * Added Option To Manually Choose Portal2.exe Location (if not found) * Added Button To Browse Map Directory * Added Button To Go To Issue Tracker Page * Fixed Many Issues * Fixed Registry Issue V1.3 * Added hotkey to switch map even easier * Added homepage url * Added Splashscreen * Added About Page * Changed Splitscreen/Solo/Lan System * Cleaned Code * Changed GUI * Fixed Bugs * And More! V1.2 * Fixed startup bug * Wasn't Released Publicly V1.1 * Added Filter system * Added -Hijack Command * Added Splitscreen/solo and MP buttons * Added changelevel command * Added File checking * Added Other things * Changed GUI layout * Changed Loading Method * Fixed DLC map bug v1.0 - Initial Release fixed version just uploaded. PLEASE NOTE IF THE FILE WONT DOWNLOAD FROM HERE PLEASE DOWNLOAD THE LATEST VERSION FROM HTTP://FORGOTTENCODERS.CO.UK/P2MAP AS I AM HAVING SOME ISSUES WITH THE TWP UPLOADER.
Kinda Hot In Here
This map took me a while,but im very proud of it,i can say its my best map so far,so anyway summer has came and its kinda hot in here! i would like to thank to my new partner RabidDog for helping me with the map,and making it well,good. NOTE:THIS IS NOT BUGGED! a lot of people think this is bugged and cheating,THIS IS NOT BUGGED!