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Better Portals, Portalgun, and Crosshair!
I take no credit for making these files. CREDITS: http://gamebanana.com/portal/skins/96881 --Portalgun Portal: Project Beta (for the crosshairs and scripts) http://gamebanana.com/portal/skins/34365 --Portals Place the models, materials, and scripts folders into: C:\Program Files\Steam\Steamapps\<
Alexander's Bomb Dropper Instance
This is a bomb dropper I made, its pretty good (although I don't know how to make a brush pitch black, if you tell me how I'll add a thin pitch black brush to it so it doesn't look like the bomb is coming from the ceiling). Pretty simple, and if you replace your cube_sphere p2editor instance with this (and re name it cube_sphere), you should be able to use it in the PTI.
LDinos Race
A map for co-op crowd Map name: mp_coop_race Cookie CHallenges: Find all the easter egges (HINT: all the easter eggs are secret rooms with a turret in it) It looks liek noam race, doesn't it?
Coop Transition Script and Level Choosers
This Transition script and custom level choosers can be used to transition to different maps and courses through a hub map (like Valves). The level choosers can choose from any map in the course and it can display what map you are choosing with a message appearing on the screen. You can have 'infinite' courses inside your script, however both players need the same maps in order for the map to transition to it. If anyone wants to make a coop mass mack-pack (from everyone's coop maps), go ahead. It is definitely possible. Refer to the README.txt included with the download for installation instructions and common problems with fixes. If you have a problem and you cannot find an answer to it: put a post in this thread or PM me so we can get it working. One thing I don't know how to do (yet) is to save a player's progress and make the courses 'unlockable', even if the player has ended the game and then goes back to it (with the same or different partner). If anyone can tell me how to read and write to a file, I would gladly edit this and put this function in. If you are to use my instances/script/materials make sure you credit me within your map download or in your credits! Anyway, enjoy! ChickenMobile EDIT: From a very nice person I found out that there are a few errors with this: - The map doesn't transition without a point_servercommand called @command in your map - I forgot a major script that opens the chooser panel - Updated the Readme file to account for a new problem found - You don't have to use my coop spawner instance (your welcome to use your own) Guaranteed all things are now fixed! EDIT: Sorry guys for uploading the wrong file. Fixed in double time.
[SP] Insulated
SP_Insulated Small map that shouldn't cause to much trouble to complete. All feedback is welcome as this is my second map I am still learning. Thanks in advance Thank-you again to lpfreaky90 for making all the Laser Fields/Fizzlers in the level.
Level Restylization Pack Chapter 01 Test 01
The first level of the Portal 2 level restylization pack!! The Level Restyleization Pack will include all portal 2 levels done in a different theme for instance, this level has gone from dilapitated to clean!
Share It!
A small chamber in which you'll need to share the test elements with your coop partner to complete the test. Estimated difficulty: easy to medium. Check post 3 below for a screenshot. Installation as usual: Download the .rar-file. Extract the .bsp-file in it into your Portal2/Portal2/maps folder. Host a coop-game, bring down the console and type "changelevel mp_coop_pti_shareit12". Have fun and drop me a line of feedback! --- Updates: v1.2: Fixed an exploit, a new way to get stuck and some visual things. Many thanks to LpFreaky for finding and explaining those! And of course also for moving this into the Coop-category. v1.1: - Changed the PTI catapult panel for a faithplate - Added a marker panel to make the wall button more obvious - Addes signs to make the laser pits more obvious - Added a laserfield in the funnel area so the players can't get stuck in case they go in there together. - Fixed the heights of the laser pits. - Fixed an unintended solution. Many thanks to Chickenmobile and Mumbles for testing or suggestions along the way.
[Coop] Atloss
Players are separated by glass. However, each side is equipped with a personal slime pit if you feel like switching it up. I cannot accurately gauge the difficulty. There are no ninja skills required. Changelog 2012/04/10 Fixed some exploits. Added Indicator lights. Added a starfizzler. 2012/04/09 Initial release.
Problematic
Is it really that time again? I don't mean to imply I've been sleeping on the job, but I might be spending a bit too much time in the new editor. Anyways, you guys deserve a new coop map with all the flood of SP maps coming around. In this test your goal is to get to the exit door, which is right in front of you. Although its not so easy, with three side puzzles to make it to the exit your going to have to use all the tricks you've learned. Also, I have an invisible checkpoint system implemented so you never have to solve a puzzle more then once to get back to its objective if you fail anywhere in the test. Also, just a note, this has never seen the inside of the new editor, this is a pure hammer baby. Screenshots: Video Playthrough (N/A Yet): ---------- Changelog: v0.1 - Release v0.2 - Fixed Some Minor Bugs
Lots Of Lasers
If you like lasers,this map is for you (Made In PTI and and hammer)