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Recently active files on the download database.

Vertical Reach
Uploaded by Lostprophetpunk · Jul 29, 2011
32 comments · 5.0 (17)

Reached over 1,000 downloads. Thank you! ### This is a medium difficulty map, with a few little surprises. If you would like to know how to install the map, visit the link below... mapping-help/playing-portal-2- custom-maps-t4076.html This is [v1.4] of the map. Thanks to msleeper for the elevator transition instance ### Previous Bugs ### v1.0 - Could get stuck in third room v1.1 - Weird reflections in toxic water - Cube would sometimes not fall on the button when thrown - Cube would sometimes not fall on ariel faith plate - Laser could be shot from wall straight into the laser catcher v1.2 - Fizzler was at eye level, making it hard to see - Lighting in elevators was to a poor standard - Not enough indicators to show what things do - The third chamber solution was a little too easy - Exit door didn't close v1.3 - Intended solution to the third chamber could be bypassed I hope you enjoy it. =] My username for Thinking With Portals is Lostprophetpunk if you want to get in touch.

Vertical Reach
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Fizzle Funnel
Uploaded by Nightgunner5 · Apr 25, 2011
6 comments · 3.1 (13)

My first Portal 2 map. Not much of a puzzle, but again, it's my first.

Fizzle Funnel
[Coop] Colours Co-Op : : Map 3
Uploaded by IanB · May 15, 2011
38 comments · 4.1 (22)

: : : ATTENTION - You can now pick up the cube - So that's been fixed! This is a full working bug-free version! Enjoy! The Hardest, Greenest Colours Co-Op Map Yet! The whole map revolves around a central elevator shaft. It makes heavy use of funnels, faith-plates, and goo! Adventures inside a giant gyroscope? We've got you covered. [[UPDATED]] Due to numerous requests to make this chamber easier, I've ramepd down the difficulty by adding an "easy" button. I also removed the Frankencube due to a number of bugs related to it. Lastly I trimmed some fat to make it less laggy for people with slower machines, if you're still having lag issues I can cut the support lines out altogether and make the map run silky smooth if there's a big enough demand for a low-def version please do not hesitate to ask me for it! ALSO: The map now contains a version that can run on machines with less RAM!

[Coop] Colours Co-Op : : Map 3
PurpleSky Test Chambers
Uploaded by dpgraves · Jul 06, 2011
19 comments · 4.7 (17)

4 single player maps designed to be above average in challenge. Chamber 4 has been added and updates were made to chambers 1 and 3.

PurpleSky Test Chambers
Coop Test Map Nr.3
Uploaded by killboy11 · Feb 13, 2012
6 comments · 3.1 (8)

This is my 3. Map . Its the biggest of the 3. It has many puzzles new idears . And you can only solve it in coop.

Coop Test Map Nr.3
sp_turing
Uploaded by clyder · Jul 28, 2011
28 comments · 5.0 (37)

A single medium difficulty chamber in clean style. My third map uploaded to ThinkingWithPortals.com. Feedback is appreciated. Version 1.1: -Removed a section of white wall that allowed for unintended early access to a cube dropper button. -Minor visual corrections.

sp_turing
portal10
Uploaded by jos28 · Jul 28, 2011
5 comments · 3.5 (17)

easy four chambers.Lasers,gels

portal10
Olympic
Uploaded by satchmo · Jul 26, 2011
37 comments · 4.1 (16)

Are you a cyber athlete? Olympic is a marriage of puzzles and sports.

Olympic
Indiana Evil
Uploaded by ziland · Jul 26, 2011
14 comments · 3.1 (21)

I was going for an IndianaJones meets resident evil vibe set in the portal2 universe (without the zombies) This is Final Release. Enjoy Comments, suggestions, bugs welcome.

Indiana Evil
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Sp_mysterious
Uploaded by SgtHunter · Jul 25, 2011
8 comments · 4.6 (14)

Small map set inbetween of the destroyed and the rebuilding aperture. Very basic puzzles.

Sp_mysterious