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[SP] sp_tod_Sprunrun
A 3 part testchamber, fairly difficult. Submitted for the 2011 Summer Mapping Initiative Reuploaded for a "Post-competition" release. By Todarac EDIT: I have revised the map for the "post-contest" release. The map I released for the contest felt a tad unpolished, and incomplete. So i've gone back through the map and changed some things around. I consider this the "Official" release. -Removed the .vmf from the zip file (Sorry guys, it was only for the competition). -Overall lighting is much better -The jumping-tower bit in the 1st test chamber now has actual panels that come out of the wall. -You now HAVE to fling on the jumping-tower in the 1st test chamber. -Observation rooms have been added throughout the chamber. -Chamber 2 has been changed the most -The old world portals have been removed, and new ones added along with a new puzzle in chamber 2. (Its still kind of easy) -Chamber 3 is virtually untouched because it is quite perfect. Readme Contents --------------- Map - sp_tod_Sprunrun Author - Todarac Map entry by Todarac submitted for the 2011 Summer Mapping Initiative Hope you guys over there enjoy playing my map as much as I enjoyed making it Helpers- Stinger - Help with Hammer (even when he didn't want to), Ideas, Playtesting, Supportive Brony Cheetoz2112 - Playtesting Featureless - Playtesting Kobooold(idedu) - Playtesting Cowculus - Playtesting (Sucks at making demos) Bernard Augustus - RESIDENT FAGGOT Aperture Lab Rat- Alot of Playtesting, Ideas Iron Tager - Supportive Brony Zastugueen - Wanted to test but didn't have portal 2 Spartacus - Someone to talk to while making map UnamedDuncan - Playtesting Cheers to everyone at ThinkingWithPortals.com and at Valve also, Love the game guys
eco_leaf
Well, here it is. sp_eco_Leaf is my contest entry. (Duh.) I tried to use the layout and architecture to draw the player's attention to certain puzzle elements, (and sometimes away from them...) sp_eco_leaf has five chambers, and almost all of them can be finished with more than one solution. There is one minor secret area that none of my play testers found, but most of you should be able to find it. Have fun!
Cloudy With a Chance of Turrets
Hey, everyone! This is my first map, and I had a blast making it. I hope you enjoy playing it, and I would of course love some constructive criticism. Thanks for playing!
Aperature Dungon
inspired in part by a certain Legendary series. Use boxes for your keys. theme: Clean mode: SinglePlayer Ok this is an updated version of Glabers We worked together on this he gives me credit in the origonal I wasent finished this is an updated version It would have been nice if he consulted me before uploading the map I was waiting for glaber to get online so he could update the download Glaber hasent been on steam ALL DAY and I have no other way of contacting him so the way I see it I either re upload the updated version or it never sees the light of day Glaber did most of the work If this map wins ALL prizes should go to Glaber, Im just in it for the science fixes - finished texturing the bottom of panels - added more panels - added a scripted sequence - replaced some doors with panels - made the exit less frusturating to get to - re textured most panels
Wavelet
Wavelet...a single packet of vibration. A single (player) chamber. Good luck, you will need it. v2.0 - Current File fixed a rare way to trap yourself increased ambient light many small tweaks and fixes v1.1 fixed a scene and a kill trigger
Cube Escort
Guide your faithful companion cube to the end. Involves: Faithful Companion Cube Repulsion Gel Excursion Funnel Emancipation Grids Aerial Faith Plates Update: V1.1 Added grating to fix exploit to get to glass room. Fixed most texture alignment issues. Built cubemaps. Fixed cube button in second room (now closes door when cube taken off)
mp_coop_doors_v_1_03
Simple coop map for the Portal 2
1971
An old-Aperture test sphere featuring repulsion and propulsion gels. This is my first Portal 2 map, so I'd appreciate any thoughts or comments.
Anomaly
A medium-long map I made for the Portal 2 Summer 2011 Mapping Contest. Contains discouragement beams, blue and orange paint, excursion funnels, turrets, and more. Difficulty: Medium-hard.
Cube Collector
Ok there are 4 test chambers in this map. You got cubes from each chamber to combine them in a laser puzzle and solve. This is easy and short to say but i die in this map a lot of time. I?m shure you have to think a moment how to get the cubes out of the chambers. No trick, cheat or secrets to find, just logic thinking... a lot of logic thinking. But don?t be silly by thinking, because you have to jump with faith plates and beams or use lightwalls and using paints, so you have to do many things^^. One thing i?m sorry. Once The cube in test chamber 3 stopped as i play because of some wired places (corners). I think it could happen in your gaming, but just reset the cube, it?s easy. And please write....