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sp_advancedgels
Clean map with gels, funnels, turrets, and a surprise or two, depending on your play-style. This is my first ever custom map.
sp_turrettower
A clean themed Aperture Science chamber with lasers, turrets and gel.
[sp] SB_Faith in Rotation
Do you have the necessary belief to crack this little excursional outing? Do you possess the absolute audacity, to carry out this experiment in a clean testing environment? Do you maintain the belief that everything is possible once you put your mind to it? Then I hope you have faith in rotation, my friend. My Mapping entry for the summer mapping initiative was to take Valve's mechanics, such as the faith plate, and the excursion funnel - and make them move. As you can seem the excursion funnel in this level does't actually move, but I hope I have captured the idea enough Have fun, and let me know if you find any last minute bugs Special thanks to: Rybec, for fixing my rotating faithplate, Steve, for playtesting and suggesting fixes for several designs in the second chamber, And all my beta testers: Willbyshan, Tobbsdasock, Galamore, Stumpy_2000, Jimjam, Hriscay, TheZamboniKnight & Hydro14 Oh, and special thanks to me. You know, for making it. This has been Kdapro, under the alias of Shiny Box. Peace out.
Through The Roof
Through The Roof v0.4... Ran out of time for the competition due to a nasty leak, so the map is incomplete. There was a lot more planned, but I just didn't have time.. I hope you enjoy it anyways. Too bad the chamber I couldn't complete was supposed to be the interesting one.
The mind breaker
AKA "Ratman's Mind starring Chell" Physically impossible (but beatable) test chamber with companion cube.
12 Angry Tests 1.1
UPDATE! Last map released! Make sure to try it out and give me feedback! The pack is mostly finished, just the visuals on the last map and some minor tweaks left. (The first 2 maps are from my contest entry Don't Eat the Paint(10th place)) I challenged myself to make 1 map with 2 tests for each test element (Laser, Gel, Light Bridge, Funnel) and then 2 maps with 2 tests each with a combination of test elements. And also to use every different theme and no custom content. For most of the maps there is also a BTS part. These five maps are mostly finished but I expect I have to change them after you guys give me feedback(And make sure that you do!) The last map is still too unfinished for testing but it will have the theme from the DLC maps and have a boss battle. I want to know EVERYTHING that can be improved, is or looks bad, and where you get stuck and EVERYTHING!
just a small metal gear remake idea
its a low remake of "metal gear solid twin snake"s first map. i just had the idea to creat the whole metal gear solid game. the download of the paintable portal gun (the creater of it call it omnigun) could changed for shooting lasers, turret-rockets and turret-gattlings. so i?m a fan of metal metal gear and i have create this little thing... just play and then post if you want to play more.
Cube Juggle Catch
Just a simple cube and fling map I began rebuilding after the contest was announced.
SP-Skyline
First Map, getting use to the hammer engine. Was alot of fun to make. Map is based on destroyed aperture
The Emancipation Station
My first foray into hammer, a shortish single player map in two stages, one very easy and one of intermediate difficulty. Some puzzles, some light flinging, some dexterity required, but not too much I hope!