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Faith Paint Contest Entry
Uploaded by saberboy117 · Jun 06, 2011
6 comments · 2.0 (5)

Faith plate and propulsion gel map Area 2 (Destroyed) style map

Faith Paint Contest Entry
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SP_BN
Uploaded by BOEN · Jun 06, 2011
20 comments · 5.0 (25)

Here's my map that I made over the last few weeks for this portal 2 contest. It has four separate puzzles. I hope you enjoy it! some screenshots http://imgur.com/a/Uq7OJ

SP_BN
Sp_reconstruct
Uploaded by TopHATTwaffle · Jun 06, 2011
20 comments · 4.8 (21)

Even in the mits of a light shortage GLaDOS will make sure testing can happen. In this sequenced puzzled fly through the air to solve the very puzzle the GLaDOS is fixing. Screens: http://i.imgur.com/QJM5c.jpg http://i.imgur.com/dEiic.jpg Video (Shows Solution): http://www.youtube.com/watch?v=1T3OaUGuGbQ

Sp_reconstruct
[WIP] PORTAL 2: Aftermath
Uploaded by Sniper_GER · Dec 18, 2011
17 comments · 5.0 (1)

WIP Version of my new mappack. It contains remakes of my first constest maps, some new ones. If you explore Bugs, tell them. [I need more maps for act 2, 3 and 4] The Story makes no sense at the moment, trying to fix this! Perhaps it's even getting a NAME CHANGE...

[WIP] PORTAL 2: Aftermath
[SP] Wall Button and Box Racing
Uploaded by lilBro · May 29, 2011
20 comments · 4.8 (29)

A testing sphere containing two puzzles, one has a button on the wall and the other has a box gliding while you race the clock to get to the end. Set in the 70's, in underground Aperture. UPDATE: Remade the box slide - removed the blue gel, made slide steeper and blocked the player from jumping into it.

[SP] Wall Button and Box Racing
[SP WIP] PORTAL 2 : After Math
Uploaded by chimera201 · Nov 27, 2011
24 comments · 5.0 (6)

Hi, This is going to be my very first game map. I have never made any game maps or anything related to 3D before. Most of you must have played the Peer Review DLC by now. I wanted to release this map before the DLC but I really didn't have time. Well better late than never. The map consists of 2 short and 1 medium length chambers. My map is very less detailed , about 1/10th detail of the maps made by pros here. There is a readme file included for setup instructions. Suggestions, criticisms, trapped areas, not intended solutions , and all other feedback are welcome. I may not have time to fix every minor issue but do specify if you found any(may help me in the future). Also this is the first time I am uploading something online for the public. So I need to know some answers fast even if you like my map or not. 1. Did I upload it right? 2. Does my map run? 3. Do the custom music and material work? Haven't worked on optimizations and will not unless really necessary. Known issues: 1. I am using instances/gameplay/animated_pushout_128.vmf instance provided by Valve. The problem is that when you portal and go through it you see some 'grid lines' on the panel. 2. Skybox cuts a little. 3. portal gun pedestal 'close floor' are black. Well I hope this turns out to be a great map for you all. Steam ID:chimera201 And sorry for my bad english if any. EDIT: Aftermath v0.9 update 1. Fixed bright lighting 2. Fixed exploits in puzzle 2 & 3 Bug: Wheatley says 'alright get moving' if you reach puzzle 1 fast enough

[SP WIP] PORTAL 2 : After Math
[SP] Variation Susceptibility Test (VST)
Uploaded by no00dylan · Jun 05, 2011
22 comments · 5.0 (31)

This chamber tests how well subjects react to a wide variety of testing elements. Subjects with variety based phobias will be offered physiological counseling after the test in the form of simulated conversation with the elderly.

[SP] Variation Susceptibility Test (VST)
sp_turret_reunion
Uploaded by Little Dude · Jun 06, 2011
5 comments · 3.8 (4)

My Summer Mapping Initiative entry.

sp_turret_reunion
Funnel Vision
Uploaded by Moolapie · Jun 06, 2011
8 comments · 5.0 (9)

A fairly straight forward romp through a medium sized test room. This is my summer contest entry and coincidentally the first Hammer map I have ever completed and published. Enjoy and feel free to send me feedback.

Funnel Vision
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Bits or Pieces
Uploaded by Rand0mNumbers · Jun 06, 2011
6 comments · 2.9 (7)

A short map set in a Wheatley-ish style. It is a dormant test that the player has been shoved into just to make time. As such, things are a bit off and the lighting is fairly dim. You'll come across turrets, light bridges, excursion funnels, gels, and a diversity vent. The puzzles are straightforward and, if the player tries to, they can commit suicide in one spot in a couple ways. I hope you enjoy it. Side note: Here comes that feeling that I forgot something...

Bits or Pieces