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[SP] Variation Susceptibility Test (VST)
This chamber tests how well subjects react to a wide variety of testing elements. Subjects with variety based phobias will be offered physiological counseling after the test in the form of simulated conversation with the elderly.
sp_turret_reunion
My Summer Mapping Initiative entry.
Funnel Vision
A fairly straight forward romp through a medium sized test room. This is my summer contest entry and coincidentally the first Hammer map I have ever completed and published. Enjoy and feel free to send me feedback.
Bits or Pieces
A short map set in a Wheatley-ish style. It is a dormant test that the player has been shoved into just to make time. As such, things are a bit off and the lighting is fairly dim. You'll come across turrets, light bridges, excursion funnels, gels, and a diversity vent. The puzzles are straightforward and, if the player tries to, they can commit suicide in one spot in a couple ways. I hope you enjoy it. Side note: Here comes that feeling that I forgot something...
Big_Buddy
Hold on to your buddy, The Companion Cube, as you navigate this test chamber. This is my fist fully functional test chamber, not my last. Download and enjoy!
[Coop] Colours Co-Op : : Map 1
UPDATE: 1.9 - New look, easier to find cube, fixed some small bugs added portal rotations on hard-to-shoot surfaces The first Colours Co-Op Map. Designed to work with normal co-op and all other maps in the Colours Co-Op Map Pack. Note there is also a Colours Single Player Map Pack. Featuring a simple puzzle and an intro, this map is designed to link to all future Colours maps which I will release as soon as they are done. The same goes for Colours Single Player. And yes the plots from both will cross-over. Note: You won't ever need to update or change this BSP as it will always link to the future map: mp_coop_COLOURS2
[sp] E3_propulsiongel
To start with this was a recreation of the propulsiongelmap showed off at e3 2010, but then I decided to make it in the wheatleystyle and then I wanted to add another chamber to get more out off the puzzle.
sp_laser_wall
This map contains a wall of lasers that block a catapult to the exit. Explore the upper regions of the chamber to get the tool required for accessing the exit. Pictures: http://i.imgur.com/2D8aq.jpg http://i.imgur.com/VBnRO.jpg http://i.imgur.com/4za2m.jpg http://i.imgur.com/DZPdX.jpg
CoopCrowd Race .:Time = your enemy:.
coop race. the loser will die very painful. this map is kinda hard, it will frustrate you a bit think. THERE IS ONE KNOWN BUG: don't block the moving platforms in the first chamber, this can make the ''puzzle'' inpossible. special thanks to coopcrowd!
The Abyss
Out of the dark, into the night. Thru the portals, follow the light! Watch the guardians, broad and tight, Or dive in the Abyss, you better might. My second mapping attempt, and my very first contest entry. Have fun playing with light bridges, deadly lasers, and even more deadly Turrets!