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Gelocity
This coop map is rather a race track than a puzzle. Use your portal gun cleverly to trick your opponent and be the first to reach the finish line! You will probably need a few laps until you know all tricks - so give it a second try and it will be smoother and more fun. Installation instructions: 1. Extract mp_coop_gelocity to your Portal 2 maps folder (...\SteamApps\common\portal 2\portal2\maps). 2. In Coop Hub open developer console and type "changelevel mp_coop_gelocity". 3. Race! Note: It takes a moment to paint the race track with propulsion gel. So if you experience performance issues, just wait a minute before starting. Special thanks to Nerzl for playtesting. Updates: v1.02 - fixed animated panels - changed the portal cleanser's visuals - added button for activating remote view - added direction signs v1.01 - fixed the buttons in the first room (sound bug) - added hints to the buttons - fixed catapults (animation error and launch target error) - fixed paint sprayers (now get properly removed after finishing) - some visual changes/fixes - added some clip walls - now returns to mp_coop_lobby_3 afterwards Screenshots: [url=http://imageshack.us/photo/my-images/819/gelocity3.jpg/:omvyq2s6][img:omvyq2s6]http://img819.imageshack.us/img819/2564/gelocity3.th.jpg[/img:omvyq2s6][/url:omvyq2s6] [url=http://imageshack.us/photo/my-images/90/gelocity2.jpg/:omvyq2s6][img:omvyq2s6]http://img90.imageshack.us/img90/4922/gelocity2.th.jpg[/img:omvyq2s6][/url:omvyq2s6] [url=http://imageshack.us/photo/my-images/40/gelocity4.jpg/:omvyq2s6][img:omvyq2s6]http://img40.imageshack.us/img40/3236/gelocity4.th.jpg[/img:omvyq2s6][/url:omvyq2s6] [url=http://imageshack.us/photo/my-images/534/gelocity1.jpg/:omvyq2s6][img:omvyq2s6]http://img534.imageshack.us/img534/9558/gelocity1.th.jpg[/img:omvyq2s6][/url:omvyq2s6]
P2_Trickery [Fully working!]
This is a not-so-big map I made, it started out as a test to see what I could do in Portal 2 Authoring Tools (It's also my first map I ever made in Valve Hammer), it took me quite some time though and I've been a bit messy :p but I think it came out pretty well. I guess you could call it a WIP since I've been adding a lot of stuff to it. I know graphical glitches occur when more than 4 (world)portals are viewable, but I can't really fix that. I also know I don't have indicator lights, but those are a pain to place, believe me. Thanks for playing!
the_surprise_test_chamber
I have been working on this map in my free time since school ended. It features Discouragement Lasers an incinerator and and excursion funnel. Please tell me if anything needs to be fixed or added, Thanks!
Chamber 02
A clean-themed map featuring turrets, hard light bridges and funnels. Pretty much finished, just looking for some feedback, as this is the first completed map of my upcoming map-pack. Not the longest map, but pretty well polished and even a couple of almost easter eggs, just cause I wanted to. So yeah, enjoy! And please, feedback!
Lasers
A short, simple map. My first one. You'll have to use some clever thinking in order to light up the required laser relays.
The horror
i maked a scary map ^^ im not sure if this wil scare you,but you can try it ^^
NUT buged for arrival_departure instance
Here is my NUT for a prob I have It probably comes fom here my level are called Binome1 and test_chamber2 If you can look for a solution it would help me topic in the maps creation problems
150 HD Portal Photos 1+2
(For desktop Backgrounds/ Screensavers) Thanks to all those who supplied great portal 2 pictures! Although I am not very good at maps, I like making videos and collections!
Departure Mappack Demo
This is a demo of the Departure Mappack. Short chamber, part of the intro. Not much custom content in it yet. Have fun. Please read the Readme, otherwise you might have a black screen.
Co-op Aperture Space Exploration Program Tutorial
This isn't so much a puzzle. More like a map to practice moon jumping after acquiring a portal gun. After accessing the Moon Room, you have 3 minutes until the ship reaches the moon's atmosphere and must return to the front of the ship to clear the room. You don't have to be in the Moon Room for time to pass by, you can watch the moon slowly get closer to the ship if you want. Remember, this is just a tutorial. Edit: What the heck? Someone rates this without downloading the map?