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Marlow's Map v.1
Just a small map with a medium Funnel puzzle. Updated with a few minor fixes to exploits.
Stylus01
Well here it is. My 1st map created for Portal 2 or any game as a matter of fact. Fairly short map that shouldn't give you much trouble. Any constructive criticism greatly appreciated.Thanks ----------------------------------------------------- Updates: - Fixed propulsion gel area - Added alternate map with easier solution - Fixed cube dropper area - Fixed mirrored 'tick' /thanks PortalCombat for reminding me about that. was aware of it but forgot to fix it x) - Added alternate map with orig "propulsion gel area". - Fixed issue(shortcut) in the last room - Removed unnecessary tubes. Screenshot Screenshot Video preview - spoiler Best regards, Stylus
sp_simulacra
Welcome to state of a dream... (Updated v3.1) Installing the sp_simulacra. 1) When you open the archive, there are two folders. One of them is "maps" and another one is "materials". 2)First copy content of the "maps" folder (there is only one file there - sp_simulacra.bsp) and paste it here: C:\Program Files (x86)\Steam\steamapps\common\portal 2\portal2\maps 3)Copy all texture files from "materials" folder and paste it here: C:\Program Files (x86)\Steam\steamapps\common\portal 2\portal2\materials 4) Run Portal 2, on console type this without quotes "map sp_simulacra" and press enter. About Simulacra: Gametype:Singleplayer. Genre/Theme: Abstract. Gameplay: Trial and death.
Small room (update1)
My first map for Portal 2. The passage will take no more than a couple minutes. I hope without bugs:) Added a new level. Optimized levels. Added VPK file.
mp_coop_fateagle
This map contains two parts. For some reason the mapchange does not work, so you have to load the other map via console. Begin with mp_coop_fateagle_1. I appreciate feedback!
Sequential: Part 1
Two puzzles, more coming soon.
[COOP] (WIP) Bridge Over Toxic Water
I'm having a few difficulties progressing with this map, so, really, this upload is also a cry for help. Firstly, I wanted to add a second area to the map, like most of the coop maps in game, but I can't find a instance for those half-way checkpoint rooms; or even a way to set a new spawn point. How do you go about doing this? As it is, this upload of the map does not have the second area at all, as I don't want to frustrate players if they die in the second half, with no access to it. What do you think? I still need to detail the tiles, but since this is now at a playable stage I decided to upload it to the WIP section. Thanks in advance for any feedback; it's greatly appreciated.
Hall of Dodoen
Not really an ordinary test chamber, but a challenging course that requires some good reflexes and agility with the portalgun to complete. This is my first map, so be kind =D. The level hes been tested by some people i know and they considered it playable. For the ones that are really stuck and have already considered every possibility, i have posted a demo video on youtube a walktrough of the map. However, all sections can be solved by simply looking at the signs and I recommend doing that first. Good luck, and please do leave some comments to help me improve my mapping! xhYIMjTUpsI ///UPDATES/// [1.1] Fixed a bug where looking trough portals on certain walls was impossible. It is no longer possible to avoid death at failiure in room 2. Added an entrance and an exit elevator. Fixed a bug where some panels didn't open correctly. Made the last part a bit easyer by shortening the time it takes to get to the door. Changed the colour of some walls and added some more signage to make the objectives more clear.
Test Map Pack Instances
This is a vmf with some of the instances I used to make various levels in my map packs. In it, you'll find how I made the moving button, portal sensitive panels, colored cubes, assembling room, and circuits. There are comments spread throughout the map in info_nulls or the entities themselves (cubes, buttons, etc). You can find the video for this here: http://www.youtube.com/watch?v=_gVYzo6_d8Y
Gauntlet Beta + Race Mode Kit (includes VMFs)
Youtube video here: http://www.youtube.com/watch?v=ZP_Mbo7QBp8 June 23, 2011 - UPDATE: The kit now includes a VMF of a fully-assembled "Best out of 3" game map. Just put in the puzzles yourself! Couldn't be simpler! Welcome to the competitive testing initiative! A non-co-op map for use in co-op mode! Sometimes called a "Versus" or "Gauntlet" mode, this is a method of play where the first player to complete the map wins! This map contains the early (very early) Beta version of mp_coop_gauntlet with only one puzzle (the final version aims to feature 5 puzzles when it is finished) More importantly, though this also includes a do-it-yourself kit for the Race game mode! Complete with VMFs, sounds, textures, instances, etc... Speed Runners Get Ready To Show Off Your Stuff! To Each other! In real time!