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[WIP] Abandoned
Thought I'd go for something different. I'm open for any ideas of what I could add/remove/change. This WILL mold into a puzzle somehow. I wanted to go for a Paranoia-style puzzle map. Nothing too scary, just something to make you thing someone/someTHING is behind you...
The Aperture Science Symbiotic Ascension Course
My entry for the mapping competition. Now, this is my first co-op map, and I found out about the competition much later than I would have liked. So there's a few buggy things a would have fixed, but didn't have the time if I wanted to enter. So don't throw any combustible lemons at me if you discover problems with it, chance are I already knew and didn't have the time.
Three Fun Rooms
This is an average Portal map. It contains three main rooms, ranging from easy to medium difficulty. There are no turrets, but the map still has some dangerous bits. This is a beta map!
Interception
Medium-difficulty puzzle in two chambers, with funnel, laser, and light bridge. I would like to get feedback on any shortcut or exploit that bypasses the intended solution. Thanks.
Strubadur
This coop map features different themes, tricky puzzles and two levels with several testchambers. They contain shredders, crushers, and many of the portal 2 entities we know from the coop campaign. We tested the map a lot so there shouldn't be any bugs, cheating possibilities etc. Any critics are very welcome please leave a message in the [url=http://forums.thinkingwithportals.com/post48171.html?hilit=strubadur#p48171:1xpjmq8u]forum[/url:1xpjmq8u] if you'd like to but keep in mind that this is our first map (we did not have any hammer experience before). Have fun and look at the indicators and signs which help you to solve the puzzles! spliffa & weedbeat Installation instructions: 1. Use 7-zip to extract the package. 2. Copy mp_coop_strubadur.vpk to your Portal 2 addons folder (\SteamApps\common\portal 2\portal2\addons). If it doesn't exists, create it. 3. In Coop Hub open developer console and type "changelevel mp_coop_strubadur_1". 4. Second level will be loaded automatically. [url=http://s252.photobucket.com/albums/hh25/spliffa780/?action=view¤t=strubadur_00009.jpg:1xpjmq8u][img:1xpjmq8u]http://i252.photobucket.com/albums/hh25/spliffa780/th_strubadur_00009.jpg[/img:1xpjmq8u][/url:1xpjmq8u] [url=http://s252.photobucket.com/albums/hh25/spliffa780/?action=view¤t=strubadur_00008.jpg:1xpjmq8u][img:1xpjmq8u]http://i252.photobucket.com/albums/hh25/spliffa780/th_strubadur_00008.jpg[/img:1xpjmq8u][/url:1xpjmq8u] [url=http://s252.photobucket.com/albums/hh25/spliffa780/?action=view¤t=strubadur_00007.jpg:1xpjmq8u][img:1xpjmq8u]http://i252.photobucket.com/albums/hh25/spliffa780/th_strubadur_00007.jpg[/img:1xpjmq8u][/url:1xpjmq8u] [url=http://s252.photobucket.com/albums/hh25/spliffa780/?action=view¤t=strubadur_00005.jpg:1xpjmq8u][img:1xpjmq8u]http://i252.photobucket.com/albums/hh25/spliffa780/th_strubadur_00005.jpg[/img:1xpjmq8u][/url:1xpjmq8u] [url=http://s252.photobucket.com/albums/hh25/spliffa780/?action=view¤t=strubadur_00004.jpg:1xpjmq8u][img:1xpjmq8u]http://i252.photobucket.com/albums/hh25/spliffa780/th_strubadur_00004.jpg[/img:1xpjmq8u][/url:1xpjmq8u] [url=http://s252.photobucket.com/albums/hh25/spliffa780/?action=view¤t=strubadur_00002.jpg:1xpjmq8u][img:1xpjmq8u]http://i252.photobucket.com/albums/hh25/spliffa780/th_strubadur_00002.jpg[/img:1xpjmq8u][/url:1xpjmq8u]
Flo´s 1. Coop-Map
This is a Portal 2 Map for 2 Player, it contains the use of Ligthbridges, Laser, Bounchegel, speed gel, and of course buttons and door. Its my first map this download version please give feedback, what i can make better in my next map. thanks, Flo2912
btmap1_rc
A single coop test chamber that requires at minimum 15(?) portals to complete. A coop partner who has completed both the single player and the coop initiative is recommended. Test chamber includes: aerial faith plate, button (untimed), redirection cube, hard light bridge, discouragement beam, and emancipation grids. When completed, the map sends you back to the Hub. (Or, it should) Installation instructions: 1. Create a folder in 'Portal 2\portal2\' called addons. *If you have the Sixense MotionPack DLC, you will most likely have to create the folder in 'Portal 2\portal2_sixense.' 2. Place your .VPK file inside the addons folder. 3. If Portal 2 was running during step 2, type the following in the console: update_addon_paths. Otherwise, skip to the next step. 4. To load a Co-op map, start a Co-op game with your friend, once you enter the hub type in console: changelevel mymap replace mymap with the name of your map. (EDIT: the name of the map is mp_coop_btmap1_rc should have specified earlier) (EDIT2: Added a readme file with basic information)
box_over_goo (No real name yet)
This map is my first real attempt at creating a semi-releasable map. I'm still working on it, but this is the majority of the map. The end of the map is if you get a cube on the button in the first room - I actually haven't made an exit yet. Lazy, I know. Known issues: * There is no exit. Not a problem... I'll just make an exit. In the next version. For your test.
Retupmoc's Portal 2 Maps
Thanks to Retupmoc for : sp_Retupmoc_Map : Go through the 5 tests to Find Wheatley and listen to GLaDOS. coop_Retupmoc_Map : Tiny Map made for Fun with Friends. Thanks to Retupmoc Email : [email protected] http://retupmoc.ca/portal2.htm