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pl_Toast -- Update!
My first released portal map This is my first released portal map. Enjoy Note: This map uses Common Prefabs 4 Portal(CP4P) V1.5 update! fixes: the camera at the start now falls off the wall when portal'd the indicator strip on the first button is now working fixed backwards checkmark on the fling ramp in the third room changes: the lift now goes a bit faster Difficulty: Medium-Hard
Orientation
Fling training test chamber This is a basic to intermediate test chamber level that highlights "Orienting while Flinging" and "Shooting while Flinging". Contains four chambers that train various fling skills, and a fifth chamber that pulls them together. Very safe. No time pressure. This is a map that is meant for practice rather than danger or drama. Version 1.0: Full lighting and textures. All decals and devices work. Fling Dampening Field to help slow the player down when flinging into a small area. Non moving elevators. No GlaDOS voice, but that was mainly because I didn't find appropriate voice tags for what was happening. Version 1.1 Fixed the "Open On Touch" for the first door.
MiniPuzzles - PuzzleOne
small and challenging This is first part of the MiniPuzzles series and actually MY FIRST MAP, so don't wait too much. I tried to make it as detailed as I can and keep original portal style. It is small puzzle (in the sense it is example map) , but I think it is conveniently difficult. Say if you liked it, and I promise make them more if you like :D NOW THIS PACK INCLUDES ADVANCED VERSION TOO! How to play: 1. download "MiniPuzzlesFinal.rar" file and extract to "steam/steamapps/user/portal/portal". Rar file includes manual for more information!!! 2. Folder named MiniPuzzles will appear to your bonusmaps window and you're ready to play. ------------------------------------------------------------------------------------------------------------------------------------------------------------- Thank you guys who helped me. I almost gave up, if you haven't helped me. And if you find something that I made wrong etc. , tell me please. ps. There is no cake, so don't bother to look for it!! ;) UPDATE 1: I made it looks better and fix that bad wall (DIDN'T SOLVE PROBLEM, WALLS ARE STILL INVISIBLE, WAIT FOR UPDATE 2) UPDATE 2: Walls fixed, added entry elevator,added some detail. Tell me are walls now normal. UPDATE 3: Added final details, modifed lighting, added gman and professor Einstein and chamber signs. Made advanced version too. Added manual and included black cube and gun.
Shmitzchamber 01
5 very challenging puzzle areas. To install, extract the archive from your /portal/portal directory. To play, load the map through the Bonus Maps menu be selecting the "Shmitz Maps" group. Prepare to put on your thinking cap and warm up those wrist movements. This map is meant to introduce types of puzzles and solutions that are not in the main Portal game, and may in fact require you to rethink certain learned expecations. There are five areas, each with their own mode of operation. Once you've beaten it, try out the Challenges!
Skinnycap Last
This is the last map i creat Description: This is the last map i create. Perhaps i'll create more, but not soon enough. Remember, no cheating! :P Sorry for my English ^^ Features # 5 rooms. # Level design similar to the original Portal style. # Level difficulty is balanced, like the original. # A secret room. ------------------------------------------------------------------------------------- To install, follow these steps: 1. Open the Skinnycap_Last compressed file with WinRar. 2. Copy both folders, from Maps and Materials folder, into the Maps and Materials folder at the main Portal directory. 3. Load up Portal, go into the Bonus Maps, and find the maps under Skinnycap's Maps. 4. Play through it. Once you have completed the maps, the game will return to the main menu. 5. If you have encountered any bugs or want to give feedback, feel free to send an e-mail. ------------------------------------------------------------------------------------- If you are going to edit my creation / use for advertisement or add into it; you must give me credit and ask for my permission. If you are going to make videos / movies of these maps (e.g. make a speed run / play through of the map) feel free but if you are using it in a trailer of some sort, again, please ask for permission and give credit to me for the map. Trailer : http://www.youtube.com/watch?v=5XvhOQ6U9Oc Have Fun! //Marty
Portal | Underground Story
This is the part two of the MTN Portal Story I Can't Upload the map here, It's to big. You can download it here : http://myaperturelabs.com/file.php?id=85 This is just the "Read me!" File and some pictures -------------------------------------------------------------------------------------- Portal | Underground Story created by Marty and Toby. Description: This Portal story is based on the MTN Portal Story | Part One! This mappack includes around 75 levels. The longest custom map so far. We have change the name from "MTN Portal story" to "Portal | Underground story". This story includes part one and part two and also a training room for the second part. We have also renamed the "part one" and "part two" to "Project One" and "Project twO". We hope you like these new names. Features: Project twO # Based on MTN Portal Story | Part One. # More than 45 test chambers. # Level design similar to the original Portal style. # Level difficulty is balanced, like the original. # New gameplay elements, e.g. super jumps and red laser. # Easter eggs and secret chambers. # Several paths and two possible endings. # Awesome storyline. # Epic moments/endings. Don't forget to read the "Read me!" Have Fun! //Marty //Toby
Agito
a map with no portal gun. Interested? music by The HamsterAlliance custom models by Hen7 to install extract the folder to steamapps/USERNAME/portal/portal it will show up in bonus maps This map started out as an idea for a map where all the rooms can rotate, and that makes up the puzzles, but in portal the player's body gets in the way of a rotating room. So I made this level instead All puzzles are based off of rotation it is set in Agito labs, a dirtier, less flashy section of aperture science the level turns off the crosshairs at the beginning, but turns it back on at the end of the level. if you exit early or want it on type this in console: cl_drawhud 1 edit: requires HL2, the portal map pack based off of the flash version, and maybe EP1 and EP2
Maybe Black Mesa
Escape Black Mesa! Maybe Black Mesa A bonus map taking place in the reverse engineering department of the Black Mesa facility. Advanced techniques are required to successfully escape the facility with the portal gun. It is not a beginner/learner map and previous experience with portal and bonus maps can be helpful. HL2 may be required to play this because it shares many models and textures. Good luck escaping with the stolen aperture property!
A Change of PlansUPDATE
A small map with a new way to use the cube. The is my second map ever, using hammer. You wake up in a prison cell, not remembering how you got there. You find a portal gun eventually finding your way in "Aperture Labratories" where you become a test subject, but then a catastrophic event happens... This is part one of a series. This map introduces a new way to use the cube (at least i think it's new). UPDATE 2.0 - I fixed some textures, no more having to break glass ;) , and added an easter egg.
Test_chamber_47_adv
This is a BETA of maybe a coming portal map Test_chamber_47_adv This is the new portal map I'm wokring with right now, this is only 3 rooms so far. Why this name have a "adv" after it is that this is the advanced part of this map. Question: Do you want to play more on this map? Contact: Email - [email protected] INStALL. Extract the Test_chamber_47_adv into to your Portal directory. C:\Program Files\Steam\steamapps\\portal\portal\Maps Load up Portal, and type in "map test_chamber_47_adv" in your console.. If you have encountered any bugs or want to give feedback, feel free to send an e-mail. Have Fun! //Marty