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MTN PortalMap Map 2 Bug Fix(dont need to download)
A new portal story | Part one Map fix This map is now in the MTN Portal Story (new version 2.0) fil. and no longer have to be here. if admin see this, please take this "topic" away from the forum. beacse this map is no longer needed. I hope you like the new version. more bug fix, and new end. Enjoy //MJ
MTN PortalMap (New version 3.0)
A new portal story | Part one MTN Portal Story map is made by me Martin Johansson. (Version 3.0) There is around 30 chambers on this Part ONE. part two is in progress. This is Version 3.0 Whats new? Textuers fix New Textuers Buttons and doors fix Bugs fix. Obs rooms New lights Lights from buttons to doors. READ ME MTN PortalMap is created by me, Martin. Map name: MTN PM 01/02/03/04 Email: [email protected] Special Thanks to: Tobias, my big brother who has tested my maps, helped me find some bugs, and helped to build some small parts of a map. Niels, my friend on MSN who helped me with some Hammer Editor problems. Grudge, my friend on MSN who helped me fix the map so it can be played with no errors. Powell, my friend on MSN who have spellchecked this error-filled readme. soad667, a special thanks for him, who helped me with making the map playable via Bonus Maps, spellchecking the readme, and gave me feedback! And you, if you have played my map. Thanks! To install, follow these steps Open the MTN_PortalMap WinZip with WinRar. Extract the Maps folders to your portal dictionary. C:\Program Files\Steam\steamapps\\portal\portal If asked to overwrite any thing, say YES. Load up Portal, The map will be in the bonus maps. Play through the maps, the level will change as you get to a certain point. The puzzles get harder as you move on. Once you have completed all 4 maps and have seen the ending the game will disconnect to the main menu for you. If you have encountered any bugs or want to give feedback, feel free to e-mail me. If you have a 'Thinking with Portals' account, post in my topic. Username "Skinnycap". If you are going to edit my creation / use for advertisement or add into it; you must give credit to me and ask for my permission. If you are going to make videos/movies of these maps (e.g. make a speed run/play through of the map) feel free but if you are using it in a trailer of some sort, again, please ask for permission and give credit to me for the map. If you want me to make a Part two, please give me some feedback! Have Fun! //MJ
Ricotez's Voices Edited and Unedited
The 3 different stages of Ricotez' voice Same as the short.
Cubeism Edited Dialog by Rico and Kay
The GLaDOS voices for the cubes. These are voices that are used to name and explain the new cubes featured in the Extra Cubes and Buttons thread.
Cubeism Unedited Dialog by Ricotez V1.0
Custom Unedited Dialog for the Cubeism skins Cubeism Cube Custom Skins Unedited Dialogs by Ricotez Version 1.0 Special lines of dialogue based on the custom cube skins made by Kayaia; see the following link: [url]http://forums.thinkingwithportals.com/extra-cubes-buttons-t1290.html[/url] The cube names were made up by Kayaia. The voice you hear is mine, that of Rafael Alejandro a.k.a. Ricotez. You are free to edit these samples, to make them sound more like GLaDOS, or like any other crazy computer AI, as long as you credit me. All samples are in mono, and in .wav-format. These are the samples: Hot Cube.wav "This red cube is the Aperture Science Weighted Hot Storage Cube." Hot Cube 2.wav "This cube features an internal heat source. Because of that, it is not advised to stay very long in it's near proximity." Light Cube.wav "This blue cube is the Aperture Science Light Storage Cube." Light Cube 2.wav "It has not been weighted, and because of that, it's mass is only 1/40th of the mass of a normal storage cube." Heavy Cube.wav "This green cube is the Aperture Science Overweighted Storage Cube." Heavy Cube 2.wav "It's mass is 2.5 times the mass of a normal storage cube. Because of that, you cannot lift it." Push Cube.wav "This grey cube is the Aperture Science Repulsion Cube." Push Cube 2.wav "This cube features an energy field, meaning it will repulse any other object touching it, including other storage cubes."
[WIP] Blue Portal Maps (00-02)
Portal Maps by reepblue NOTE: For this WIP Version of Blue Portals, You will have to open the the maps be the console with "`". The Final Version will have the Bonus Map Option! Hello, I've been working on a set of maps called the Blue Portals maps. 00-02 are release here as to make sure that I'm doing everything right.. IF YOU HAVE DOWNLOADED THE ANY OLDER VERSIONS, DELETE IT BEFORE INSTALLING THIS!!! ==UPDATED as of July 20, 2007== In All -Fixed the Indicators -Reset Cubemaps -Added GLaDOS In Chamber 00 -Rasied the glass wall In Chamber 01 -Got rid of Portal Jumping puzzle, replaced it with box and a button. -Moved portal -Made fizzler into force field -Custom texture has been removed -Elevator moves! -Added Pillers In Chamber 02 -Remade the Actor and move it further away. (Should fix Disabled proplem.) -Replaced 3rd portal with a door. -Added mist to toxic water. -Thanks and have fun!
Cubeism: Skins 1
Cubes and Buttons 1 Contains the map, the models and the first style of skins.
the_cube_v0.3.0_jaxx2008
The Cube - Escape Inspired by the movie with the same name.
the_other_2.1
its an updated version from the_other_1.2 hello my fellow portal gamers!! its an updated version from the_other_12 this is my first map created for hl2 portal. its quite big and pretty tricky. it contains 2 very big test chambers but first you have to reach them! as you can see in the areas between the chambers, the name is program. the style is a little bit different to the original portal game, but thats how it is. so dont loose your patience and try it :-) please vote and comment ;-)
The Nevada Project
updated some speech in chamber 001