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Forcefield tech demo
Uploaded by Doomsday192 · May 26, 2008
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A techdemo of a new game mechanic A techdemo of a new game mechanic

Forcefield tech demo
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Random Maze 1_9
Uploaded by thehermit2 · May 26, 2008
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Final version of the 2 part random maze This is what I hope will be the final version of the two part random maze that I entered in the April '08 mapping contest. Changes to this version include: -Tweaked the architecture so that dead ends are easier to spot from within the portal maze. -Added distinct observation window lighting to some of the outer walls and repositioned the number overlays to make orienting easier. -Added Challenges. -Removed the auto-restart feature. -Packed it all in a .bmz with .bns files and thumbnails. Let me know if it works correctly.

Random Maze 1_9
KernCore's Chamber ONE (v. 2.1)
Uploaded by KernCore · May 25, 2008
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This is my first portal-map... KC_Chamber_ONE This is my first portal-map... hope u like it ^.^ KC_Chamber_ONE includes many challenges (e.g momentum, speed,timers...) and a challengemode for portals, steps and time... -KernCore- (in v.2.1 i've added cubemaps and more details in the map) http://kerncore.deviantart.com/

KernCore's Chamber ONE (v. 2.1)
Omega project intro level
Uploaded by Doomsday192 · May 25, 2008
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Omega project intro level current beta of the omega project wake up and learn about antigravity and get your portalgun!

Omega project intro level
Turrent Dispencer
Uploaded by Sleepwalker · May 23, 2008
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Dispenses turrets from a cube dropper Dispenses turrets from a cube dropper.

Turrent Dispencer
Bizob.bmz
Uploaded by bizob · May 12, 2008
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A map pack for Portal. Contains: Chamber_01: "There and Back Again" Chamber_01: Challenge map

Bizob.bmz
April 08 Contest Super-colliding Super-pack
Uploaded by Hober · May 01, 2008
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The two maps submitted for the April 08 contest. See readme for installation instructions. See individual map downloads for screenshots, etc. 5 May: Updated to include fix for rmaze1 so that it loops properly when placed in the pack.

April 08 Contest Super-colliding Super-pack
contest0408_mazk1985_pmk4
Uploaded by GLaDOS · Apr 30, 2008
0 comments · 5.0 (1)

A large map with a new door mechanic Installation * Copy the maps and sound directories to C:\Program Files\Valve\Steam\SteamApps\\portal\portal Select yes to confirm folder replacement Load map from the bonus map menu Enjoy :)

contest0408_mazk1985_pmk4
contest0408_thehermit2_rmaze1
Uploaded by thehermit2 · Apr 29, 2008
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two part maze that configures randomly This is my entry for the TWP April '08 mapping contest "innovation challenge." This is a 2-part maze where the configuration of each part is randomly selected in-game from two pools of presets. The first half is a traditional hedge-style maze that the player must navigate to obtain the portal gun. There are 14 different versions, which make up every major configuration that allows the player to access all areas of the hedge maze. They are all fairly easy. The second half uses portals to navigate between fence-enclosed chambers. There are 16 versions available, which make up only a small fraction of the possible configurations. For aesthetic reasons, they are fairly short; each should require the player to pass through a portal nine times. Of course if you get lost, you may have to use a few more than that. To help the player orient, number signs have been added to the four center chambers, and the exit has signs around it. I would rate them all as medium difficulty. At the end of the level, the map automatically restarts, leaving the player without the portal gun (for continuity sticklers, the player is rendered unconscious, and the gun is taken away.) Hopefully this will prompt players to play the map a couple of times and get the full benefit of randomization. There is no ending; it just keeps restarting until the player chooses to quit. And finally, just for fun, I set the music to pick randomly from eight of the calmer pieces from the original Portal.

contest0408_thehermit2_rmaze1
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Abandoned Friends
Uploaded by sbrown · Apr 28, 2008
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Background map Originally planned to be a level, I decided to turn this map into a background map. Buttons, doors, signs, and indicator lights work and operate for people and cubes. I might still make this into a real map.

Abandoned Friends