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Bizob.bmz
A map pack for Portal. Contains: Chamber_01: "There and Back Again" Chamber_01: Challenge map
April 08 Contest Super-colliding Super-pack
The two maps submitted for the April 08 contest. See readme for installation instructions. See individual map downloads for screenshots, etc. 5 May: Updated to include fix for rmaze1 so that it loops properly when placed in the pack.
contest0408_mazk1985_pmk4
A large map with a new door mechanic Installation * Copy the maps and sound directories to C:\Program Files\Valve\Steam\SteamApps\\portal\portal Select yes to confirm folder replacement Load map from the bonus map menu Enjoy :)
contest0408_thehermit2_rmaze1
two part maze that configures randomly This is my entry for the TWP April '08 mapping contest "innovation challenge." This is a 2-part maze where the configuration of each part is randomly selected in-game from two pools of presets. The first half is a traditional hedge-style maze that the player must navigate to obtain the portal gun. There are 14 different versions, which make up every major configuration that allows the player to access all areas of the hedge maze. They are all fairly easy. The second half uses portals to navigate between fence-enclosed chambers. There are 16 versions available, which make up only a small fraction of the possible configurations. For aesthetic reasons, they are fairly short; each should require the player to pass through a portal nine times. Of course if you get lost, you may have to use a few more than that. To help the player orient, number signs have been added to the four center chambers, and the exit has signs around it. I would rate them all as medium difficulty. At the end of the level, the map automatically restarts, leaving the player without the portal gun (for continuity sticklers, the player is rendered unconscious, and the gun is taken away.) Hopefully this will prompt players to play the map a couple of times and get the full benefit of randomization. There is no ending; it just keeps restarting until the player chooses to quit. And finally, just for fun, I set the music to pick randomly from eight of the calmer pieces from the original Portal.
Abandoned Friends
Background map Originally planned to be a level, I decided to turn this map into a background map. Buttons, doors, signs, and indicator lights work and operate for people and cubes. I might still make this into a real map.
tijit01.bsp
My first map! (updated) Heya, I'm tijit. This is the first map I ever created for portal, so criticism is appreciated. I've got something in there that isn't usually used in Portal maps, back-tracking to solve puzzles later on. If you don't think it's a good idea, please tell me! Credit to Aldz for prefabs. UPDATE Fixed up some textures, and added a bunch of helpful signs. Other stuff too, check my forum topic.
Aldez's Test Chamber
My first bonus map for Portal. This is my first bonus map for Portal. My goal wasn't to make a challenging map, but to make a map that covers many of the basic elements of Portal. I hope you enjoy it nevertheless. Another version of it was an entry in the February contest. In this version I've fixed a lot of minor bugs and hopefully got rid of all exploits. The map is embedded in a bmz file and it includes the least portals/steps/time challenges.
Texture Pack
Pack of Textures This is a pack of textures for portal, it includes my Spiral portals, black turrets, and black Portal gun.
surf_ny_momentum_v3_1_portal
Attemp to convert a surf map for portal Surfing doesn't work in portal, providing this for an example to my post here: [url]http://forums.thinkingwithportals.com/post12321.html[/url]
Test Chamber K01
A map by KooKas-Kreationz This is a map I made when I was bored ... This is my first released map, as well as my first Portal map (although I've been mapping for a couple of years).