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tastytreats_c01 (v1.5)
Detailed, large and varied portal chamber. A large custom Portal level with swift and varied difficulty progression leading up to a unique "boss" battle. You awaken to an alternate chamber leading to a bts section where turret maintenance was performed but has now been converted into a testing facilty for military androids.". *** Note: This is a NEW version to match the bonus challenge updates as of July 8, 2009 *** ~ this download contains the folder info and original (updated) chamber map ~ "The bonus challenge map" is included in a separate zip due to file size constraints. get it @ http://myaperturelabs.com/file.php?id=205 See the readme file for additional details. If you have the original version simply remove or replace the entire tastytreats folder in your portal maps directory with the new version. Installation * Place tastytreats folder in your ...\Steam\steamApps\\portal\portal\maps -folder then run portal, go to your bonus maps section and enjoy ;)
Cube (my first map)
First release map Place in your map folder
whackedbeta1_10.zip
Whacked Map 1 Beta Whacked Map 1 beta. read the readme.
Nevada first 3 chambers
Nevada first 3 chambers ...Nevada first 3 chambers... lol too lazy to make up anything else to say xD
PMK 4
PMK 4 with advanced and challenge versions WARNING - IF YOU HAVE v1.0 OR THE TWP CONTEST VERSION INSTALLED YOU MUST DELETE THE DIRECTORY "PMK_4" IN: C:\Program Files\Valve\Steam\SteamApps\\portal\portal\maps BEFORE INSTALLING THIS VERSION. Extract the file PMK_4.bmz somewhere memorable and load Portal. Click on bonus maps and click import. Find PMK_4.bmz you saved earlier and press open.
[Signage]Cube, Portal, and rotate signage.
Cube, TWP portal, and rotate signages. Signage files (png) of a single cube, TWP portal, and a rotate.
Forcefield tech demo
A techdemo of a new game mechanic A techdemo of a new game mechanic
Random Maze 1_9
Final version of the 2 part random maze This is what I hope will be the final version of the two part random maze that I entered in the April '08 mapping contest. Changes to this version include: -Tweaked the architecture so that dead ends are easier to spot from within the portal maze. -Added distinct observation window lighting to some of the outer walls and repositioned the number overlays to make orienting easier. -Added Challenges. -Removed the auto-restart feature. -Packed it all in a .bmz with .bns files and thumbnails. Let me know if it works correctly.
KernCore's Chamber ONE (v. 2.1)
This is my first portal-map... KC_Chamber_ONE This is my first portal-map... hope u like it ^.^ KC_Chamber_ONE includes many challenges (e.g momentum, speed,timers...) and a challengemode for portals, steps and time... -KernCore- (in v.2.1 i've added cubemaps and more details in the map) http://kerncore.deviantart.com/
Omega project intro level
Omega project intro level current beta of the omega project wake up and learn about antigravity and get your portalgun!