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Orientation v0.1
Uploaded by Tigger · Feb 25, 2008
0 comments · (No ratings)

WIP map testing orientation when flinging First part of a testchamber level to get a player up to speed on orienting mid fling/fall. This is a gameplay test more than a visual test First three stages of the map Includes my initial implementation of the FDF (fling dampner field) No entry or exit elevator yet Textures are not final, nor is lighting. No GlaDOS voices or cameras yet Note: if you have problems with downloading this map, please PM Tigger. Thanks.

Orientation v0.1
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Aldez's Portal Prefabs
Uploaded by GLaDOS · Feb 25, 2008
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My collection of 51 documented prefabs. DESCRIPTION This is a collection of 51 documented prefabs to make your map creation for Portal easier. The beginners of mapping can learn from these prefabs while the experienced can use them to speed up the mapping process. I cannot test all prefabs under all conditions myself, so bug reports are welcome. If you miss something, please send your requests by e-mail or, preferably, by posting in the forums at FPSBanana or ThinkingWithPortals. INSTALLATION Extract the files in the Prefab folder to the prefab folder of the Orange Box version of Source SDK: ...\Steam\steamapps\your Steam account name\sourcesdk\bin\orangebox\bin\prefabs\Portal DOCUMENTATION HTML documentation for all prefabs. Extract the Documentation folder and open the "APP documentation" file. CHANGELOG --- VERSION 1.1.1 --- New prefabs Updated prefabs - observation_64w - observation_128w Updated descriptions Other changes --- VERSION 1.1.0 --- New prefabs - door_vertical Updated prefabs - dropper - window_128w - common_entities - elevator_exit - sign_chamber - portalgun_rotating - grate_128w_128h - window_128w Updated descriptions - dropper - camera_detachable - common_entities Other changes - Minor update to the General instructions page. - Added a tutorial which can guide you to make your own chamber sign texture. - The list of all prefabs now scales down to fit smaller window sizes. - The documentation has a new look. - Added new links on the start page to Crafty and VTFEdit at Nem's Tools. - Made the pages printer friendly. --- VERSION 1.0.2 --- New prefabs - camera_detachable Updated prefabs - cleanser_384w - dropper - door_16d - door_32d Updated descriptions - portalgun_rotating - door_16d - door_32d - catcher_caged - catcher_ceiling - catcher floor - catcher_wall Other changes - Updated the pictures for cleanser_384w and dropper. - Added a crib sheet - Added a link to the wiki at TWP - Added a page with thumbnails of all prefabs. - Removed the origin information for all prefabs. --- VERSION 1.0.1 --- New Prefabs Updated prefabs - elevator_entry - lightrail_beam_256w - common_entities - cleanser_384w Updated descriptions - elevator_entry - switch_timer - lightrail_beam_256w - common_entities - sign_chamber Other changes - Updated the picture for lightrail_beam_256w --- VERSION 1.0.0 --- New prefabs - lightrail_beam - common_entites - sign_chamber Updated prefabs - elevator_entry - elevator_exit Updated descriptions - elevator_entry - elevator_exit - switch_timer - General instructions - Start page - platform_wall_128w - platform_wall_corner Other changes - The Texture lock information has been removed from the documentation. It was superfluous and insufficient. --- VERSION beta 2 --- New prefabs - sign_exit_horizontal - portalgun_rotating - sign_exit_vertical - sign_indicator - switch - switch_timer - turret_caged - window_128w - window_breakable_384w Updated prefabs - launcher_rotating Updated descriptions - elevator_entry Other changes

Aldez's Portal Prefabs
T²
Uploaded by GLaDOS · Feb 20, 2008
0 comments · (No ratings)

T Squared; very scary Hey all, decided to open up hammer for the first time one day and this is what I got. Constructive criticism is welcome, just don't bash me too hard 'cause it's my first map ever. I don't really know why I decided to call it T², I guess it's just what was on my mind (it's not even scary). Enjoy!

T²
rtah020beta1
Uploaded by thehermit2 · Feb 17, 2008
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Short map featuring turrets on rotating platforms This is a beta version of the 2nd or 3rd map in what I hope will eventually be a series that I like to call "the Road to Android Hell." It gradually introduces players to the concept of mounting turrets on rotating platforms. This is my first uploaded map of any kind. Any feedback would be appreciated.

rtah020beta1
Portal Life Patch(1)
Uploaded by E1025 · Feb 12, 2008
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An update for the Portal Life WIP Patch 1 for Portal Life [WIP] If you wish to download this, please download the original WIP file, as this may not work. http://forums.thinkingwithportals.com/dload.php?action=file&file_id=150 This patch fixes a lot of things since the first WIP release. Files Fixed bonus map script corrected the Graph's locations Portal Life 01 Increased performance by 70%-95% Added new indicator lights Attempted to fix some textures Re made the rocket turret stand Fixed a bug if they player saved and loaded the map the AI would become disabled Fixed room 1 of visual glitches and added new lighting Refurbished room 2 Fixed a bug in room 3 were the floor's door would remain open with out a box on the switch Shortened the incinerator?s timer Fixed a problem in room 4 were the player would be stuck under the crusher walls if they chose to stay in the pit if they failed to solve the puzzle Various tweaks and fixes Portal Life 02 Increased performance Fixed the infamous bug in the incinerator room were if you pressed a button you couldn't press it again Fixed some textures Took away the buzz sound from all the switches for a more silent effect/encourage the player to press it again Added Indicator lights in the teleportation room Added more indication on what to do after the teleportation room Added a vent cover on the floor for effect in the incinerator room Fixed a bug were the player could place a portal on the back of some glass in the final room Fixed a problem were the player could place a portal inside the cube's observation room and become stuck Various tweaks and fixes I've hidden an accessible cake in the level, it is not in the room after the teleportation room, if you can find it you get a cookie Portal Life 03 Increased performance Added brushes to all of the floor lights to stop portals from being slightly under the floor Removed Nodraw textures in the floor lights Added Cubemaps Added a lit up stand with a custom texture on it in the first room to make it a lot more obvious cubes can go through fizzlers in the level Added holes in the walls to allow the sliders to look more natural Remade the rocket turret stand Fixed a bug were the player could place a portal on the back of glass in the rocket turret room Added indicator lights to every button in the level Extended the wall out in the room with the three buttons so the player could get out the room with out the need of tunneling Added water in the alter to add effect to the room, the water couldn't make it into the original WIP Various tweaks and fixes

Portal Life Patch(1)
contest0108_Mage_ofOld_already_tested_chamber
Uploaded by Mage_ofOld · Feb 12, 2008
0 comments · 5.0 (1)

Quick and easy This map is just about visuals so the puzzles are not very challenging.

contest0108_Mage_ofOld_already_tested_chamber
contest_108 wrips apreture unknown
Uploaded by Wrips · Feb 10, 2008
0 comments · (No ratings)

A short but fun three level map This map includes threes levels that have from basic to expert portal uses' and puzzle solving. I am certain that you will find this very fun.

contest_108 wrips apreture unknown
Aldez's Test Chamber (contest 0108 version)
Uploaded by GLaDOS · Feb 10, 2008
0 comments · 5.0 (1)

My first complete bonus map. This is my first map for Portal. The aim was to learn and include everything you can see and do in the official bonus maps. bmz file bsp with embedded custom files portal, time and steps challenges

Aldez's Test Chamber (contest 0108 version)
Contest0108_Nameless_SimpleChamber
Uploaded by Nameless · Feb 06, 2008
0 comments · (No ratings)

Short chamber, quality over quantity! This map is very short, I hope its length doesn.t cause any conflict with the contest. Its my first completed map in hammer and my 4th attempted map. I tried to make it as detailed as I could but I began near the end of January and I'm still learning a lot, so I hope you like it and any constructive criticism will be appreciated!

Contest0108_Nameless_SimpleChamber
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contest0108-Marty-Nadez01
Uploaded by limagic · Jan 30, 2008
0 comments · (No ratings)

Portal map :P Great Portal map with Nice lighting and 3 Fun challenges for any player to do.

contest0108-Marty-Nadez01