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Logic portals z02 fling
a demo file of a fling from the 3rd to 4th areas what i did is i made a portal in the floating wall panel near the exit of the room, then i tunneled to a high spot across the room, then i made a floor portal to get through at an acute angle.
DaMaGepy map #3 [developer]
DaMaGepy's map #3: Button mania I rate this map as "almost hard" difficulty, so don't expect too hard puzzles. Harder ones will be introduced in map #4 and #5. http://heroes.hardwired.hu/-/portal/portmap.html Report exploits/bugs pls. optional things: - find the hidden bean conserve Notes: - Its only a developer version, with not much detail and light adjustment - Rooms will look more clear, hints/tips are not included - Last room is a bit broken, but the puzzle works - Added a spawn-timer to the box dropper, so if all 4 box has been destroyed in the same time, they will respawn one by one every 2 second. - The corridor before the last room will be removed, its just temporary (or should it stay?) - If the portal-from-a-portal room is too hard (must be too quick for an "average" difficulty level) I'll lengthen it, send feedbacks pls! - There will be 2 more big room with 5-6 small individual puzzle.
Moving Platform Tutorial
Moving Platform Tutorial with other entity example This Map has working or somewhat working examples of the following portal mechainisms: 1x moving Platform 1x Ball Launcher / Catcher 3x Cube Dispensers 3x Button / Door Combo's 3 or 4 Fizzlers (Particle Effect from elevator top to elevator shaft top isn't in there) 1x Entrance Elevator (Fade in is broken) 1x Transfer Elevator 1x Exit Elevator
Construction Zone
My first map. The theme of this level is that the area was still in the middle of construction when GlaDOS flooded the faccility with a deadly neurotoxin, so it was left unfinished. Difficulty-wise, I think its pretty easy. I was going more for atmosphere. Its still a work in progress so there's a few things I still need to do, but you get the general idea. Thoughts and comments welcome. Preview video of the updated version: http://au.youtube.com/watch?v=FmPfa1p8_jo UPDATE: Jan 20, 2008 I've just uploaded v0.2. Changes include: - redesigned the map and added more detail, including corridors between the rooms to each room wasn't directly touching each other - changed room 2 alltogether - linked the end with the start, which fits the theme more. - added a bonus map script Still to do: - I need to update the buttons so they only work with the boxes - the end corridors are very plain atm, I need to add more 'behind the scenes' detail All comments are welcome, I want to know if there's anything you think I should change/update, or any bugs that I haven't noticed. Thanks!
Box Dropper Tutorial
Map for Box Dropper Tutorial This map includes a box dropper, a player start and a fizzler, all of which integrate as an example for the Box Dropper Tutorial
cpm_wccmap
The Winning Map of the November Mapping Contest My second Portal map and contains puzzels designed for weighted companion cube use. The Official Release of the Winning Map of the November Mapping Contest at ThinkingWithPortals.com. All Puzzles work 100%. Extract the file into your #:\Valve\Steam\SteamApps\'username'\Portal folder. To play the map, run Portal, go to bonus maps and click on Weighted Companion Cube Map. If this does not work for some reason, open the developer-console and type âmap cpm_wccmapâ then hit Enter. Official Release Version Changes: - added an image in the bonus map selection screen - added new gravity effects and indicators (special thanks to MrTwoVideoCards) - added one additional autosave - added proper use of func_portal_bumper where needed - changed extraction folder (!) - changed the layout of the 5th test-room a little - changed some triggers ,so players can (hopefully) not lose their weighted companion cube - changed the position of some decals - changed .bns file - changed readme file ;) - fixed the invisible door bug in the last test-room - fixed an error with a model that would appear in the console - fixed one door getting black on open position - removed visible nodraw textures
Down to *710 extended Bonus Maps Window
Stretches the list, so you can see more at once This modification stretches the list of bonus maps so you can see more icons at once. Only suitable for resolutions down to 710 in height. Extract the file in portal/portal/ directory.
Down to *843 extended Bonus Maps Window
Stretches the list, so you can see more at once This modification stretches the list of bonus maps so you can see more icons at once. Only suitable for resolutions down to 843 in height. Extract the file in portal/portal/ directory.
In The Darkness
Portal inside the dark I've created a new scenic impact, based on darkness and lightning. It's my first mapping in my whole life...I had to learn everything.. I hope you like it JimmysMadness
Out of Order
Entry for november contest. Instructions: 1. Extract to: SteamApps//portal/portal/maps 2. Launch Portal, and select Bonus Maps. 3. Select "Maps by Jaxe", and select this map.