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Advanced Chambers Challenges
Uploaded by rellikpd · Mar 20, 2008
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Challenges added to the Advanced Chambers I didn't make this. i found it on some site that was shut down. whenever you get bored its kinda fun to try to get through these challenges. gives me something to do atleast. anyway as i said i didn't make this so i don't know if all the challenges are possible/easy/hard or whatever, i have beat the GOLD on all of the "least portal" challenges. so that is atleast "possible" without any "exploits" anyway. n-joy

Advanced Chambers Challenges
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egg_level01
Uploaded by eggrock · Mar 11, 2008
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eggrock's first map This is my first map. It is a medium-length level map with two endings. In one ending you die, in another, you get cake. You will need the weighted companion cube to get cake. To get the weighted companion cube, try disposing turrets in different methods--pay attention to the box dropper when you do.

egg_level01
Orientation (v02) by Tigger
Uploaded by Tigger · Mar 10, 2008
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WIP map training orientation when flinging First half of a testchamber level to get a player up to speed on orienting mid fling/fall. First four stages of the map, the final stage will be the second half. Includes my implementation of the FDF (fling dampner field), now more properly working. Textures and lighting semi final, including custom signage. No entry or exit elevator yet. No GlaDOS voices or cameras yet.

Orientation (v02) by Tigger
Detachable Camera Prefab
Uploaded by Doomsday192 · Mar 08, 2008
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A simple detachable camera prefab I was sick and tired of having to make cameras detachable one by one, so i made a prefab. Just unzip to your prefabs folder

Detachable Camera Prefab
PMK Map Pack 1
Uploaded by GLaDOS · Mar 02, 2008
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Contains 3 regular/advanced and 6 small extra maps WARNING - IF YOU HAVE v1.0 or v1.1 INSTALLED YOU MUST DELETE THE DIRECTORY "PMK" IN: C:\Program Files\Valve\Steam\SteamApps\\portal\portal\maps BEFORE INSTALLING VERSION 1.2! Difficulty: Mixed Size: Mixed A collection of maps I've been working on since the SDK release. It contains: 3 regular maps with challenges 3 advanced maps 6 small extra maps Also, its in BMZ format for easy installation Enjoy :) Changes: ver 1.2 - Fixed a glitch where the player could walk along the wall in the first room on PMK 3 and PMK 3 Advanced - Added mist to the goo pit near the exit on PMK 2 and PMK 2 Advanced. Also the lights in the same room have been adjusted to provide more light. - Fixed the exit door on extra 2 & 6 so the player can't open it by touching it - Removed one GlaDOS speech from PMK 3 and PMK 3 Advanced to provide some peace and quiet :P - Lowered the lightmap resolution in all the maps on walls which didn't require good light detail. Managed to decrease overall zipped filesize from 26.1 MB to 23.1 MB - Few minor texture alignments (Mostly overlays) ver 1.1 - Fixed box not respawning when dropped into the goo near the exit on PMK 2 and PMK 2: Advanced

PMK Map Pack 1
[WIP] ApertureShmaperture
Uploaded by JLipimpski · Feb 28, 2008
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Work in progress, my first attempt at mapping. =/ Woo hoo! hooray for my first attempt at mapping. It seems kinda weak, so dont expect too much, but please give me some feedback. Extract contents to your portal maps folder.

[WIP] ApertureShmaperture
Facility_Advanced Beta 1
Uploaded by Mapster · Feb 28, 2008
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A more improved version of the original map Facili In this map; all the obstacles/textures/ and so on have been changed to make the map harder and more interesting around the map.

Facility_Advanced Beta 1
[WIP]Aperture Files
Uploaded by Techno-Man · Feb 28, 2008
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Aperture Files Challenges 0 to 3. Aperture Files Challenges 0 to 3.Extract all the .bsp files into your portal/maps folder then run Portal and type "map aperture_test_0" in the console.Enjoy.

[WIP]Aperture Files
Orientation v0.1
Uploaded by Tigger · Feb 25, 2008
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WIP map testing orientation when flinging First part of a testchamber level to get a player up to speed on orienting mid fling/fall. This is a gameplay test more than a visual test First three stages of the map Includes my initial implementation of the FDF (fling dampner field) No entry or exit elevator yet Textures are not final, nor is lighting. No GlaDOS voices or cameras yet Note: if you have problems with downloading this map, please PM Tigger. Thanks.

Orientation v0.1
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Aldez's Portal Prefabs
Uploaded by GLaDOS · Feb 25, 2008
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My collection of 51 documented prefabs. DESCRIPTION This is a collection of 51 documented prefabs to make your map creation for Portal easier. The beginners of mapping can learn from these prefabs while the experienced can use them to speed up the mapping process. I cannot test all prefabs under all conditions myself, so bug reports are welcome. If you miss something, please send your requests by e-mail or, preferably, by posting in the forums at FPSBanana or ThinkingWithPortals. INSTALLATION Extract the files in the Prefab folder to the prefab folder of the Orange Box version of Source SDK: ...\Steam\steamapps\your Steam account name\sourcesdk\bin\orangebox\bin\prefabs\Portal DOCUMENTATION HTML documentation for all prefabs. Extract the Documentation folder and open the "APP documentation" file. CHANGELOG --- VERSION 1.1.1 --- New prefabs Updated prefabs - observation_64w - observation_128w Updated descriptions Other changes --- VERSION 1.1.0 --- New prefabs - door_vertical Updated prefabs - dropper - window_128w - common_entities - elevator_exit - sign_chamber - portalgun_rotating - grate_128w_128h - window_128w Updated descriptions - dropper - camera_detachable - common_entities Other changes - Minor update to the General instructions page. - Added a tutorial which can guide you to make your own chamber sign texture. - The list of all prefabs now scales down to fit smaller window sizes. - The documentation has a new look. - Added new links on the start page to Crafty and VTFEdit at Nem's Tools. - Made the pages printer friendly. --- VERSION 1.0.2 --- New prefabs - camera_detachable Updated prefabs - cleanser_384w - dropper - door_16d - door_32d Updated descriptions - portalgun_rotating - door_16d - door_32d - catcher_caged - catcher_ceiling - catcher floor - catcher_wall Other changes - Updated the pictures for cleanser_384w and dropper. - Added a crib sheet - Added a link to the wiki at TWP - Added a page with thumbnails of all prefabs. - Removed the origin information for all prefabs. --- VERSION 1.0.1 --- New Prefabs Updated prefabs - elevator_entry - lightrail_beam_256w - common_entities - cleanser_384w Updated descriptions - elevator_entry - switch_timer - lightrail_beam_256w - common_entities - sign_chamber Other changes - Updated the picture for lightrail_beam_256w --- VERSION 1.0.0 --- New prefabs - lightrail_beam - common_entites - sign_chamber Updated prefabs - elevator_entry - elevator_exit Updated descriptions - elevator_entry - elevator_exit - switch_timer - General instructions - Start page - platform_wall_128w - platform_wall_corner Other changes - The Texture lock information has been removed from the documentation. It was superfluous and insufficient. --- VERSION beta 2 --- New prefabs - sign_exit_horizontal - portalgun_rotating - sign_exit_vertical - sign_indicator - switch - switch_timer - turret_caged - window_128w - window_breakable_384w Updated prefabs - launcher_rotating Updated descriptions - elevator_entry Other changes

Aldez's Portal Prefabs