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NOT A MAP Logic Portal Materials Keyword Fix
Erases Logic Portals textures from PORTAL keyword A request from volt for developers to removes all Logic Portals materials showing up in the texture list when the keyword "Portal" is used. Now replaced by the keyword "hurricaaane".
Gear_GravTech
We've released the final version of our concept! This is something we've been doing for a bout a solid week now, and things have progressed largely. We first got the idea from a a map named Logic_portals, made by Hurricaaane. We, however liked the idea, and wanted to do something a bit like it, but in a totally different way. And we ended up with this! Just press the button to see how it all works, and you can keep pressing it to change the grav field, enjoy!
Aperture Endurance 1
First Portal Map My first map for Portal - hopefully with the overlay issue fixed!
Post-Portal Beta 02
Post-Portal Beta 02 Post-Portal Beta 02
ptl_sjw01_FINAL
My first completed portal map... To play: extract files, read README, then start portal. In console type "map ptl_sjw01_FINAL"
Orb Catcher Tutorial
A .vmf and .bsp for an orb catcher This is the .bsp and the .vmf made to accompany the wiki I wrote for it. - Added in the cutout for the wall behind the catcher - Added in the point_spotlight
Cube Love Demo 0.1
Demo of the first half of my wcc map. This is my first real map, as well as my first playable demo of it. I am releasing this completely for playtesting purposes. -There is no lighting, no cubemaps -Visuals are not even close to done -No sound, no real decal work, no debris from explosion, no bts props -Only basic textures applied -There is a black box on the last door, sorry I'll fix next time -The goo doesn't kill you, so you can playtest it without loading too much -No bonus map file -Elevator at start is not enabled Please comment on the difficulty and my ideas with the cube. The level ends at this point inside a small office with two doors. I tried to prevent most shortcuts, but there are a couple good ones in there for fun. I'll take suggestions on visuals, but please concentrate on the basics, such as leaks and missing textures. I left out killer goo and fog so it's easier to try out w/o loading. In the final version, goo will instantly kill you; however, it will not harm your sturdy cube. See if you can get through with that mindset. I need to know whether to make it easier or harder. Yes I am planning to enter the contest, but don't judge on this, the final version will be at least twice as long and three times more polished.
Observation Maze
A small maze type map. This is a fairly small maze map, but to beat it you'll have to do a bit more than just find the exit. Unzip the file in your portal root folder. The map will be accessible via the Bonus Maps menu. v1.1 - changed glass textures to make them more visible. - added a few arrows to make the exit more noticable. - added cubemaps
Infomercial
Pre-Lighting version of my map. Un-Lighted alpha of my first Portal map, released to collect feedback.
Sample BMZ
How to package your maps for EASY import! This is a sample BMZ file to demonstrate how they are EASILY imported through the Bonus Maps UI. TO IMPORT: Start Portal, Click "Bonus Maps"?, Click "Import Bonus Map", Browse to this BMZ file and select it, and poof enjoy! TO MAKE YOUR OWN BMZ: Use this file as an example by changing the extension to .zip and inspecting the files. This guide provides more detailed info: http://developer.valvesoftware.com/wiki/Bonus_Maps You should also consider allowing BMZ files to be uploaded to the Released Maps section.