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Orb Catcher Tutorial
Uploaded by Rivid31 · Nov 20, 2007
0 comments · (No ratings)

A .vmf and .bsp for an orb catcher This is the .bsp and the .vmf made to accompany the wiki I wrote for it. - Added in the cutout for the wall behind the catcher - Added in the point_spotlight

Orb Catcher Tutorial
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Cube Love Demo 0.1
Uploaded by Vengeil · Nov 18, 2007
0 comments · (No ratings)

Demo of the first half of my wcc map. This is my first real map, as well as my first playable demo of it. I am releasing this completely for playtesting purposes. -There is no lighting, no cubemaps -Visuals are not even close to done -No sound, no real decal work, no debris from explosion, no bts props -Only basic textures applied -There is a black box on the last door, sorry I'll fix next time -The goo doesn't kill you, so you can playtest it without loading too much -No bonus map file -Elevator at start is not enabled Please comment on the difficulty and my ideas with the cube. The level ends at this point inside a small office with two doors. I tried to prevent most shortcuts, but there are a couple good ones in there for fun. I'll take suggestions on visuals, but please concentrate on the basics, such as leaks and missing textures. I left out killer goo and fog so it's easier to try out w/o loading. In the final version, goo will instantly kill you; however, it will not harm your sturdy cube. See if you can get through with that mindset. I need to know whether to make it easier or harder. Yes I am planning to enter the contest, but don't judge on this, the final version will be at least twice as long and three times more polished.

Cube Love Demo 0.1
Observation Maze
Uploaded by Syon · Oct 28, 2007
18 comments · (No ratings)

A small maze type map. This is a fairly small maze map, but to beat it you'll have to do a bit more than just find the exit. Unzip the file in your portal root folder. The map will be accessible via the Bonus Maps menu. v1.1 - changed glass textures to make them more visible. - added a few arrows to make the exit more noticable. - added cubemaps

Observation Maze
Infomercial
Uploaded by Duffers · Nov 13, 2007
0 comments · (No ratings)

Pre-Lighting version of my map. Un-Lighted alpha of my first Portal map, released to collect feedback.

Infomercial
Sample BMZ
Uploaded by PersonGuy · Nov 13, 2007
6 comments · (No ratings)

How to package your maps for EASY import! This is a sample BMZ file to demonstrate how they are EASILY imported through the Bonus Maps UI. TO IMPORT: Start Portal, Click "Bonus Maps"?, Click "Import Bonus Map", Browse to this BMZ file and select it, and poof enjoy! TO MAKE YOUR OWN BMZ: Use this file as an example by changing the extension to .zip and inspecting the files. This guide provides more detailed info: http://developer.valvesoftware.com/wiki/Bonus_Maps You should also consider allowing BMZ files to be uploaded to the Released Maps section.

Sample BMZ
Jump Training Room
Uploaded by GLaDOS · Nov 13, 2007
0 comments · (No ratings)

No puzzle but lot of jumps This is my first map with Hammer editor, it was quite hard to learn but i finally finished my first map. There is no reflexion but jumps are fun enough. It takes between 3-10 minutes to beat the map.

Jump Training Room
NovMapPack
Uploaded by GLaDOS · Nov 13, 2007
0 comments · (No ratings)

November Map Pack All the maps from the October competition. It's November because that's when the pack is being released. Extract to Steam\steamapps\[email protected]\portal\portal for best results. Includes: Accident Prone, by Shmitz Deep Within Aperture, by Meloen DeMaGepy01, by Gepy The Fall, by Rivid31

NovMapPack
Saved by the cake beta 1.01
Uploaded by Helix_Snake · Nov 10, 2007
0 comments · (No ratings)

My first map, but I put lots of work into it. This is my first map I've ever made in Hammer, but I worked on it and tested it for a long, long time, so it should be good. I made the puzzles as fresh and creative as I could, so trust me, this map isn't a generic one. Remember, the game's not over until you reach an elevator. Changelist: Beta 1.01 - fixed an easily missable nodraw hole in the map, thank you nckomodo. Beta 1.1 - Changed the dialogue, made some of the solutions more evident, etc. Beta 2 - Changed too much stuff to put here.

Saved by the cake beta 1.01
-deep within aperture-
Uploaded by meloen · Oct 28, 2007
7 comments · 5.0 (1)

3 test chambers in 1 map this is deep within the aperture complex. the test's here aren't hard, you just need to think good before you do somthing. -made for the mappingcontest october 2007- maybe there will come more versions of these harder puzzels

-deep within aperture-
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Rage Against The Machine
Uploaded by Sleepwalker · Nov 08, 2007
0 comments · (No ratings)

Help the companion cube escape from GLaDoS's cluch Help the companion cube escape from GLaDoS's cluches. unzip into your portal/portal/maps folder

Rage Against The Machine