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Sample BMZ
Uploaded by PersonGuy · Nov 13, 2007
6 comments · (No ratings)

How to package your maps for EASY import! This is a sample BMZ file to demonstrate how they are EASILY imported through the Bonus Maps UI. TO IMPORT: Start Portal, Click "Bonus Maps"?, Click "Import Bonus Map", Browse to this BMZ file and select it, and poof enjoy! TO MAKE YOUR OWN BMZ: Use this file as an example by changing the extension to .zip and inspecting the files. This guide provides more detailed info: http://developer.valvesoftware.com/wiki/Bonus_Maps You should also consider allowing BMZ files to be uploaded to the Released Maps section.

Sample BMZ
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Jump Training Room
Uploaded by GLaDOS · Nov 13, 2007
0 comments · (No ratings)

No puzzle but lot of jumps This is my first map with Hammer editor, it was quite hard to learn but i finally finished my first map. There is no reflexion but jumps are fun enough. It takes between 3-10 minutes to beat the map.

Jump Training Room
NovMapPack
Uploaded by GLaDOS · Nov 13, 2007
0 comments · (No ratings)

November Map Pack All the maps from the October competition. It's November because that's when the pack is being released. Extract to Steam\steamapps\[email protected]\portal\portal for best results. Includes: Accident Prone, by Shmitz Deep Within Aperture, by Meloen DeMaGepy01, by Gepy The Fall, by Rivid31

NovMapPack
Saved by the cake beta 1.01
Uploaded by Helix_Snake · Nov 10, 2007
0 comments · (No ratings)

My first map, but I put lots of work into it. This is my first map I've ever made in Hammer, but I worked on it and tested it for a long, long time, so it should be good. I made the puzzles as fresh and creative as I could, so trust me, this map isn't a generic one. Remember, the game's not over until you reach an elevator. Changelist: Beta 1.01 - fixed an easily missable nodraw hole in the map, thank you nckomodo. Beta 1.1 - Changed the dialogue, made some of the solutions more evident, etc. Beta 2 - Changed too much stuff to put here.

Saved by the cake beta 1.01
-deep within aperture-
Uploaded by meloen · Oct 28, 2007
7 comments · 5.0 (1)

3 test chambers in 1 map this is deep within the aperture complex. the test's here aren't hard, you just need to think good before you do somthing. -made for the mappingcontest october 2007- maybe there will come more versions of these harder puzzels

-deep within aperture-
Rage Against The Machine
Uploaded by Sleepwalker · Nov 08, 2007
0 comments · (No ratings)

Help the companion cube escape from GLaDoS's cluch Help the companion cube escape from GLaDoS's cluches. unzip into your portal/portal/maps folder

Rage Against The Machine
Post-Portal Beta 01
Uploaded by espen180 · Nov 08, 2007
0 comments · (No ratings)

Beta 01 of the first map in Post-Portal Beta 01 of the first map in Post-Portal.

Post-Portal Beta 01
BNS Script maker
Uploaded by SSkillZ · Oct 19, 2007
15 comments · (No ratings)

Makes BNS scripts :| Easily create BNS script for your maps, Supports challenge maps, regular maps and both.

BNS Script maker
Poor Maitenance
Uploaded by Sleepwalker · Nov 03, 2007
0 comments · 5.0 (1)

Upkeep's a little lax around here... not alot of "get that thing over there" puzzles, but more kind of survive type puzzles i changed the map around a little due to complaints Extract to your steamid/portal/portal I included the texture pack you need to install to play this in the rar file.

Poor Maitenance
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The Flood
Uploaded by Rivid31 · Nov 02, 2007
0 comments · (No ratings)

A different approach to time-sensitive puzzles The beginning of my new map. I threw this much together in the past few days. I'm looking for feedback on the difficulty, mostly. And if anybody has any ideas for more puzzles, or if anybody finds glitches / easy solutions. Extract the .rar to your /portal directory. You will still need to use the console to load the map. When you get to the cake on the wall, thats as far as I got around to making so far ;)

The Flood