Chander Test 6 (Laser Suite)

by pm_Chander · Uploaded Nov 12, 2011

Screenshot 1

File Size: 1.56 MB

Downloads: 1001

Rating: (6 votes)

Description

A small but hard test with lasers and cubes ver.5.1 fixed some detail

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pm_Chander • Nov 12, 2011 • #58295
78 posts

A small but hard test with lasers and cubes

ver.5.1 fixed some detail

File Name: sp_chander_test_06_v51.rar
File Size: 1.56 MiB
Click here to download Chander Test 6 (Laser Suite)

bruzag • Nov 13, 2011 • #58296
19 posts

currently playing trough at: http://www.justin.tv/bruzag_nl
i actually gave up - i must be incredibly stupid, but i cant figure it out - see the vid (http://www.twitch.tv/bruzag_nl/b/299910622) for what i tried :/

jonatan • Nov 13, 2011 • #58297
139 posts

I finally figured it out. Uploading video currently.

John11 • Nov 13, 2011 • #58298
72 posts

bruzag wrote:
currently playing trough at: http://www.justin.tv/bruzag_nl
i actually gave up - i must be incredibly stupid, but i cant figure it out - see the vid (http://www.twitch.tv/bruzag_nl/b/299910622) for what i tried :/

That's a pretty nifty way of getting through the first room. The old thread (topic4995.html) has some other ways. And don't feel incredibly stupid, because I don't think anyone has beat this as intended yet.

jonatan • Nov 13, 2011 • #58299
139 posts

Here is my (third) solution. This time I am 82% sure it is the intended solution...

hERQR7uJ6tE

BlumCoLe • Nov 13, 2011 • #58300
211 posts

What the ... ?

Chander Test 6 (ver. 3)

Why you can't update your other Thread?
New Account, new topic ...

jonatan • Nov 15, 2011 • #58301
139 posts

I love this puzzle. Every time you solve it, it evolves and gets harder!

pm_Chander • Nov 16, 2011 • #58302
78 posts

Yes jonatan. And you, too, participated in its creation.
Good play! Thanks for gameplay video!

jonatan • Nov 16, 2011 • #58303
139 posts

Version 5 solution:

pJiY37pONIE

andyb • Nov 16, 2011 • #58304
257 posts

Thats sick jonatan lol.I got the 2 cubes to the back but got stuck after that.Spent 2 hours trying to figure it out and called it a day.

KennKong • Nov 17, 2011 • #58305
942 posts

All that work for this?
2011-11-16_00001.jpg
Maps which rely on dropping cubes and hoping they land pointed in the right direction aren't puzzles, they're games of chance. Maps which force you to jump through portals with lasers that throw you into fizzlers aren't challenging, they're poorly designed.
The puzzle is a tough one, and I like that. But the fact that thre are many opportunities for tiny missteps to force you to start over is maddening.

Usually when I solve a tough puzzle, I get a sense of satisfaction. This one took me days, the entire last one of which was spent just trying to execute what I knew needed to be done. I was left with a feeling of extreme aggravation. Just 3/5 from me.

jonatan • Nov 18, 2011 • #58306
139 posts

It took me days also, but I see that as a good thing. I did not find any execution particular challenging. The only thing difficult was the cube drops (which I'm not sure is required) but after a couple minutes practice even that was not very hard. If you do it right there is no or few elements of chance.

KennKong • Nov 18, 2011 • #58307
942 posts

jonatan wrote:
It took me days also.

Well, to Chander's credit, this map took me far fewer quick loads than your map, Enigma. And it was completely playable even with a controller.

jonatan • Nov 18, 2011 • #58308
139 posts

Agreed, Enigma is bad in many ways. I need redo it.

About this map: Maybe, Chander you could enlighten us if the solution I posted or a similar one is the one you intended or if you had something else entirely in mind?

KennKong • Nov 19, 2011 • #58309
942 posts

jonatan wrote:
About this map: Maybe, Chander you could enlighten us if the solution I posted or a similar one is the one you intended or if you had something else entirely in mind?

I got into the second room the first time using a different method than you did (yo-yoed the cube to alternate the fizzlers), but I think your way was the intended solution. I couldn't see any use for the button under the floor of the third room. I also would like to know if Chander had something else in mind.

jonatan • Nov 19, 2011 • #58310
139 posts

Quote:
I couldn't see any use for the button under the floor of the third room.

The button is not needed for the solution but I figured the button is there so that you can not get stuck in the third room and the reason it is under ground in the currently latest version 5 is probably to prevent the solution I proposed for version 4.

pm_Chander • Nov 21, 2011 • #58311
78 posts

Button under the floor of the third room using for backing to first room.

Yorgn • Nov 27, 2011 • #58312
57 posts

I found alternative solutions to Jonatan's for some of the parts. I don't know which are the intended ones. The method I used to get from the first to the second room feels more tidy and logical, however the bit to open the side of the second room for which I used a very slanted laser is most likely not the intended solution because the point of the receptacle being put deep into a hole was most likely to avoid this kind of trick. Still, it is actually a bit easier of execution than dragging both cubes from the other side of the fizzler and drop them, and also it avoids having to place a portal under the grill in the first room.. Neither of those actually feels like the intended solution, IMO, though with Chander tests expect anything. I both enjoyed very much and cursed this map many times. I guess that was the goal, so mission accomplished

Here are the videos. I even provide the smooth jazz to go with it

PS: it is in two parts but from the same play. Also I have no idea why the laser relays make weird squishy noises, it was fine when I played.


-rcJXOST9Cw

eSLynrr_5k4

PCdoc • Dec 10, 2011 • #58313
245 posts

I have my own ratings system for maps.
Chander 3 and 6 were rated as Excellent.

This map was rated in a rare category that I simply call "Too Difficult".
That is when a map has certain tricks to solve it that are off the Richter scale of ordinary, and even intelligent thinking. It would have rated an Excellent if not for the extreme degree laser shots into that 10-foot alligator cave. That and also shoot down into the wall lighting fixtures to hit it again on the way back was simply impossible to figure out for 99.99% of the players.

The other things that got me was that there is no need for the light bridge, no need for the room at the end of the light bridge, and no need for the button under the floor in the 2nd to last room. I guess they were put in there as Red Herrings to throw us off. And they did throw me off a lot. It was very frustrating. However I love Chander's other maps.

Yorgn • Dec 11, 2011 • #58314
57 posts

PCdoc wrote:
I have my own ratings system for maps.
Chander 3 and 6 were rated as Excellent.

This map was rated in a rare category that I simply call "Too Difficult".
That is when a map has certain tricks to solve it that are off the Richter scale of ordinary, and even intelligent thinking. It would have rated an Excellent if not for the extreme degree laser shots into that 10-foot alligator cave. That and also shoot down into the wall lighting fixtures to hit it again on the way back was simply impossible to figure out for 99.99% of the players.

The other things that got me was that there is no need for the light bridge, no need for the room at the end of the light bridge, and no need for the button under the floor in the 2nd to last room. I guess they were put in there as Red Herrings to throw us off. And they did throw me off a lot. It was very frustrating. However I love Chander's other maps.

Hey man, the laser shot was just my solution which I am pretty sure is not the intended one. Also, I am not sure what is your beef with the lightbridge because once it can be activated the way out is open anyway, so it can't really throw you off.

More generally, I think it is great that there are people like Chander or Jonatan doing very hard maps out there. Of course not everyone should do that, but when you have played a lot of custom maps that only take you minutes to finish, it's great to have some maps that may take you hours to figure out. It's all about offering a variety of choice for players, noboday HAS to play them. It can indeed be incredibly frustrating when you're stuck, and trust me I've had my share of this, but it is also incredibly rewarding when you find the way out. So keep up the good (hard) work, please!

grayarea • Dec 11, 2011 • #58315
260 posts

Actually you can activate the light bridge right from the start by using both cubes in the first room to send the first laser all the way through to the second-last room. Then you run through all the fizzlers and portal the laser up from the floor. With some fiddling it can reach the lightbridge sensor and you can go exploring the pointless easter-egg room. Note: this has nothing to do with any solution!

TaiMai • Mar 09, 2012 • #58316
39 posts

Just watching those walkthroughs made my brain hurt. I got to the last room with both cubes, but I couldn't figure it out from there. And I'm glad I gave up because I don't think I ever would have figured it out. Love your 3 and 5, Chander, but this one was too much for me.

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