File Size: 4.45 MB

Downloads: 1183

Rating: (21 votes)

Description

A easy medium-ish sized map with Propulsion Gel and Diversity Vents.

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Comments

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arch129 • Jun 12, 2011 • #41317
19 posts

A easy medium-ish sized map with Propulsion Gel and Diversity Vents.

File Name: archmap_02p0.zip
File Size: 4.45 MiB
Click here to download Arch 02

Chewbacha007 • Jun 12, 2011 • #41318
25 posts

I thought the ideas were interesting. Especially moving the block up along the wall and ceiling.

I didn't really see the point of small room at the beginning (the one after the sign). Perhaps it was just to show the effects of the vent for those who've never seen it before?

Overall, nice map.

Localized • Jun 12, 2011 • #41319
8 posts

Brilliant! I never would of thought of using the pneumatic diversity vents in that fashion. Nice looking map as well, good work!

quatrus • Jun 12, 2011 • #41320
1,047 posts

The use of O gel was good, and suction use was creative. Haven't seen too many puzzles with suction - good....Thanks for creating.

FourthReaper • Jun 12, 2011 • #41321
356 posts

Dude, nice work. I'm also working on using gels in combination with pneumatic diversity vents, didn't think too many people would use that. Very creative, also with dragging the cube over the wall and ceiling.

Short, but really good.

-niX- • Jun 12, 2011 • #41322
23 posts

Very original nice job !

Endrey • Jun 12, 2011 • #41323
26 posts

i dont like this map - no indicators

Ahoron • Jun 13, 2011 • #41324
3 posts

Like it!

Some new ideas, which are different to many other maps.
Thanks for that!

Enigmaphase • Jun 13, 2011 • #41325
110 posts

Oh, the suction vent was for dragging the cube along the walls and ceiling huh? I just threw the cube, lol...

smwlover • Jun 16, 2011 • #41326
68 posts

There are not many people using suction vents in their maps now, and your using them make this map very special. I love the dragging-cube part. 5/5. Creative one!

xdiesp • Jun 17, 2011 • #41327
1,078 posts

Brilliant concept map which shows how Vents can make for useful puzzle elements, not just turret killing. See if you can make the glass cage higher, to discourage cube throwers: also, one dotted line from the button to the dropper.

Try it and bag the knowledge: the other map to check for inventive vents is Fast Bridge:
[Coop] Fast Bridge - Contest Version

club • Jun 19, 2011 • #41328
44 posts

Very clever. Nice work

The Irate Pirate • Jun 19, 2011 • #41329
236 posts

Absolutely genius. Could have had more chambers but other than that, pure awesome.

Instantiation • Jul 26, 2011 • #41330
66 posts

Very clever use of gratings and vents.

Screenshots (the silly kind)


It's all about the angle of the floor portal.
(Click each for full size image.)

Djinndrache • Jul 29, 2011 • #41331
1,442 posts

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

ZZMTGCXfdQs
(Link: http://www.youtube.com/watch?v=ZZMTGCXfdQs)

Also note the video description for more feedback and my signature for additional project information.

NuclearDuckie • Jul 29, 2011 • #41332
186 posts

Really inventive use of an otherwise stale mechanic; had you been working for Valve, I'm not sure they would have cut the vents from the final campaign after all. The only complaint I have is with the graphics - the orange gel didn't seem affected by lighting at all, and when I shot a portal, a portal-shaped "drop shadow" would appear in the space as it was opening up. But as Xdiesp mentioned, it works as a concept map, and I can't wait to see more levels put this mechanic to use!

Marise • Jul 29, 2011 • #41333
249 posts

This was quite a fun map. I do think it needs a couple of auto-saves though. I fell in the water near the end and had to start over.

KennKong • Jan 26, 2012 • #41334
942 posts

A fairly novel concept well executed. Fun to play. 4/5 from me.

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