Released

by gompasta · Uploaded May 06, 2011

Screenshot 1

File Size: 0.47 MB

Downloads: 346

Rating: (5 votes)

Description

This is the first map i have worked on, for portal, that has got near release status. It was designed to see how first time players can handle all of the tools at once. Note that "Released" Is the name of the map, but may not stay this way.

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gompasta • May 06, 2011 • #42935
109 posts

This is the first map i have worked on, for portal, that has got near release status. It was designed to see how first time players can handle all of the tools at once.

Note that "Released" Is the name of the map, but may not stay this way.

Please read the readme in the .zip before posting bugs, and please send some constructive criticism my way. As long as it IS constructive, and does not exist to get me down.

Also i am still trying (And failing) to get a cube dropper working. Any idea why the cube dropper model wont open through setAnimation? But for now, if you lose the box, your going to have to start again.

PS: My SDK is a bit bugged and errors are popping up in some entities. This is just the SDK, not ingame, so dont worry, but it doesnt help my mapmaking.

File Name: g_released1.rar
File Size: 484.34?KiB
Released

narfomatikus • May 06, 2011 • #42936
38 posts

map looks fine, but i dont get it. im normaly pretty fast in solving the pussels! for example whats this button for where when you push it the lamp turn from blue to orange. and how do i get over the yellow bad stuff, becouse i cant enter the funnel becouse i cant jump so high, mabe send me a pm with a short tip. becouse i have no idea how to do this. thx

gompasta • May 06, 2011 • #42937
109 posts

narfomatikus wrote:
map looks fine, but i dont get it. im normaly pretty fast in solving the pussels! for example whats this button for where when you push it the lamp turn from blue to orange. and how do i get over the yellow bad stuff, becouse i cant enter the funnel becouse i cant jump so high, mabe send me a pm with a short tip. becouse i have no idea how to do this. thx

The button also activates another hard light bridge, in the main chamber. I am going to make a small puzzle to activate that after the button is pressed

narfomatikus • May 06, 2011 • #42938
38 posts

i got it now used the new bridge to go over the yelow stuff. ahh im so nooby

edit:
cool map, but for what is the funnel? found no bugs, keep it up!! mabe a coop map?

gompasta • May 06, 2011 • #42939
109 posts

narfomatikus wrote:
i got it now used the new bridge to go over the yelow stuff. ahh im so nooby

edit:
cool map, but for what is the funnel? found no bugs, keep it up!! mabe a coop map?

How did you manage to get rid of the turrets guarding the button? You were supposed to use the funnel to push the turrets off the ledge. Did you use the bridge to block them? Perhaps ill make the first light bridge, and the first button, behind another fizzler to prevent that being used to block the turrets.

I am attempting to create a working coop map, but in the end i just started using a prefab for the spawn. Once i learn how to create coop spawn rooms perfectly, then i will.

narfomatikus • May 06, 2011 • #42940
38 posts

ehm, i first blocket the turrets with the bridge to enable the button with the cube, then i used the funnel to get rid of the other 2 turrents and then used the bridge that where aktivated by the blue/orange button, but i thought that you had to use the funnel for something else

gompasta • May 06, 2011 • #42941
109 posts

narfomatikus wrote:
ehm, i first blocket the turrets with the bridge to enable the button with the cube, then i used the funnel to get rid of the other 2 turrents and then used the bridge that where aktivated by the blue/orange button, but i thought that you had to use the funnel for something else

That is the correct method. Good to know it isnt too badly built that people cheat without knowing.

Once i have finished the map, i will release the VMF with the zip, so people can tell me anything that i have done to mess the map up

Nicky397 • May 06, 2011 • #42942
10 posts

Nice map. Didn't spot any bugs except the texture on the last fizzler seems to be misaligned, unless my computer is being wearied, of course that's no big deal. I enjoyed playing it. I even went 'aaaw' when it said to be continued lol. Hope to see more soon

gompasta • May 06, 2011 • #42943
109 posts

Nicky397 wrote:
Nice map. Didn't spot any bugs except the texture on the last fizzler seems to be misaligned, unless my computer is being wearied, of course that's no big deal. I enjoyed playing it. I even went 'aaaw' when it said to be continued lol. Hope to see more soon

Yes, i knew about that misaligned fizzler, and i think i have already fixed it, however it looks as if it would in a fullbright map.

Im currently redesigning the caged turret bit, as a separate room, as i found people would think you need to reuse the light bridge

Quovatis • May 06, 2011 • #42944
47 posts

Never a fan of caged turrets. Just have enough of them set back far enough and you don't need the cage. Maybe add some dotted lines on the wall to indicate that the last button activates the bridge. Otherwise good start.

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