File Size: 0.84 MB
Downloads: 601
Rating: (2 votes)
Description
Maybe you missed the Portal 1 rocket turrets, discovered them in your game but saw "Oh, they are bugged!". In this pack, there are the models, materials and sounds you need for the rocket turret. 2 instances are delivered for using it in Hammer. The missing sounds are just hearable if you put them in a VPK file in your addons folder. How to create a VPK: https://developer.valvesoftware.com/wik ... rtal_2_Map The $MissileSpeed has a default of 450. If you keep ??? it will use this speed. Never rotate the instance! Always keep it's angles 0 0 0! Make sure ALWAYS to place ONE "rocket_turret_missile.vmf" in the CENTER (coordinate 0 0 0) in your map! Extra missiles are needed because the original NPC fires missiles with a speed of 0 (thats the bug they have). Make sure to release the materials, models and sounds together with your map!
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Can't you just go into the NPC entity and set Speed and Lifetime to something greater than 0?
God be with the days when the damn thing just worked...
Anyway, thank you very much for these instances! 
this is way too buged. Im sorry dude but its just a mess. The laser beam gets stuck at the first lockon, the only missile it fires is delayed and not correctly aimed and the turret i have to put in the center of the map causes me problems. Either i am doing everything wrong or this is just too glitchy to be used.
Rocket turret in Portal 2? Awesome. Despite the fact there were not many puzzles with the rocket turret in Portal (including custom maps), I must say that I like this test elament.
i am tinkering with some similar elements and i find that the rockets don't always do damage. I even added properties like explosion radius and explosion damage to the rocket and it still only does damage half the time.
only when the rockets are not moving do they gaurantee damage
Hm, this doesn't seem to be working. There's no "can't find point_template" error, but nothing seems to happen when it fires. It just flashes red for a moment.
Ignore the above. Somehow I fixed it by collapsing the missile instance into the map and fixing the names.
My rocket turret says ERROR in-game. Plz help. Maybe I didn't download it right... May you also tell me how to download plz?
We worked on a more stable version of the rocket turret. the one of this site aim feet. The last version has a better aim correction and available here (and still have some bugs)
http://steamcommunity.com/profiles/7656 ... crollTop=0
Kwinten06 wrote:
We worked on a more stable version of the rocket turret. the one of this site aim feet. The last version has a better aim correction and available here (and still have some bugs)
That's the wrong link. I'm interested in seeing what you made, because Skotty's turret doesn't aim properly.
@yishbarr
Sorry to not have been able to answer earlier, i didn't get any notifications of your message, now i have updated and got a satisfying working rocket turret,
link here https://www.dropbox.com/s/lkuii8ylb9rtk ... 8.zip?dl=0
Quote from Kwinten on August 28, 2018, 9:23 am @yishbarr Sorry to not have been able to answer earlier, i didn\'t get any notifications of your message, now i have updated and got a satisfying working rocket turret, link here https://www.dropbox.com/s/lkuii8ylb9rtk ... 8.zip?dl=0
can you supply a new, working link?
the old one just crashes in-game.
EDIT: it doesn\'t crash. but nor is the link working or the turret visible to anyone else.
I have tried using this, and it completely works, apart from the fact that the rocket turret always deals little to no damage on the rocket\'s impact. The eye also only flashes red for a brief moment, rather than staying red until the rocket impacts and explodes. Does anyone have a fix for this?
my game crashes every time I go near the turret (rendering the model)
the weird thing is that it renders it fine in hammer
Maybe you missed the Portal 1 rocket turrets, discovered them in your game but saw "Oh, they are bugged!".
In this pack, there are the models, materials and sounds you need for the rocket turret.
2 instances are delivered for using it in Hammer.
The missing sounds are just hearable if you put them in a VPK file in your addons folder.
How to create a VPK: https://developer.valvesoftware.com/wik ... rtal_2_Map
The $MissileSpeed has a default of 450. If you keep ??? it will use this speed.
Never rotate the instance! Always keep it's angles 0 0 0!
Make sure ALWAYS to place ONE "rocket_turret_missile.vmf" in the CENTER (coordinate 0 0 0) in your map!
Extra missiles are needed because the original NPC fires missiles with a speed of 0 (thats the bug they have).
Make sure to release the materials, models and sounds together with your map!
File Name: RocketSentry.7z
File Size: 863.98 KiB
Click here to download fixed Rocket Turret