This Side Up V3

by no00dylan · Uploaded Jun 25, 2011

Screenshot 1

File Size: 3.65 MB

Downloads: 1819

Rating: (20 votes)

Description

October 9, 2011 Version Three is "up" and running! -Fixed exploit with non-solid door in second chamber -Made the solution to the second chamber a bit less hard to see -Added placement helpers -Added extra detail and polish here and there -Added a bit more humor July 2nd VERSION TWO IS UP! A simple set of chambers with a bit of a twist. Map by Dylan Holcomb Send feedback to [email protected] Thanks for Downloading

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no00dylan • Jun 25, 2011 • #49049
26 posts

October 9, 2011 Version Three is "up" and running!
-Fixed exploit with non-solid door in second chamber
-Made the solution to the second chamber a bit less hard to see
-Added placement helpers
-Added extra detail and polish here and there
-Added a bit more humor
July 2nd VERSION TWO IS UP!
A simple set of chambers with a bit of a twist.






Map by Dylan Holcomb
Send feedback to [email protected]
Thanks for Downloading

File Name: DH_This_Side_Up_V3.zip
File Size: 3.65?MiB
This Side Up V3

Full Walkthrough:
[youtube]http://www.youtube.com/watch?v=SZxcZCmltzs[/youtube]

Dilbao • Jun 25, 2011 • #49050
32 posts

Nice example of using world portals. There wasn't any puzzle element that using it but it looks nice. But screenshots looks nothing like the map.

By the way, some weird thing happened while playing:
- Stubborn bubble v1 and Stubborn bubble v2
- If you enter blue portal in this case, there is no going back.

Anyways, it's a nice, clean map with avarage difficulty.

RubyCarbuncIe • Jun 25, 2011 • #49051
303 posts

Really nice map. My only complaint is with myself and how I get slight headaches in maps like this. Really nice use of World Portals.

Also after that least test you should add a Fizzler to the end because I was able to take the laser cube to the elevator with me.

Dilbao wrote:
...But screenshots looks nothing like the map...

Actually they do they just look right side up, or upside down depending on how you look at it.

Lpfreaky90 • Jun 25, 2011 • #49052
2,842 posts

nice map but I got stuck in the star elevator, I had to noclip out.
I also didn;t need all the buttons. In the room where you got the reflector cube.
you can place a portal under the dropper, one on the slope and launch it to the other side of the map.

If you can fix these issues it's a great map!
~Lp

xdiesp • Jun 25, 2011 • #49053
1,078 posts

Short map with some smooth and detailed appearances, uses worldportals to cleverly add presentation to navigation: moving from one room to the next is close to a small cutscene. Take the trick away and you are left with only a valid, average level: that's the power of deconstruction for you.

But puzzles are exceedingly elementary, to the point of naivete in the lasercube room which can be plowed through like butter (spawn cube, portal under it, portal on slated panel).

no00dylan • Jun 25, 2011 • #49054
26 posts

Thank you all for the feedback, needless to say I will be patching this to fix some issues, and maybe add a little complexity. Thanks again.

smwlover • Jun 26, 2011 • #49055
68 posts

An easy map with no difficult puzzles. Changing gravity is a creative idea but I can't see it make any difference to the puzzle except adding some amusement. Also you needn't use the two buttons in the room where you can get the reflector cube since you can simply put a portal under the dropper and another one on the angled portal surface.
4/5. Keep going!

MonoTon • Jun 26, 2011 • #49056
5 posts
quatrus • Jun 26, 2011 • #49057
1,047 posts

Nice map, all been said already. Easy puzzle. Look forward to more. Thanks for mapping.

beks • Jun 28, 2011 • #49058
1 posts

Nice map, it looks harder then it is. But i had trouble at 2 stage: first, the blue bubbles can prevent you to pass through the gate. Second, the most frastrating, if you open one of the portal under the dropper and the second to the ramp, it will fall into the acidic water and it will never be replaced with new one; because it will be still in orange colour, not enough time to create new.
Just wanted to tell these.

Best Regards, Bekir.

Pricee • Jun 29, 2011 • #49059
27 posts

Hello no00dylan,

I am happy to say that I have done a play through / commentary of your map and will be putting it up on youtube soon, I did find one bug with the map where when i started it the elevator did not go down, and I had to restart the map

But I found this a really nice map, really, really short, but it is V1 so I hope to see an updated and loner version some time in the future

my youtube channel is: http://www.youtube.com/user/Pricee123?feature=mhee if you wish to check it you
video is: http://www.youtube.com/watch?v=IltJ9IyS5nE

cheers,
Pricee

Another Bad Pun • Jun 29, 2011 • #49060
516 posts

I liked it, but there are a few small things I noticed. I got the cube stuck in the box dropper in the room with the wedge panel, and I had to reload from a save point. You can skip some steps with the cube fling, (already mentioned,) and this is probably fixable if you put a fizzler in front of the wedge fling panel and have a button turn it on and off as well. You could also move some stuff around. Speaking of fizzlers: One thing that bothered me was your fizzlers don't play an "open" or "close" animation when toggled on and off. I know, it's minor, but it looked weird to me. Other than those few things, I think it's a great map.I had lots of fun playing it. (Although you may want to block gel from getting on the exit door in the first room.)

Djinndrache • Jul 02, 2011 • #49061
1,442 posts

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

DxBXl03OAkU
(Link: http://www.youtube.com/watch?v=DxBXl03OAkU)

Also note the video description for more feedback and my signature for additional project information.

no00dylan • Jul 03, 2011 • #49062
26 posts

Alright everyone, version two is up. Thanks for all the great feedback. Right now the first chamber is the same, very simple (with a few changes to the panels and paint blobs). The second chamber, however has been completely re-worked. If you're playing, and you're stuck, stick with it. Some people were stuck and complained that it was impossible, and right after they sent me that complaint it all clicked and they solved the puzzle. This is a great moment to witness .


Anyways, get goin, download the map, play it, record it, spread the word about it. Thanks so much.

mironos • Jul 03, 2011 • #49063
66 posts

Played version 1 first -- agree, was a bit easy.

Version 2 is a bit harder, but not overly challenging either. I like the overall feel, and playing w/ gravity is fun. I enjoyed it overall.

A couple of comments, though -- I'm not sure about all the extraneous laser catchers, fizzlers, etc. I get that you're trying to not give away the solution, but I'm wondering if there are better ways.

Also, getting the laser redirected at precisely the right angle was a bit time-consuming and tedious, especially since you had to keep going back and forth through the fizzler to adjust, then reportal, then readjust, then reportal, etc. It wasn't super-annoying, but if there was a less repetitive way, might be better.

Overall there are some good things in this map, and I did enjoy myself. I give it a 4/5.

demondemonic • Jul 18, 2011 • #49064
5 posts

Good map took me a while to figure out were to use the cube but after that was pretty much easy other wise good map 4/5 only gave it that becasue it was a short map please contuine on it make it a full game on its own your doing a great job

ForbiddenDonut • Jul 18, 2011 • #49065
142 posts

I quite enjoyed this map due to the sheer creativity factor. The puzzles were easy, yes, but I would rather play a perfected, refined puzzle any day than a large cluster of "well it was good on paper" puzzles. My only complaint would be, as usual, a lack of info_placement_helpers. The two places that could really benefit from them is when you're dropping down onto the slated gel panel to the button in chamber one and when you are directing the laser into the box on the faith plate. Those are small things, but would help the flow of the map and direct the player's attention to where they are supposed to lay the portal, rather than how.

In short, I look forward to more maps by you. 5/5.

no00dylan • Jul 24, 2011 • #49066
26 posts

demondemonic wrote:
...please contuine on it make it a full game on its own your doing a great job

Haha, a tall order! Actually I plan on making a complete pack of sorts to connect the two maps I have out right now, plus a new map I'm working on with another trippy element- this one actually affecting how the map plays. It should be very fun, following the white panels. I need to go, already late.

StimichPortals • Sep 14, 2011 • #49067
30 posts

SQk3iIMDd5o
I did a speedrun of your map. I found a bug, you can skip the second chamber by going through the door, literally gonig through it.

no00dylan • Oct 07, 2011 • #49068
26 posts

Ahahaha, good find sir. Those world portals tend to mess things up. I don't know if I should go back and fix that or not...

no00dylan • Oct 08, 2011 • #49069
26 posts

I went back and fixed it, you all can expect a Version 3: Directors cut sometime soon. I'm considering a few new things right now. Thanks for all the feedback everyone.

KennKong • Feb 03, 2012 • #49070
942 posts

I've played version 3. While others have complimented the "nice use of world portals", I found them to be unnecessary and distracting. The mere presence of them isn't the same as the use of them.
All the uneven surfaces were another unnecessary distraction. Finally, the cube dropper could really use an info_placement_helper, I wasted a lot of time just trying to get one to drop cleanly.
In the end, this is a simple puzzle disguised by attempts to be clever, but it just didn't come together. You have good ideas, but the realization of them didn't quite make it into the map. 3/5 from me.

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