BEE2

by BenVlodgi · Uploaded Jul 17, 2013

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File Size: 48.28 MB

Downloads: 19071

Rating: (6 votes)

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BenVlodgi • Jul 17, 2013 • #54157
633 posts

File Name: BEE2Alpha.2.5Installer.zip
File Size: 48.28 MiB
Click here to download BEE2

FelixGriffin • Jul 17, 2013 • #54158
2,680 posts

WOO! It's out!

I'll send you a revised pack of my items on Saturday, I've been very busy the past two weeks. Sorry.

yishbarr • Jul 17, 2013 • #54159
1,183 posts

Well, buggy as me and other people mentioned on steam (Well, I know it's a WIP) but it's good with the items that do work, but some items are confusing and some don't work.

Bisqwit • Jul 17, 2013 • #54160
93 posts

Attempting to build for the Portal 1 style resulted in that vbsp did not generate a prt file, making vvis fail...

FelixGriffin • Jul 17, 2013 • #54161
2,680 posts

That would probably be a leak.

yishbarr • Jul 18, 2013 • #54162
1,183 posts

Bisqwit wrote:
Attempting to build for the Portal 1 style resulted in that vbsp did not generate a prt file, making vvis fail...

Did you install the updated version? (Even though I don't know if it has anything to do with it?)

Bisqwit • Jul 18, 2013 • #54163
93 posts

yishbarr wrote:
Bisqwit wrote:

Attempting to build for the Portal 1 style resulted in that vbsp did not generate a prt file, making vvis fail...

Did you install the updated version? (Even though I don't know if it has anything to do with it?)

I installed whatever version was available about 2 hours before I posted.

yishbarr • Jul 18, 2013 • #54164
1,183 posts

Hmm, I have the same problem with only publishing it with any style. Nothing helped, so I'll try reinstall it.
Edit: Didn't work

SjorsMaster • Jul 28, 2013 • #54165
50 posts

BenVlodgi wrote:
File Name: BEE2Alpha.2.1Installer.zip
File Size: 32.72?MiB
Click here to download BEE2

HOw can i change the items

BenVlodgi • Jul 31, 2013 • #54166
633 posts

SjorsMaster wrote:
BenVlodgi wrote:

File Name: BEE2Alpha.2.1Installer.zip
File Size: 32.72?MiB
Click here to download BEE2

HOw can i change the items

add new items to the BEE2, or just use the items given in portal 2?

Shane • Aug 02, 2013 • #54167
243 posts

Back in January when the last version of style changer was released I understood Karl was working on the destroyed style. Is it still WIP, or has it been cut?

BenVlodgi • Aug 07, 2013 • #54168
633 posts

Shane wrote:
Back in January when the last version of style changer was released I understood Karl was working on the destroyed style. Is it still WIP, or has it been cut?

Still WIP

wildgoosespeeder • Aug 26, 2013 • #54169
178 posts

I have the older BEEMOD 1.05 installed. Just overwrite the previous installation or should I verify the Portal 2 cache to bring it back to normal then install BEEMOD .2.2 alpha?

TeamSpen210 • Aug 26, 2013 • #54170
608 posts

You can overwrite the old one.

wildgoosespeeder • Aug 27, 2013 • #54171
178 posts

Seeing how we got StyleChanger.exe, ever thought of finding a way to organize maps depending on what mod you are applying, if any? Like change the name of the "working" folder and "inactive" folder, or something to that effect in any fashion? That would make a useful feature.

TeamSpen210 • Aug 27, 2013 • #54172
608 posts

You shouldn't need to use the stylechanger anymore. The only reason I think it's still there is because it does some stuff to install the custom vbsp and vrad.

wildgoosespeeder • Aug 27, 2013 • #54173
178 posts

Actually I find it very useful to on-the-fly apply themes and mods. It could use even more features. DON'T DUMP IT! It's awesome and works, but does need some update to be even more useful!

What came with .2.2 alpha:

BenVlodgi • Sep 20, 2013 • #54174
633 posts

you don't need to revert your BEE1.05 back to install this
also the stylechanger is now built into the BEE2

toncica • Sep 22, 2013 • #54175
100 posts

Any chance to get rid of the Glados voice in the Clean Style?

RectorRocks • Sep 22, 2013 • #54176
522 posts

Is it me or is the warm light not working? When I place it in the editor and rebuild it, it gives me a cool light instead.

FelixGriffin • Sep 22, 2013 • #54177
2,680 posts

I think this is a problem with the BEE2, but when I play several Clean-style maps I hear PotatOS saying "Oh, I like this guy!" for no reason as I leave the elevator.

TeamSpen210 • Sep 22, 2013 • #54178
608 posts

That's in response to Cave's PTI dialogue, which you would've finished already.

Warm and cool lights are swapped in the underground styles.

SkyFerret • Oct 30, 2013 • #54179
276 posts

Will the 2.3 over-write the 2.2 when I install it? Or will I have both 2.2 and 2.3?

TeamSpen210 • Oct 30, 2013 • #54180
608 posts

It'll overwrite the files. There's also a item patch which only has the new things, just in case you need it.

SkyFerret • Oct 31, 2013 • #54181
276 posts

Okay, I installed the BEE2 "2.3" and I don't see much difference with objects. The only thing I found was the "Art Therapy" giving that slightly destroyed style (pretty sure that wasn't there the last time).

It looks like a new light strip with 3 colors, but that won't stay in the palette. Everything else will export but not that.

I noticed blocks are 3 different shapes now.

The Positron Orb gives an error when trying to build the puzzle

I thought I would see more new items, but this patch you mentioned, will that give me more?

TeamSpen210 • Oct 31, 2013 • #54182
608 posts

It adds the art therapy style and a portalable/non-portalable piston platform. Look under the "BEE 2" filter.

nada • Nov 10, 2013 • #54183
5 posts

Hi.

Your mod is really interesting and amazing.I've seen videos and images with bee2 installed and working
but in my case it does not works as expected.

The problem is that items in panel does not appear so i cannot drag nothing into the palette,everything else works(i can extract premade palettes,save palette and styles are functional).

Any idea,suggestion to solve this issue?


Thanks for reading.

BenVlodgi • Nov 22, 2013 • #54184
633 posts

nada wrote:
Hi.

Your mod is really interesting and amazing.I've seen videos and images with bee2 installed and working
but in my case it does not works as expected.

The problem is that items in panel does not appear so i cannot drag nothing into the palette,everything else works(i can extract premade palettes,save palette and styles are functional).

Any idea,suggestion to solve this issue?

Thanks for reading.

This sounds like an issue popping up more and more everywhere, we do not have a direct fix for it yet

SjorsMaster • Jan 25, 2014 • #54185
50 posts

i cant use bee... only stylechanger when i start bee, wont it startup D: WHY??

Rancore202 • Mar 06, 2014 • #54186
13 posts

Yeah... This version is completely unusable to Mac users because the only download is an unextractable .exe rather than the files themselves for manual installation. If anyone could provide an extracted version or better yet: a java-based installer, that would be wonderful! In the mean time, I'm going to go beat VALVe employees over the head for porting Source but not Hammer. Smack Smack*...

Narutard 1.5 • Mar 25, 2014 • #54187
25 posts

What Exactly is BEE2 ?
Will it allow me to apply styles (Wheatly, art tharapy etc?) to my maps with the click of a button?
If so, THANKYOU ^+^

Also, I don't know if this exsists, but is there an auto antline tool? Cause that is Painstakingly Meticulous to get working on rooms with a lot going on.

Lego2930 • Apr 22, 2014 • #54188
2 posts

i Downloaded the automatic installer and when i went to the portal 2 editor it didnt do anything... could someone tell me what to do?

TeamSpen210 • Apr 22, 2014 • #54189
608 posts

You need to run the stylechanger exe once to set up some things, then run the BEE2 program (SteamApps/common/portal 2/portal2_dlc2/BEE2/BEE2 Alpha v.2.exe). In it you can hange the items listed in the editor pallette, choose a style for the map then export it to actually change the game.

Cyron43 • Jun 03, 2014 • #54190
7 posts

I haven't played Portal 2 in ages and so I don't know about all those Rexaura items. Is there any tutorial on what each item's purpose is and how they are supposed to be used? The same goes for "Shadow of Time" and all the other new things that came after Beemod 1.05.

TeamSpen210 • Jun 03, 2014 • #54191
608 posts

There's a description if you rightclick on items in the BEE2 editor. For the rexaura things, they work the same as the ones in the original mod.

Cyron43 • Jun 04, 2014 • #54192
7 posts

Thank you.

CrackGear • Jun 08, 2014 • #54193
2 posts

Hi, I am using BEE2 but when creating a template filter the items do not get anything, why?

http://gyazo.com/a63ad42e9688892e8b56c38f17c8ac7d

TeamSpen210 • Jun 08, 2014 • #54194
608 posts

Some of the filters won't have anything to display for the style. Try a different one, I don't think there's ever anything in the "miscellaneous" filter.

J5lx • Jul 14, 2014 • #54195
2 posts

(When) will BEE2 be available for Linux?

Brumi • Aug 06, 2014 • #54196
34 posts

When using one of the Old Aperture styles, the goo is sometimes missing, instead I get some flickering background based on what was on the screen before. Is any of familiar with the issue?

TeamSpen210 • Aug 06, 2014 • #54197
608 posts

That usually happens when you get a leak, I'll have to track it down.

Brumi • Aug 06, 2014 • #54198
34 posts

Interestingly, the leak also happens in an empty coop room using the '1970s quiet' or '1980s quiet' setting.

quaternary • Aug 07, 2014 • #54199
171 posts

Seemed to happen in one of my old versions of Immediate Latency, which is why I switched from goop pits to a hard floor. It's a single player map with the 70's quiet theme if it helps.

While we're at it, broken stuff happens if you close the 70's theme chamber exit door on yourself. you get sorta inside the door model?? Probably the other themes too, haven't had the chance to test it out sadly.

I think the portal in those doors closes a bit early anyway?

Read on the workshop that the 80s themed "pre-test room" thing has a portalable ceiling and you can break stuff that way by reentering it.

Brumi • Aug 07, 2014 • #54200
34 posts

It turned out that the leak was near one of the observation rooms. (no idea why, though) Moving it solved the leak, at least for the non-quiet theme. The quiet theme always leaks.

tile • Apr 13, 2015 • #54201
380 posts

CrackGear wrote:
Hi, I am using BEE2 but when creating a template filter the items do not get anything, why?

http://gyazo.com/a63ad42e9688892e8b56c38f17c8ac7d

same problem here but i dont see anything regaurdless of what style i choose. :/

TeamSpen210 • Apr 16, 2015 • #54202
608 posts

Change the Item Filter dropdown to something other than "Miscellaneous", that category has nothing inside it.

I did notice that the Old Aperture doors are missing the logic to hold the door open if you have blocked it, that's why you can get stuck. I'll have to fix that at some point. I think I've put a noportal_volume on that 80s entry room to stop you from doing exactly that in my dev copy.

tile • Apr 16, 2015 • #54203
380 posts

TeamSpen210 wrote:
Change the Item Filter dropdown to something other than "Miscellaneous", that category has nothing inside it.

i already did. i changed it to every single one of them and none of them work.

Luke18033 • May 12, 2017 • #54204
27 posts • Member

BEE2 version 4 now available, you can download it from GitHub.