Map

Portal in air
Uploaded by beecake · May 30, 2011
7 comments · 1.2 (4)

In this map you place portals while being in midair. Try to avoid landing on the ground except if it is meant to.

Portal in air
Advertisement
Registered users don’t see ads! Register now!
sp_contaminated_area
Uploaded by greykarel · Jan 15, 2012
14 comments · 5.0 (8)

This is my first experience of mapping.So here is a little map with an easy laser puzzle.But the puzzle is not the main point of the map.Much more attention I gave to things around the puzzle. Any feedbacks are wellcome. EDIT : version 1.1 - fixed unintended solution version 1.2 - fixed another unintended solution

sp_contaminated_area
The Chamber of Silence
Uploaded by Skitz001 · May 27, 2011
14 comments · 3.3 (18)

This is my entry for the Portal 2 Summer Mapping Initiative Contest! This Chamber is relatively simple but utilises a variety of Portal 2's puzzle mechanics and hopefully makes for a difficult but enjoyable map. Before we start, however, keep in mind that although fun and learning are the primary goals of this enrichment center activity, this is my very first map! Enjoy!

The Chamber of Silence
Orientation
Uploaded by Tigger · May 13, 2008
14 comments · (No ratings)

Fling training test chamber This is a basic to intermediate test chamber level that highlights "Orienting while Flinging" and "Shooting while Flinging". Contains four chambers that train various fling skills, and a fifth chamber that pulls them together. Very safe. No time pressure. This is a map that is meant for practice rather than danger or drama. Version 1.0: Full lighting and textures. All decals and devices work. Fling Dampening Field to help slow the player down when flinging into a small area. Non moving elevators. No GlaDOS voice, but that was mainly because I didn't find appropriate voice tags for what was happening. Version 1.1 Fixed the "Open On Touch" for the first door.

Orientation
Rick Chambers Demo
Uploaded by gompasta · Jun 05, 2011
11 comments · 1.4 (7)

Have you ever wondered what it would be like, if it were Rick running aperture? No? Well are you now? No? Well i did. I have built a map, sort of around an adventure style of gameplay, yet still involving Portals and Portal elements. Note, that this is not, actually a difficult, or long, chamber. It is just a test, to see how a facility, run by Rick, would look like. I know, that moving laser emitters is not a good idea, but it is needed for the map style. Please post some "Adventury" test element ideas, for possible new maps with this concept.

Rick Chambers Demo
This Area is Under Construction
Uploaded by Gmex · Jun 03, 2011
13 comments · 4.1 (11)

A multiple chamber map that combines clean elements and construction elements. Steam name; Gmex I hope you enjoy my level.

This Area is Under Construction
Button and Door Tutorial
Uploaded by Rivid31 · Nov 01, 2007
0 comments · (No ratings)

A .vmf and a .bsp for button/door example This file goes along with the tutorial found on the wiki for creating a button / door. It contains the .vmf file, and the playable .bsp.

Button and Door Tutorial
SP Hard Light
Uploaded by greykarel · Jun 04, 2012
27 comments · 5.0 (7)

Little map for experienced player. Nothing is imposible. Require to think different and some advanced technics. Version 1.1 - fixed portal_placement_helpers - fixed unintended solution

SP Hard Light
One 2 One + Scaling
Uploaded by spongylover123 · Mar 09, 2012
12 comments · 1.2 (8)

Light Bridges, Lasers, Cubes. It's pretty easy-medium difficulty.

One 2 One + Scaling
Advertisement
Registered users don’t see ads! Register now!
ML's MegaCube
Uploaded by MasterLagger · Mar 19, 2012
26 comments · 4.5 (20)

So I'm getting back into the routine of making puzzle maps so I can work on a "special" map that's currently in the works. This map, MegaCube, has lots of different testing elements in it along with a few some-what difficult puzzles. The actual MegaCube in the middle of the room can be opened by placing 4 weighted cubes (3 of which are in puzzle chambers) on cube buttons. What's inside? Well, I'm not telling.

ML's MegaCube