Map

Swift Fall
Uploaded by lemo76100 · Aug 07, 2011
6 comments · 0.9 (11)

Let a cube fall a thousand feet Don't touch the bottom or you're dead meat@

Swift Fall
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Cube Juggle Catch
Uploaded by zabmagi · Jun 06, 2011
8 comments · 5.0 (11)

Just a simple cube and fling map I began rebuilding after the contest was announced.

Cube Juggle Catch
Portal | Underground Story
Uploaded by Skinnycap · Sep 03, 2008
0 comments · (No ratings)

This is the part two of the MTN Portal Story I Can't Upload the map here, It's to big. You can download it here : http://myaperturelabs.com/file.php?id=85 This is just the "Read me!" File and some pictures -------------------------------------------------------------------------------------- Portal | Underground Story created by Marty and Toby. Description: This Portal story is based on the MTN Portal Story | Part One! This mappack includes around 75 levels. The longest custom map so far. We have change the name from "MTN Portal story" to "Portal | Underground story". This story includes part one and part two and also a training room for the second part. We have also renamed the "part one" and "part two" to "Project One" and "Project twO". We hope you like these new names. Features: Project twO # Based on MTN Portal Story | Part One. # More than 45 test chambers. # Level design similar to the original Portal style. # Level difficulty is balanced, like the original. # New gameplay elements, e.g. super jumps and red laser. # Easter eggs and secret chambers. # Several paths and two possible endings. # Awesome storyline. # Epic moments/endings. Don't forget to read the "Read me!" Have Fun! //Marty //Toby

Portal | Underground Story
dd_map1
Uploaded by DavidD · May 28, 2011
10 comments · 1.2 (4)

Horrible name, yes. I'm not that good at naming things. It was meant to be harder, but I'm apparently not too good at making puzzles.

dd_map1
The Dark Side of Aperture
Uploaded by jamesf141 · Jun 05, 2011
21 comments · 5.0 (14)

Ok, so this map is based around a variation on the "clean Aperture" theme, which I call "Dark Aperture." It's basically the Enrichment Centre, with creepy lighting for atmosphere. For more detail on the map, see the readme file - ensure you read this BEFORE extracting the .rar file, as some files may be overwritten that would be very, very bad. Not unrecoverable, mind, but bad nonetheless. This map consists of "four" rooms, although really it can be hard to judge where one ends and one starts. But I call it four. Because I'm like that. It's not too hard, but it should provide some challenge. Funnels, light bridges, lasers, boxes 'n buttons... it's got 'em all. "The Enrichment Center once again reminds you to read the readme file BEFORE extraction. Failure to do this will result in an unsatisfactory mark on your testing record, followed by death." EDIT: VERSION 1.1 RELEASED, CHECK README FOR CHANGES! EDIT: VERSION 1.2 RELEASED, CHECK README FOR THE CHANGE!

The Dark Side of Aperture
[sp] YinYang_theLAGmaster
Uploaded by theLAGmaster · Jun 05, 2011
10 comments · 5.0 (10)

This is my entry map for the Summer Mapping contest and also my very first Portal map. I hope it will provide some challenge. (yes its spelled yin yang swift ty)

[sp] YinYang_theLAGmaster
TunaFish
Uploaded by Lamb&TunaFish · Jun 05, 2011
14 comments · 5.0 (10)

My entry for the Summer Mapping Initiative, and also my first released map. It's fairly short, and not very difficult. I tried to be creative with a little "animating"... hopefully its not buggy. Leave me some helpful feedback if you can. Thanks! Update#1: Added a Readme file Update#2: Changed the following: -made the final portalable wall more obvious (I hope, but please let me know if it isn't, and give me some suggestions) -added fizzlers between the "rooms" -removed the "evil trapdoor of death" -added info_placement_helpers to a couple places -added a underground soundscape -added an explosion effect to the gantry crash animation part Update #3 Changed the following: -added music throughout the level -fixed a few ways to skip over the first room -made the turrets deadly...hate me if you want -added an autosave right before the turrets, see above -added more signs to the turret room to make it EVEN EASIER to figure out Update #4 -fixed some overlays I jacked up with update #3... This will be the final update unless someone finds some substantial bugs or glitches. If you do just let me know and I can fix it.

TunaFish
Hotspots
Uploaded by warnightify · Feb 09, 2013
9 comments · 5.0 (5)

WARNING: This is a PORTAL ONE map. Walkthrough Video : http://youtu.be/TxQwQYG_5_4

Hotspots
Portals Through Time (Part 1) - Intro
Uploaded by Setin · Apr 26, 2014
2 comments · 5.0 (2)

Portals Through Time is a single-player series of puzzles built for Portal 2 and created in the Hammer engine over the course of 12 weeks. Players embody the main character, Chell, as she solves puzzles in test chambers created by the antagonist, GLaDOS. This series of chambers features the new mechanic of relative time travel. Players can go though a time machine entrance and exit out in another time and area of the chambers. The player starts in the present time period, where the chambers have fallen into decay and are overgrown with foliage. They must solve the test chamber by using mechanics still functioning in the past and bring them into the present.

Portals Through Time (Part 1) - Intro
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Seems Familiar (Update 2)
Uploaded by Gig · Mar 03, 2012
16 comments · 3.9 (14)

A basic map with 4 puzzles that look fairly similar, first 3 aren't that hard, but "apparently" the last one is hard

Seems Familiar (Update 2)