Map

Test Chamber K01
Uploaded by KooKas-Kreationz · Mar 26, 2008
0 comments · (No ratings)

A map by KooKas-Kreationz This is a map I made when I was bored ... This is my first released map, as well as my first Portal map (although I've been mapping for a couple of years).

Test Chamber K01
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Cube (my first map)
Uploaded by gallmond · Nov 12, 2007
15 comments · (No ratings)

First release map Place in your map folder

Cube (my first map)
Meteora
Uploaded by Mplayer · Jul 12, 2011
9 comments · 2.9 (14)

Walktrough in the topic. If u can find another way to solve it good for you. No need for feedback

Meteora
[Coop] Colours Co-Op : : Map 5
Uploaded by IanB · Oct 15, 2013
5 comments · (No ratings)

Available on the Steam Workshop here: http://steamcommunity.com/sharedfiles/f ... =186152648 The Theme Is Purple. This is the grand finale. Sorry for the long wait, was working on releasing a game on Steam for the last 2 years. Now that that's over I finally took the time to finish this. Enjoy!

[Coop] Colours Co-Op : : Map 5
Portal Era : Part 2
Uploaded by twxootb · Dec 31, 2012
3 comments · 5.0 (3)

Hammer Adventure Final Version -- Medium Difficulty -- 20-30 min - Autosave =============== Story =============== Place : Aperture Center Year : Unknow You just fall. Try to escape this place and find a way to the surface ! =============== The Trophies Quest =============== They are 5 Trophies in the level. Will you find all the hidden trophies ? -- You can DOWNLOAD it from the workshop : http://steamcommunity.com/sharedfiles/f ... =116823978 -- Please keep on noticing the bugs and problems you encounter. -- "Portal Era : Part 3" is comming soon... -- Have Fun !!

Portal Era : Part 2
[SP] Cube In Height
Uploaded by Rikora · Apr 21, 2012
28 comments · 5.0 (13)

Hello ! I'm French and I like Portal 2 and mapping. This is my second Portal 2 real map, done in a week. It is very short and very easy, but I want backfeeds and maybe blindruns please, to improve my mini-map. (Sorry if I have a bad english) Please write comments, thanks ! Enjoy ! UPDATE 04/30/2012, 1.2 : - Door remplaced by a fizzler. (Thanks wildgoosespeeder) - Add trigger to close the exit door UPDATE 04/22/2012, 1.1 : - Delete the lights at the ceiling and add an observation room. - The platform with the cube has been remplaced by a brush. - Sound add at the end. - Lights of the beginning modified. - Text at the beginning.

[SP] Cube In Height
Red, White and Blue
Uploaded by GoldenBuns · Jun 02, 2011
11 comments · 5.0 (10)

A 1940s-style map I made for a small project, but I'm also going to enter it into the contest. This is the first complete map I've made for any game, so it will be a little rough and not optimized. v1.2 Fixed a massive solution skip (added fizzlers at the entrance) Changed test sphere to the instance, instead of separate brushes/entities Added clipping brushes to the entrance catwalks Reverted outside overlays to the correct orientation v1.1 Added textures to places that were missing them Patched a hole in the test sphere Moved a support to its correct position Made a changelog v1 Initial release

Red, White and Blue
Ultraviolet - Mapaday 3
Uploaded by Omnicoder · Aug 28, 2010
4 comments · (No ratings)

Third map-a-day. ==Made in one day==

Ultraviolet - Mapaday 3
pl_fling
Uploaded by Clemens · Mar 08, 2009
16 comments · (No ratings)

The map is focusing on jumping and "flinging". pl_fling -------- Portal Bonus-Map created by Clemens Description ----------- This is my first and probably only portal map. It may not be perfect, but I think it's very well tested and fun playing. The map is focusing on jumping and "flinging". It contains one or two ideas I haven't seen in other maps so far. I tried to make all the jumps very fair and not too difficult. Installation ------------ 1. Extract the files in the zip file 2. Run Portal 3. Import the bmz-file from the bonus map list 4. The map (pl_fling/pl_fling) appears in the list 5. You can delete the bmz-file now

pl_fling
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sp_club1
Uploaded by club · Jun 08, 2011
10 comments · 3.1 (8)

My first (and untitled) map. I dont have much of an artistic eye, so it's nothing stunning in the way of lighting, different textures, props, etc. Being my first map, I just focused on it being functional and here it is. The first large chamber is something of a free-form solution. I know of at least 3 different ways to solve it, so have fun with it and you may not need all available test elements. Also, in this room, the white ceiling panel is portalable, you just have to be at the proper angle for it. I shouldve added a portal placement helper on this surface but I didnt learn about them till after I uploaded this. Happy to hear feedback / exploits, etc. Thanks for taking the time to play it!

sp_club1